phaneub17_ESO wrote: »Dwemer underground ruins that spans the entire continent, you go in through Riften, after hours of exploration you take a different exit and come out through Stonefalls.
A PvP epic battleground of 12v12v12 of a Dwemer facility where your faction has to make it from an outer base to the center, but there are both puzzles and traps across the entire area. Opening or closing steam valves can open new pathways, close off others, or spring automatons to action attacking your enemy. It's a literal ever changing maze, no two outcomes would ever be the same even if you take the same path, the other teams can impede your movement by changing up their steam valves to affect other areas.
FeedbackOnly wrote: »Honestly a new battleground type and I don't even pvp often. There's a lot of potential for different types of gameplay there
FeedbackOnly wrote: »Honestly a new battleground type and I don't even pvp often. There's a lot of potential for different types of gameplay there
What purpose has a new Battlefield Type, if in 9 out of 10 Matches the Majority of Player plays Deathmatch regardless which Type it is?
Tommy_The_Gun wrote: »My wish still remains the same:
Khajiits got awesome year long story, and it was pretty much all revolving around them. It was probably one of the best, quality content added to the game.
So my wish is that we will have an Argonian equivalent of such content. If one beast race can be at the scene, in a spotlight for an entire year, then why the other can't ? Arguably TES lizards have a lot of potential for an awesome story.
And yes, I know we had Murkmire... but it was just a small zone story dlc and tbh argonians don't have a lot of content in the base game. Same can be said about Blackwood. For something that takes place at the border of the black marsh, it did not had any argonian "stuff" in it. It was more about Imperials tbh.