The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

Could we have a way to finish off dungeon quest chains later?

FlopsyPrince
FlopsyPrince
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I don't make this mistake frequently, but I just finished off all but the final "Talk to Shifty Tom" in the quest for that dungeon.

I am fairly certain I have to run the entire dungeon again however and it will start from the beginning. I would really like to have a way (even if I have to travel to the dungeon overland) to finish the quest without having to run the entire dungeon.

Please add a way to do this in the game ZOS.
Edited by ZOS_Icy on October 22, 2022 12:24PM
PC
PS4/PS5
  • Artim_X
    Artim_X
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    ZOS already increased the timer before you're kicked from a dungeon when you're the last one left. This alone solved the issue of players not having enough time to turn in the quest.

    Mistakes happen, but this really seems like a non-issue. Especially when every other aspect of the quest is cleared with the exception of having that final interaction with the NPC.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Burn/Stun
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    • Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Inferno/Lightning Staff (infused/shock enchant), and Rage of the Ursauk jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build), and Power Overload.
    • Ability-Bar 2: Crushing Shock/Storm Pulsar, Streak, Flame/Shock Reach, Unstable Wall of Fire/Storms, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build) and Fiery/Thunderous Rage.
    Electric-Heal
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    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
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    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Mother Ciannait's (1 light and 1 medium. Divines and Max Mag Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), CP restoration staff (Infused with hardening enchant), and CP ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact for regular and NoCP build/Oblivion's Foe for dot build (medium chest and body pieces light. All Impenetrable. Max Mag Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Max Mag Enchants). Knight Slayer/Pariah jewelry/Plaguebreak for dot build (bloodthirsty with spell damage enchant)/lightning staff (infused with oblivion enchant for regular and noCP build/absorb magicka enchant and Sharpened for dot build. Sharpened for dot build)/restoration staff (infused with oblivion enchant regular and noCP build/absorb magicka enchant and Sharpened for dot build).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Empowered Ward, and Shatter Soul.
    Dawnfang
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    • My casual one bar heavy attack Templar build that only utilizes Aedric Spear abilities.
    • Gear: 5 Infallible Aether (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (Infused/shock enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward, and Crescent Sweep.
    Duskfang
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on head and everything else Magicka Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Max Health Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant/Stealth-Draining Poison IX), and Knight Slayer jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with Spell Damage Enchant).
    • Ability-Bar 1:Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver (Shatter Soul).
    PvE Starter Gear
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    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
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    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
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    • PvP: The Lover for penetration when playing a sorc or temp.
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
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    • DPS Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Biting Aura, Thaumaturge, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
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    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Amottica
    Amottica
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    Artim_X wrote: »
    ZOS already increased the timer before you're kicked from a dungeon when you're the last one left. This alone solved the issue of players not having enough time to turn in the quest.

    Mistakes happen, but this really seems like a non-issue. Especially when every other aspect of the quest is cleared with the exception of having that final interaction with the NPC.

    I agree with Artim here. I expect it is a major issue to change almost every dungeon to make this happen for what is likely a very rare occurrence where a player makes such a mistake.

  • FlopsyPrince
    FlopsyPrince
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    Amottica wrote: »
    Artim_X wrote: »
    ZOS already increased the timer before you're kicked from a dungeon when you're the last one left. This alone solved the issue of players not having enough time to turn in the quest.

    Mistakes happen, but this really seems like a non-issue. Especially when every other aspect of the quest is cleared with the exception of having that final interaction with the NPC.

    I agree with Artim here. I expect it is a major issue to change almost every dungeon to make this happen for what is likely a very rare occurrence where a player makes such a mistake.

    It would not be a "major issue". Simply give us the option to turn in a completed quest just outside the door or right when we zone in.

    It may not happen a lot, and never for most who have done those quests a long time ago, but I am still running many alts through and it does happen.

    Yes, I should have checked better, but don't reset the stupid quest at the very least!
    PC
    PS4/PS5
  • Sarannah
    Sarannah
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    Good idea! As I quite often forget to complete the quests, as I check the loot and open the transmutes.

    Besides that, there's also sometimes a bugged dungeon where the NPC(dread cellar) to turn in the quest won't appear. Or where the dialogue is too long, and you will already be booted before you can even turn in the quest.

    PS: Please remove overly long dialogue from dungeon quest chains! Darkshade caverns, vaults of madness, etc. (or massively speed these up)
  • Living_Tribunal
    Living_Tribunal
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    I have several quests in my journal that I forgot to complete from dungeons....it's annoying but it's my fault for not paying attention.
  • IsharaMeradin
    IsharaMeradin
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    An option would be to ask any friends or guildmates that might run the dungeon for whatever reason, to add you to the group after they are done. That way you can port in to the dungeon and in most cases use the portal to get to the last boss area for the quest turn in.

    As long as two players from the original group stay grouped, they will not be kicked out of the instance and can add others for whatever reason.
    PC-NA / PC-EU
    ID @IsharaMeradin
    Characters NA
    Verin Jenet Eshava - Dark Elf Warden (main)
    Nerissa Valin - Imperial Necromancer (secondary)
    Lugsa-Lota-Stuph - Argonian Sorcerer
    Leanne Martin - Breton Templar
    Latash Gra-Ushaba - Orc Dragonknight
    Ishara Merádin - Redguard Nightblade
    Arylina Loreal - High Elf Sorcerer
    Sasha al'Therin - Nord Necromancer
    Paula Roseróbloom - Wood Elf Warden
    Ja'Linga - Khajiit Arcanist

    Characters EU
    Shallan Veil - Wood Elf Warden

    ID @IsharaMeradin-Epic
    Characters NA
    Ja'Sassy-Daro - Khajiit Nightblade
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    After further review we have decided to move this thread to a category we think is more appropriate for this topic.

    Thank you for your understanding.
    Staff Post
  • haelgaan
    haelgaan
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    omg, i do this more often than i want to think about - leaving group and zoning out without turning it. it would be brilliant to allow the quest giver at the start of the dungeon to also allow quest turn-in, if previously done. right now, even though the same person is at the start and the end, they only accept the turn-in at the end. seems like a simple if..then logic update...
  • Soarora
    Soarora
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    If you’re quick about it you can try PMing someone from the group, especially if it seemed like some of them queued together. I’ve had someone pm me before to get back into the dungeon to finish a quest and luckily I was still there since I was hanging out with someone I queued with.
    It would be nice to be able to turn in the quest at the beginning like with trials (at least you used to be able to… I’m not sure it’s working now) though.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
  • Amottica
    Amottica
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    Amottica wrote: »
    Artim_X wrote: »
    ZOS already increased the timer before you're kicked from a dungeon when you're the last one left. This alone solved the issue of players not having enough time to turn in the quest.

    Mistakes happen, but this really seems like a non-issue. Especially when every other aspect of the quest is cleared with the exception of having that final interaction with the NPC.

    I agree with Artim here. I expect it is a major issue to change almost every dungeon to make this happen for what is likely a very rare occurrence where a player makes such a mistake.

    It would not be a "major issue". Simply give us the option to turn in a completed quest just outside the door or right when we zone in.

    It may not happen a lot, and never for most who have done those quests a long time ago, but I am still running many alts through and it does happen.

    Yes, I should have checked better, but don't reset the stupid quest at the very least!

    That requires work to be done for every dungeon and some of them twice, as there are two versions. That is major work for a rare occurrence when a player makes a mistake, and there is already a workaround for correcting that mistake.

  • FlopsyPrince
    FlopsyPrince
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    Amottica wrote: »
    Amottica wrote: »
    Artim_X wrote: »
    ZOS already increased the timer before you're kicked from a dungeon when you're the last one left. This alone solved the issue of players not having enough time to turn in the quest.

    Mistakes happen, but this really seems like a non-issue. Especially when every other aspect of the quest is cleared with the exception of having that final interaction with the NPC.

    I agree with Artim here. I expect it is a major issue to change almost every dungeon to make this happen for what is likely a very rare occurrence where a player makes such a mistake.

    It would not be a "major issue". Simply give us the option to turn in a completed quest just outside the door or right when we zone in.

    It may not happen a lot, and never for most who have done those quests a long time ago, but I am still running many alts through and it does happen.

    Yes, I should have checked better, but don't reset the stupid quest at the very least!

    That requires work to be done for every dungeon and some of them twice, as there are two versions. That is major work for a rare occurrence when a player makes a mistake, and there is already a workaround for correcting that mistake.

    Any changes/updates/enhancements require work to be done.

    Though one really simple way would be to make a sign in the Undaunted Enclaves that allowed us to finalize the quest there.

    BTW, an even more annoying one is where the area you have to do one nearly final step will kill you if you hang around too long, though you have to wait long enough for the portal to the start to come up and you must have turned in the quest step before taking that one. (Sorry I don't have all the names down.)
    PC
    PS4/PS5
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