ZOS already increased the timer before you're kicked from a dungeon when you're the last one left. This alone solved the issue of players not having enough time to turn in the quest.
Mistakes happen, but this really seems like a non-issue. Especially when every other aspect of the quest is cleared with the exception of having that final interaction with the NPC.
ZOS already increased the timer before you're kicked from a dungeon when you're the last one left. This alone solved the issue of players not having enough time to turn in the quest.
Mistakes happen, but this really seems like a non-issue. Especially when every other aspect of the quest is cleared with the exception of having that final interaction with the NPC.
I agree with Artim here. I expect it is a major issue to change almost every dungeon to make this happen for what is likely a very rare occurrence where a player makes such a mistake.
FlopsyPrince wrote: »ZOS already increased the timer before you're kicked from a dungeon when you're the last one left. This alone solved the issue of players not having enough time to turn in the quest.
Mistakes happen, but this really seems like a non-issue. Especially when every other aspect of the quest is cleared with the exception of having that final interaction with the NPC.
I agree with Artim here. I expect it is a major issue to change almost every dungeon to make this happen for what is likely a very rare occurrence where a player makes such a mistake.
It would not be a "major issue". Simply give us the option to turn in a completed quest just outside the door or right when we zone in.
It may not happen a lot, and never for most who have done those quests a long time ago, but I am still running many alts through and it does happen.
Yes, I should have checked better, but don't reset the stupid quest at the very least!
FlopsyPrince wrote: »ZOS already increased the timer before you're kicked from a dungeon when you're the last one left. This alone solved the issue of players not having enough time to turn in the quest.
Mistakes happen, but this really seems like a non-issue. Especially when every other aspect of the quest is cleared with the exception of having that final interaction with the NPC.
I agree with Artim here. I expect it is a major issue to change almost every dungeon to make this happen for what is likely a very rare occurrence where a player makes such a mistake.
It would not be a "major issue". Simply give us the option to turn in a completed quest just outside the door or right when we zone in.
It may not happen a lot, and never for most who have done those quests a long time ago, but I am still running many alts through and it does happen.
Yes, I should have checked better, but don't reset the stupid quest at the very least!
That requires work to be done for every dungeon and some of them twice, as there are two versions. That is major work for a rare occurrence when a player makes a mistake, and there is already a workaround for correcting that mistake.