Einar_Hrafnarsson wrote: »Greetings.
I have no idea if something like this has been brought up before but in my hopes of ESO not becoming more and more empty, i would like to offer this suggestion:
Rolespecific Stats. Now, hear me out. ESO is hard to balance because of how much freedom it gives and my suggestion will take away SOME of that freedom but will fix a lot of issues many of the community members and ZoS themselves have.
So, instead of choosing to spend points in magicka, stamina or health as you level up, you get to choose 1 Stat as you reach level 10. Endurance for Tank, Compassion for Healer and Power for DPS. These can be switched via the available scrolls, at the shrine or at the preset Table.
Endurance makes you very Tanky and gives you extra health while keeping your DPS and Healing at a lower level. Compassion boosts all your healing skills and stats but keeps your damage and Health at a lower level and finaly: Power. You do a lot of damage but your selfheal and survivabillity are tuned down.
This would fix a lot of balancing issues and other stuff like Fake Tanks and fake Healers when implemented with a requirement that only those who have chosen Endurance can queue up as a tank and so on. Undying DPS in PvP? Gone. Tanks that can still oneshot you? Gone. If you still wish to be a bit more Tanky as a DPS then you have to wear specific sets for this while suffering on your DPS side. How will this make ESO easier to balance? Well, since we would have these role specific stats/boosts. Heals would only be strong on Healers, DPS skill only Strong on DPS and so on. The Devs would not have to take every Set, class and skill into account when trying to balance things out because this would simply be done by the chosen path.
The only thing they would have to do is tune the numbers of each path (Endurance, Power, Compassion) so they are at about the same level respectively, only to be influenced by the sets we wear so we still have a way of creating unique builds.
Now i am interested what you all, and maybe even ZoS, think.
Have a pleasant day.
(And please keep it civil, this is really just a idea i thought might help the Game and the accessability ZoS craves)
Einar_Hrafnarsson wrote: »Greetings.
I have no idea if something like this has been brought up before but in my hopes of ESO not becoming more and more empty, i would like to offer this suggestion:
Rolespecific Stats. Now, hear me out. ESO is hard to balance because of how much freedom it gives and my suggestion will take away SOME of that freedom but will fix a lot of issues many of the community members and ZoS themselves have.
So, instead of choosing to spend points in magicka, stamina or health as you level up, you get to choose 1 Stat as you reach level 10. Endurance for Tank, Compassion for Healer and Power for DPS. These can be switched via the available scrolls, at the shrine or at the preset Table.
Endurance makes you very Tanky and gives you extra health while keeping your DPS and Healing at a lower level. Compassion boosts all your healing skills and stats but keeps your damage and Health at a lower level and finaly: Power. You do a lot of damage but your selfheal and survivabillity are tuned down.
This would fix a lot of balancing issues and other stuff like Fake Tanks and fake Healers when implemented with a requirement that only those who have chosen Endurance can queue up as a tank and so on. Undying DPS in PvP? Gone. Tanks that can still oneshot you? Gone. If you still wish to be a bit more Tanky as a DPS then you have to wear specific sets for this while suffering on your DPS side. How will this make ESO easier to balance? Well, since we would have these role specific stats/boosts. Heals would only be strong on Healers, DPS skill only Strong on DPS and so on. The Devs would not have to take every Set, class and skill into account when trying to balance things out because this would simply be done by the chosen path.
The only thing they would have to do is tune the numbers of each path (Endurance, Power, Compassion) so they are at about the same level respectively, only to be influenced by the sets we wear so we still have a way of creating unique builds.
Now i am interested what you all, and maybe even ZoS, think.
Have a pleasant day.
(And please keep it civil, this is really just a idea i thought might help the Game and the accessability ZoS craves)
Kingsindarkness wrote: »Or just take the meta out back and put it out of its misery...
Josh Strife Hays created a great video back in 2020 about how Metas inevitably ruin MMO's and that's doubly true considering how ESO is distancing itself from the MMO title.
Meta never really makes the best that much better, it only really helps Hyper-competitive players and pretty much gives the finger to everyone else.
It's an unpopular opinion...but it would solve a lot of issues.
FluffyBird wrote: »Kingsindarkness wrote: »Or just take the meta out back and put it out of its misery...
Josh Strife Hays created a great video back in 2020 about how Metas inevitably ruin MMO's and that's doubly true considering how ESO is distancing itself from the MMO title.
Meta never really makes the best that much better, it only really helps Hyper-competitive players and pretty much gives the finger to everyone else.
It's an unpopular opinion...but it would solve a lot of issues.
Meta is simply the most optimal setup for the task. To get rid of meta ESO needs to be perfectly balanced (like all things should be), but you propose to balance by getting rid of the meta.
So, how ZOS could take out meta if not by balancing?