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Major beserk = ? Spell/weapon damage

Syiccal
Syiccal
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Anyone know roughly how much would be needed to give the equivalent 10%.

Best Answers

  • SkaraMinoc
    SkaraMinoc
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    Damage % modifiers are multiplicative. Therefore, it depends entirely on the current value of your damage.

    Edit: Removed examples to avoid confusion.

    Here's the coefficient page.

    Edited by SkaraMinoc on October 14, 2022 4:06AM
    PC NA
    Answer ✓
  • Thecompton73
    Thecompton73
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    That is going to depend on what your base sd/wd is to start. The lower it starts out the easier it is for additional SD/WD to equal or surpass a 10% gain.
    If you start out at 2000 WD and add 500 it will boost the damage by much more than 10% but if you add 500 WD when you're already sitting over 7K the percentage it boosts your damage is going to be much lower.
    So the better question to ask the number crunchers out there would be how much WD/SD do you need to have to get more damage from major berserk than you would from adding X amount of additional raw damage stats through buffs like the 215 from minor or 430 from major courage.
    Edited by Thecompton73 on October 11, 2022 5:53PM
    Answer ✓
  • MashmalloMan
    MashmalloMan
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    Could pretty easily figure this out more realistically by using the build editor online because it actually shows your tooltip power (weapon/spell damage + stam/mag) used for calculating tooltip damage.

    AKA. Put your build together, then trigger Major Berserk in the buff menu, check the power, then trigger Major Courage, check the power. Compare the difference and you can even create a ratio for yourself.
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • SkaraMinoc
    SkaraMinoc
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    Could pretty easily figure this out more realistically by using the build editor online because it actually shows your tooltip power (weapon/spell damage + stam/mag) used for calculating tooltip damage.

    AKA. Put your build together, then trigger Major Berserk in the buff menu, check the power, then trigger Major Courage, check the power. Compare the difference and you can even create a ratio for yourself.

    The formulas aren't always correct.

    For example, the bash damage calculation is off for % damage modifiers. Malacath, Berserk, etc only increase bash damage from Total Resist + Blue CP and doesn't modify damage from Bashing enchant or sets like Deadlands Demolisher. In-game tooltip bash damage might show 6700 but the editor will only show 5100.

    Edited by SkaraMinoc on October 12, 2022 3:45AM
    PC NA
  • Firstmep
    Firstmep
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    Different type of skills have different scaling coefficients, so it's hard to translate a % modifier into universal spell or weapon damage.
    But as the above posters wrote, the more weapon or spell damage you have, the stronger % modifier gets.
  • lockesty
    lockesty
    Major berserk isnt really 10% buff if you also have other buffs like minor berserk, major slayer etc, these buffs have diminishing returns, often it only gives 7% instead of 10%.

    Also your total damage for skills is a total of your dominant resource pool and spell/wep dmg,

    So if you have for ex 23000 stamina which roughly translates to 2300 wep dmg, and your buffed wep dmg itself is 5000, thatd be a total of 7300 wep dmg and to get 7% more dmg through wep dmg youd need 7300x0.07= 511 buffed wep dmg
    If you remove major sorcery/brutality and other such vuffs you get the base wep dmg
    Like without major brutality itd be 511/1.2= 426
  • FrancisCrawford
    FrancisCrawford
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    SkaraMinoc wrote: »
    Damage % modifiers are multiplicative. Therefore, it depends entirely on the current value of your damage.

    2500 weapon damage * 10% Major Berserk = 2750 weapon damage (+250 damage)
    5000 weapon damage * 10% Major Berserk = 5500 weapon damage (+500 damage)
    7500 weapon damage * 10% Major Berserk = 8250 weapon damage (+750 damage)

    The same thing applies to other damage modifiers as well. (Malacath, Minor Berserk, etc)

    It even works with Major and Minor Vulnerability.

    5000 weapon damage * 10% Major Vulnerability = +500 damage equivalent
    6000 weapon damage * 5% Minor Vulnerability = +300 damage equivalent

    I'm not sure why this set of calculations ignores max magicka/stamina.
    That is going to depend on what your base sd/wd is to start. The lower it starts out the easier it is for additional SD/WD to equal or surpass a 10% gain.
    If you start out at 2000 WD and add 500 it will boost the damage by much more than 10% but if you add 500 WD when you're already sitting over 7K the percentage it boosts your damage is going to be much lower.
    So the better question to ask the number crunchers out there would be how much WD/SD do you need to have to get more damage from major berserk than you would from adding X amount of additional raw damage stats through buffs like the 215 from minor or 430 from major courage.

    The same goes for this one.
    Edited by FrancisCrawford on October 13, 2022 9:14AM
  • YandereGirlfriend
    YandereGirlfriend
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    Mods that give Damage Taken are always more valuable than Damage Done simply as a function of the game's damage formula.
  • SkaraMinoc
    SkaraMinoc
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    I'm not sure why this set of calculations ignores max magicka/stamina.

    OP asked about weapon and spell damage.

    Edited by SkaraMinoc on October 14, 2022 3:12AM
    PC NA
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