MashmalloMan wrote: »Could pretty easily figure this out more realistically by using the build editor online because it actually shows your tooltip power (weapon/spell damage + stam/mag) used for calculating tooltip damage.
AKA. Put your build together, then trigger Major Berserk in the buff menu, check the power, then trigger Major Courage, check the power. Compare the difference and you can even create a ratio for yourself.
SkaraMinoc wrote: »Damage % modifiers are multiplicative. Therefore, it depends entirely on the current value of your damage.
2500 weapon damage * 10% Major Berserk = 2750 weapon damage (+250 damage)
5000 weapon damage * 10% Major Berserk = 5500 weapon damage (+500 damage)
7500 weapon damage * 10% Major Berserk = 8250 weapon damage (+750 damage)
The same thing applies to other damage modifiers as well. (Malacath, Minor Berserk, etc)
It even works with Major and Minor Vulnerability.
5000 weapon damage * 10% Major Vulnerability = +500 damage equivalent
6000 weapon damage * 5% Minor Vulnerability = +300 damage equivalent
Thecompton73 wrote: »That is going to depend on what your base sd/wd is to start. The lower it starts out the easier it is for additional SD/WD to equal or surpass a 10% gain.
If you start out at 2000 WD and add 500 it will boost the damage by much more than 10% but if you add 500 WD when you're already sitting over 7K the percentage it boosts your damage is going to be much lower.
So the better question to ask the number crunchers out there would be how much WD/SD do you need to have to get more damage from major berserk than you would from adding X amount of additional raw damage stats through buffs like the 215 from minor or 430 from major courage.
FrancisCrawford wrote: »I'm not sure why this set of calculations ignores max magicka/stamina.