Ehh this thread quickly attracted a group of individuals who arent happy with the trading system. I like guild traders. This is just a little fun idea
Ehh this thread quickly attracted a group of individuals who arent happy with the trading system. I like guild traders. This is just a little fun idea
Since there were only 2 replies at that point I assume you're including me in that 'group'. I thought I'd managed to word my post to avoid that assumption but clearly not. I am not saying I want to get rid of the guild trader system (IMO that's a separate discussion), just that I'd like a different way to price items - exactly the same one you suggested. I'd like to be able to auction items off so I don't have to decide the final price.
For example a while ago I got a full motif book as a random drop. Because I'm not in any actual trading guilds ATT had no data for it and TTC had a very wide range of prices with very few data points, so I felt like my options were to list it at the lower end of TTC's range and risk losing out on literally millions of gold (which is a lot for me) or list it at a higher price - spending a significant chunk of my current gold on the listing fee - and risk it never selling and then I'd have to pay more to list it again.
I'd love to have been able to put it up for auction with a starting price at (or below) the lower end of TTC's recommendations and then let the buyers decide the final price. That way both I and the buyer could get a reasonable price without me having to know up front exactly what it's worth.
I actually tried suggesting this once before but even though I was careful to make no mention of a global system, specified it would be done through guild traders and avoided using the word 'auction' the first few replies called it that, understandably because that is the real-world name for that sales format, and then everyone after that assumed I was suggesting replacing guild traders with the trading system from WoW (which as far as I know is the only game to call it an 'auction house') and started objecting to that even though it was nothing at all to do with what I'd suggested.
If even someone making the same suggestion makes that assumption, having specified in your own first post that this would be a global system separate from guild traders, I can see why it's so hard for anyone else to understand that selling things by auction does not have to be a copy of whatever else WoW tacked onto that system.
Kingsindarkness wrote: »Or...we can say goodbye to Guild auction houses forever and set up a normal Auction house in several main cities.
chessalavakia_ESO wrote: »I'd question if the implementation effort would be worth the benefits in the current implementation.
I would assume the users of listings would be people with no guild access and people with rare items that are in demand.
The thing is, the people with no guild access are going to need to list their items significantly below the Guild Trader rate to get people to buy their items as the buyer is stuck waiting to get them.
To break even compared to a Guild Trader listing a rare item, you need to sell it for more than 4% above what it would sell for at a Guild Trader so, the system is only going to work out for you if you attract bids.
If it doesn't get a bid, listing it just cost you as much as it would have cost to list on a Guild Trader for two months.
The thing is, the incentive to bid outside of the end of the auction is relatively low in your implementation unless you aren't going to be on anywhere near the time the auction ends.
Further, on PC with the addons that let you search multiple Guild Traders very few items are actually useful and rare.
You'll also ram into the issue that some players have multiple accounts so they will be able to bid multiple times in the last few minutes unless you implement efforts to block that.
Finally, many Guild Traders are in the position of losing money or barely breaking even and removing a portion of the big ticket items could have an impact on their finances.
"or low level players more generally as the present system pretty much excludes them"
this is the only part I would argue. I started a new/first character on the EU server so I would have one character to get achievements on untainted by other characters. I was able to join a trade guild when my character was close to level 10. They have no dues and understand the EU server isn't my main server so I won't be super active. I got a couple of really lucky drops and was able to max out my inventory with the gold I made selling the items.
I would argue the system doesn't exclude players but some players choose not to participate.
Otherwise I could get behind this idea.
chessalavakia_ESO wrote: »I'd question if the implementation effort would be worth the benefits in the current implementation.
So I go to the outlaws refugee.... why is this thing in Outlaws refugee? That's hardly convenient. Oh never mind, that's not important, it gets so much more inconvenient that won't really be an issue...