RaptorRodeoGod wrote: »It's tool tip added up is less than the total damage Crystal Weapon does, so there's basically no reason to cast it? What's the point of this skill?
Edit: I did my math wrong 🙃 whoops. It deals a whopping 18% more than Crystal Weapon. Considering the Crystal Frags proc deals 66% more damage than the base skill I'm probably better off using that than the Bound Armaments/Crystal Weapon combo.
RaptorRodeoGod wrote: »It's tool tip added up is less than the total damage Crystal Weapon does, so there's basically no reason to cast it? What's the point of this skill?
Edit: I did my math wrong 🙃 whoops. It deals a whopping 18% more than Crystal Weapon. Considering the Crystal Frags proc deals 66% more damage than the base skill I'm probably better off using that than the Bound Armaments/Crystal Weapon combo.
Blame Crystal Weapon and Overload.
Problem with sorcs is they can land 4 skills into one second in this exact order:
Curse + Crystal Weapon + Bound Armaments + Overload + Frags
And if all the damage lines up then it is too strong of a burst.
The thing that ZOS didn't count in is that all the burst can be countered with a single rolldodge.
But even if the burst successfully lands you will never succeed to land an execute in time and there is nothing left to resume the pressure, everything is on cooldown.
Turtle_Bot wrote: »RaptorRodeoGod wrote: »It's tool tip added up is less than the total damage Crystal Weapon does, so there's basically no reason to cast it? What's the point of this skill?
Edit: I did my math wrong 🙃 whoops. It deals a whopping 18% more than Crystal Weapon. Considering the Crystal Frags proc deals 66% more damage than the base skill I'm probably better off using that than the Bound Armaments/Crystal Weapon combo.
Blame Crystal Weapon and Overload.
Problem with sorcs is they can land 4 skills into one second in this exact order:
Curse + Crystal Weapon + Bound Armaments + Overload + Frags
And if all the damage lines up then it is too strong of a burst.
The thing that ZOS didn't count in is that all the burst can be countered with a single rolldodge.
But even if the burst successfully lands you will never succeed to land an execute in time and there is nothing left to resume the pressure, everything is on cooldown.
How exactly does a sorc manage to cast crystal weapon and crystal frags in the same rotation to combo someone down?
Even though that combo does not work, this is the right track. The skill, actively used, is for PvP. The timing bleeds into the next skill and, thus, contributes to burst.Turtle_Bot wrote: »RaptorRodeoGod wrote: »It's tool tip added up is less than the total damage Crystal Weapon does, so there's basically no reason to cast it? What's the point of this skill?
Edit: I did my math wrong 🙃 whoops. It deals a whopping 18% more than Crystal Weapon. Considering the Crystal Frags proc deals 66% more damage than the base skill I'm probably better off using that than the Bound Armaments/Crystal Weapon combo.
Blame Crystal Weapon and Overload.
Problem with sorcs is they can land 4 skills into one second in this exact order:
Curse + Crystal Weapon + Bound Armaments + Overload + Frags
And if all the damage lines up then it is too strong of a burst.
The thing that ZOS didn't count in is that all the burst can be countered with a single rolldodge.
But even if the burst successfully lands you will never succeed to land an execute in time and there is nothing left to resume the pressure, everything is on cooldown.
How exactly does a sorc manage to cast crystal weapon and crystal frags in the same rotation to combo someone down?
That's a good catch lol!
Even though that combo does not work, this is the right track. The skill, actively used, is for PvP. The timing bleeds into the next skill and, thus, contributes to burst.Turtle_Bot wrote: »RaptorRodeoGod wrote: »It's tool tip added up is less than the total damage Crystal Weapon does, so there's basically no reason to cast it? What's the point of this skill?
Edit: I did my math wrong 🙃 whoops. It deals a whopping 18% more than Crystal Weapon. Considering the Crystal Frags proc deals 66% more damage than the base skill I'm probably better off using that than the Bound Armaments/Crystal Weapon combo.
Blame Crystal Weapon and Overload.
Problem with sorcs is they can land 4 skills into one second in this exact order:
Curse + Crystal Weapon + Bound Armaments + Overload + Frags
And if all the damage lines up then it is too strong of a burst.
The thing that ZOS didn't count in is that all the burst can be countered with a single rolldodge.
But even if the burst successfully lands you will never succeed to land an execute in time and there is nothing left to resume the pressure, everything is on cooldown.
How exactly does a sorc manage to cast crystal weapon and crystal frags in the same rotation to combo someone down?
That's a good catch lol!
There are also quite a lot of passives associated with it. You permanently gain +% health. That passive says you must have a pet active, but Bound Armaments activates it from just being slotted. It also grants +stamina, +stam regen and +health regen, if I'm not mistaken. For example I slot the skill on my PvE tank to passively gain all those stats. +20% health regen is nothing to be sneezed at, if you build for it on a self-healing tank. Though nerfed in PvP, there is a also at least one build pattern with 4K+ health regen in that environment (with CP) that is a balanced build and not a complete tank.
You could slot the Clannfear, but that has drawbacks of it's own. It's an expensive heal, and pets, if undirected, tend to tie up and isolate mobs away from the groups main damage area. It's not ideal for a tank.
Turtle_Bot wrote: »Even though that combo does not work, this is the right track. The skill, actively used, is for PvP. The timing bleeds into the next skill and, thus, contributes to burst.Turtle_Bot wrote: »RaptorRodeoGod wrote: »It's tool tip added up is less than the total damage Crystal Weapon does, so there's basically no reason to cast it? What's the point of this skill?
Edit: I did my math wrong 🙃 whoops. It deals a whopping 18% more than Crystal Weapon. Considering the Crystal Frags proc deals 66% more damage than the base skill I'm probably better off using that than the Bound Armaments/Crystal Weapon combo.
Blame Crystal Weapon and Overload.
Problem with sorcs is they can land 4 skills into one second in this exact order:
Curse + Crystal Weapon + Bound Armaments + Overload + Frags
And if all the damage lines up then it is too strong of a burst.
The thing that ZOS didn't count in is that all the burst can be countered with a single rolldodge.
But even if the burst successfully lands you will never succeed to land an execute in time and there is nothing left to resume the pressure, everything is on cooldown.
How exactly does a sorc manage to cast crystal weapon and crystal frags in the same rotation to combo someone down?
That's a good catch lol!
There are also quite a lot of passives associated with it. You permanently gain +% health. That passive says you must have a pet active, but Bound Armaments activates it from just being slotted. It also grants +stamina, +stam regen and +health regen, if I'm not mistaken. For example I slot the skill on my PvE tank to passively gain all those stats. +20% health regen is nothing to be sneezed at, if you build for it on a self-healing tank. Though nerfed in PvP, there is a also at least one build pattern with 4K+ health regen in that environment (with CP) that is a balanced build and not a complete tank.
You could slot the Clannfear, but that has drawbacks of it's own. It's an expensive heal, and pets, if undirected, tend to tie up and isolate mobs away from the groups main damage area. It's not ideal for a tank.
the passives that support bound armaments aren't really that impressive, especially compared to nb which gets +15% to all 3 recoveries just for merely existing and +% max health per ability for slotting any shadow ability, which includes their incredibly overtuned spammable which more than makes up for the damage component to BA, a very strong group AoE HoT that also synergises with the spammable perfectly, invisibility and their gap creation skill shade that also inflicts minor maim as well as their class AoE stun meaning that they get a higher max health bonus more frequently than a sorc slotting BA would get. NB even gets a higher max mag bonus than bound aegis grants from a passive for simply slotting any single ability from the siphoning line (including their very strong burst heal and their source of major sorcery/brutality), the only bonus BA has over nb is the added max stamina, which isn't all that impressive with how little max stats help with everything in the current game with everything being focussed into raw damage/crit/pen/CP.
The other problem BA has is the same problem that merciless resolve has, it requires a global cd to cast it, but unlike merc resolve, it doesn't provide any inherent buffs from the skill itself that buffs anything else (it got its LA damage buff removed) and it hits nowhere near as hard as merciless resolve hits for and its damage instances are timed so close together that 1 roll dodge avoids the entire skill, just like 1 roll dodge avoids merciless resolve entirely as well. bound armaments is just a worse version of merciless resolve in its current form, at least with the light attack damage buff it had some uniqueness to it.
Turtle_Bot wrote: »RaptorRodeoGod wrote: »It's tool tip added up is less than the total damage Crystal Weapon does, so there's basically no reason to cast it? What's the point of this skill?
Edit: I did my math wrong 🙃 whoops. It deals a whopping 18% more than Crystal Weapon. Considering the Crystal Frags proc deals 66% more damage than the base skill I'm probably better off using that than the Bound Armaments/Crystal Weapon combo.
Blame Crystal Weapon and Overload.
Problem with sorcs is they can land 4 skills into one second in this exact order:
Curse + Crystal Weapon + Bound Armaments + Overload + Frags
And if all the damage lines up then it is too strong of a burst.
The thing that ZOS didn't count in is that all the burst can be countered with a single rolldodge.
But even if the burst successfully lands you will never succeed to land an execute in time and there is nothing left to resume the pressure, everything is on cooldown.
How exactly does a sorc manage to cast crystal weapon and crystal frags in the same rotation to combo someone down?
Turtle_Bot wrote: »RaptorRodeoGod wrote: »It's tool tip added up is less than the total damage Crystal Weapon does, so there's basically no reason to cast it? What's the point of this skill?
Edit: I did my math wrong 🙃 whoops. It deals a whopping 18% more than Crystal Weapon. Considering the Crystal Frags proc deals 66% more damage than the base skill I'm probably better off using that than the Bound Armaments/Crystal Weapon combo.
Blame Crystal Weapon and Overload.
Problem with sorcs is they can land 4 skills into one second in this exact order:
Curse + Crystal Weapon + Bound Armaments + Overload + Frags
And if all the damage lines up then it is too strong of a burst.
The thing that ZOS didn't count in is that all the burst can be countered with a single rolldodge.
But even if the burst successfully lands you will never succeed to land an execute in time and there is nothing left to resume the pressure, everything is on cooldown.
How exactly does a sorc manage to cast crystal weapon and crystal frags in the same rotation to combo someone down?
That's a good catch lol!