Chilly-McFreeze wrote: »If you have the in class minor buffs from NB or Sorc for example, one will be higher than the other.
From the top of my head I can't recall what you mean with "it will give you bonuses". Current game design is, that the higher of the two stats will be used to calculate your crit chance.
This means if you have 30% weapon crit and 35% spell crit, your Dizzy swing will use the spill crit for calculations. Nothing else.
Same goes for penetration, dmg and max resources (but resource costs won't swap from stam to mag or vice versa).
WrathOfInnos wrote: »Potions still give one or the other (not both). You should try to match your potions, Major Prophecy or Savagery, to your class or ally buff, Minor Prophecy (Sorc) or Savagery (NB). If you can't do this then slot something like Camo Hunter or Inner Light to give both Major buffs.
WrathOfInnos wrote: »Potions still give one or the other (not both). You should try to match your potions, Major Prophecy or Savagery, to your class or ally buff, Minor Prophecy (Sorc) or Savagery (NB). If you can't do this then slot something like Camo Hunter or Inner Light to give both Major buffs.
So potions is the only thing that will give me either the Prophecy or Savagery buff now? Because that is what I was wondering, when I checked out Camo Hunter and Magelight, they give both buffs. Whereas before they only give one of the other, and that is why either my Spell Crit is higher or my Weapon Crit is higher. Now, they have the same value.
WrathOfInnos wrote: »WrathOfInnos wrote: »Potions still give one or the other (not both). You should try to match your potions, Major Prophecy or Savagery, to your class or ally buff, Minor Prophecy (Sorc) or Savagery (NB). If you can't do this then slot something like Camo Hunter or Inner Light to give both Major buffs.
So potions is the only thing that will give me either the Prophecy or Savagery buff now? Because that is what I was wondering, when I checked out Camo Hunter and Magelight, they give both buffs. Whereas before they only give one of the other, and that is why either my Spell Crit is higher or my Weapon Crit is higher. Now, they have the same value.
Yep all will be the same if you use Camo or Inner light. The only things that could potentially make them different are the Sorc passive for 6% spell crit or the nightblade one for 6% weapon crit. Even those don't really matter though since all skills will scale with whichever crit chance is higher.
They really need to finish the hybridization changes. It's been in this confusing half-finished state for almost a year. Spell and weapon crit should just be combined into one stat called "critical chance". It's 95% there, just a couple of annoying exceptions left unaddressed.
WrathOfInnos wrote: »Correct, all other skills, including everything on Necro or Warden is fully hybrid now. All sets as well, making things like Leviathan and Mother's Sorrow effectively the same set (just with a line or magicka or stamina, and with light or medium armor weight). Also true for crit damage.
Dagoth_Rac wrote: »
Dagoth_Rac wrote: »
It will still give you BOTH spell crit and weapon crit. Not either one or the other.
Chilly-McFreeze wrote: »If you have the in class minor buffs from NB or Sorc for example, one will be higher than the other.
From the top of my head I can't recall what you mean with "it will give you bonuses". Current game design is, that the higher of the two stats will be used to calculate your crit chance.
This means if you have 30% weapon crit and 35% spell crit, your Dizzy swing will use the spill crit for calculations. Nothing else.
Same goes for penetration, dmg and max resources (but resource costs won't swap from stam to mag or vice versa).
If you hover over either Spell or Weapon Crit in the character status, tooltip will say if one is higher than the other it will give you a bonus. I understand how how they work. I just don't know how I can make either one higher. Because right now, both my spell and weapon crit across all of my characters have the same crit.
Chilly-McFreeze wrote: »Dagoth_Rac wrote: »
It will still give you BOTH spell crit and weapon crit. Not either one or the other.Chilly-McFreeze wrote: »If you have the in class minor buffs from NB or Sorc for example, one will be higher than the other.
From the top of my head I can't recall what you mean with "it will give you bonuses". Current game design is, that the higher of the two stats will be used to calculate your crit chance.
This means if you have 30% weapon crit and 35% spell crit, your Dizzy swing will use the spill crit for calculations. Nothing else.
Same goes for penetration, dmg and max resources (but resource costs won't swap from stam to mag or vice versa).
If you hover over either Spell or Weapon Crit in the character status, tooltip will say if one is higher than the other it will give you a bonus. I understand how how they work. I just don't know how I can make either one higher. Because right now, both my spell and weapon crit across all of my characters have the same crit.
I see now where your issue comes from. You are simply misreading the tooltip
The tooltip for wpn crit states "Gives your damage and healing abilites a chance to gain bonus potency if it is higher than your spell critical"
The bonus potency mentioned simply is the crit damage modifier. (50-125%).
The chance is simply your critical chance.
And "If it is higher than" only means, that the higher of both crit chances will be used.
There is no hidden damage boost for uneven crit chances. It is just wording that you misinterpret.
Right now the game will not check if either one is higher than the other. Because as someone mentioned it here, this is part of their plan to make everything hybrid.
Right now the game will not check if either one is higher than the other. Because as someone mentioned it here, this is part of their plan to make everything hybrid.
Sorry, but I believe you still got it wrong. If one of them is higher than the other, the highest value will be used. So the game does check if that is the case. More often than not the values will be the same, true, but as someone else pointed out, some classes have access to the Minor versions too. If you're a Nightblade (or have one in the group), you get Minor Savagery by doing critical damage for example. In that case your Weapon Crit would be higher than your Spell Crit, and the game takes that into account.