I_killed_Vivec wrote: »I don't accept your background, because of comments like this "This was probably early ESO's biggest flaw, which the developers fixed with the One Tamriel update", because you then complain that overland was made too easy... it was One Tamriel that made it so easy!
I_killed_Vivec wrote: »Also you glossed over the whole switch from Vet to CP, and the ensuing enfeeblement of Craglorn. And made the bold statement that the game is centred on PvP, when for many (most?) it isn't and never has been.
I_killed_Vivec wrote: »And I don't believe that the introduction of housing made content more solo friendly...
I_killed_Vivec wrote: »There's another consideration that I think many on the forum fail to make - people posting here are an almost insignificant number of players compared to the total player base. Now we don't know, but I imagine that ZoS do know very well, what most people actually do. I also imagine that they do enough market research to know what people want - it might not suit you or me, but they are interested in the majority. They will know that if they can't keep up player interest then receipts will fall and eventually the game will be up. Assuming that they don't actually want to accelerate this, one can assume that they are trying to meet market requirements. Not necessarily yours, or mine, or any individual's, but the market's.
As for players sticking around in the hope that they get something that they want... well there's more money in keeping them in the dark (and sticking around) than in confirming their worst fears and have them leave immediately
Four of your six questions if answered could alienate part of the player base. For some reason a lot of people in these forums seem to think ZoS can do only one thing at a time. That is why we get threads suggesting ZoS stop working on new content to fix bugs. We act as if they can't do both.
So if ZoS said we will be concentrating on bringing new trials into the game players that don't participate in trials will complain that what they want to do isn't getting attention. Even if what they do gets the same attention it always has the general feeling will be that they were slighted.
"Many players are sticking around solely because they think things will change. If the desires of these players do not fit the developer's vision for the future of the game, they truly have no need to stick around."
There would be no cost to take a break from the game and then come back if/when things change to your liking. Many players have taken a break. SOme returned, some didn't. We do get a generalization of up coming projects and those give us a decent idea of what direction they are taking the game.
"The game WAS centered on PvP. Many balance changes were made with PvP in mind. The entire Alliance system existed with PvP in mind, and PvP was heavily emphasized in advertisement during the early days of the game.".
Unfortunately, that's not limited to ZOS, just about any software company (gaming or other) has had that problem. The good companies ensure their design and specification documents are kept up to date, and that new developers are given an appropriate induction into these when joining a development team.Vision for ESO:
New dev doesn't get why something is the way it is so they change it. Rinse and repeat.
Unfortunately, that's not limited to ZOS, just about any software company (gaming or other) has had that problem. The good companies ensure their design and specification documents are kept up to date, and that new developers are given an appropriate induction into these when joining a development team.Vision for ESO:
New dev doesn't get why something is the way it is so they change it. Rinse and repeat.
"The game WAS centered on PvP. Many balance changes were made with PvP in mind. The entire Alliance system existed with PvP in mind, and PvP was heavily emphasized in advertisement during the early days of the game.".
Yes, PvP was, and still is, the center of this game. Cyrodiil is smack dab in the middle of the map. Beyond that PvE was the main focus. One merely has to look at the cost of developing this game to see where the real focus is. Cyrodiil and the PvP system were cheap compared to the cost of developing the majority of the map (PvE), story development (PvE), and then we have voice acting.
Zenimax would not have gone full voice acting let alone bring in the amazing talent as they did with Cleese and more if they intended this game to be PvP-focused. That would have been a colossal business blunder if they actually intended PvP to be the main focus or center of this game.
As such this has always been intended and has always been a PvE-focused game with PvP as one of the activities available and never anything else. The sheer investment made into PvE says it all.
"The game WAS centered on PvP. Many balance changes were made with PvP in mind. The entire Alliance system existed with PvP in mind, and PvP was heavily emphasized in advertisement during the early days of the game.".
Yes, PvP was, and still is, the center of this game. Cyrodiil is smack dab in the middle of the map. Beyond that PvE was the main focus. One merely has to look at the cost of developing this game to see where the real focus is. Cyrodiil and the PvP system were cheap compared to the cost of developing the majority of the map (PvE), story development (PvE), and then we have voice acting.
Zenimax would not have gone full voice acting let alone bring in the amazing talent as they did with Cleese and more if they intended this game to be PvP-focused. That would have been a colossal business blunder if they actually intended PvP to be the main focus or center of this game.
As such this has always been intended and has always been a PvE-focused game with PvP as one of the activities available and never anything else. The sheer investment made into PvE says it all.
You quoted me quoting someone else. I agree that PvE was and is the main focus.
I would find it hard to believe that, with the scope of ESO, there are no design documents or that a person is coming in as new developers and changing things -- especially considering their job applications remark about Jira (created by Atlassian, who also made HipChat, what was a popular developer communication tool comparable to Discord, in a way, before it moved to Slack integration; it's not hard to imagine they also use tools like Confluence, Slack, etc. as a way to maintain design documents), as well as maintaining design documents. Bear in mind that changes would first need to go through a team lead and be signed off by a project lead/director. Team leads generally change very infrequently. So even if a new developer came in without understanding the entire design of ESO, a significant change to the combat, encounters, art, etc. wouldn't happen without being signed off by at least a team lead, which would mean the team lead is just as responsible.Unfortunately, that's not limited to ZOS, just about any software company (gaming or other) has had that problem. The good companies ensure their design and specification documents are kept up to date, and that new developers are given an appropriate induction into these when joining a development team.Vision for ESO:
New dev doesn't get why something is the way it is so they change it. Rinse and repeat.
The game WAS centered on PvP. Many balance changes were made with PvP in mind. The entire Alliance system existed with PvP in mind, and PvP was heavily emphasized in advertisement during the early days of the game. There are lead developers at Zenimax that came from Dark Age of Camelot and some of that game's ideas can be seen in ESO's design. This is not a bold statement, early ESO really was centered around PvP.
In the earlier years of the game, ESO had strong MMORPG roots.
Your alliance choice changed your whole experience
zones had specific level ranges, overland was more difficult
the game's design encouraged grouping
and PvP was in the center of the game.
Many long time players fell in love with an older version of the game. The lack of transparency has caused these players to be in a perpetual state of disappointment as they wait for updates that appeal to them. Many players are sticking around solely because they think things will change.
If the desires of these players do not fit the developer's vision for the future of the game, they truly have no need to stick around. It is not fair to keep them in the dark.
newtinmpls wrote: »
It is inherent to an MMO (and thus an MMORPG) that things will change. Partly this is marketing (new zone, nerf the old stuff) and partly this is to address perceived flaws ('no one is using X skill? Maybe we should tweak it?).
Technically, it has always been like that, in much the same way that most other MMOs are. Which isn't necessarily a good or bad thing.To me it feels like it is changing into a very casual solo exploration game with optional multiplayer (as I stated).
"The game WAS centered on PvP. Many balance changes were made with PvP in mind. The entire Alliance system existed with PvP in mind, and PvP was heavily emphasized in advertisement during the early days of the game."
last time this was brought up I went back and watched the first trailers and game play dumps. PvE got much more attention than did PvP.
The biggest changes in the game was because of PvE.
My opinion is developers should stick to developing and spokespeople should interact with players. Let each do the jobs they are best suited for. I think they do okay in sharing the general direction they want the game to go.
Four of your six questions if answered could alienate part of the player base. For some reason a lot of people in these forums seem to think ZoS can do only one thing at a time. That is why we get threads suggesting ZoS stop working on new content to fix bugs. We act as if they can't do both.
So if ZoS said we will be concentrating on bringing new trials into the game players that don't participate in trials will complain that what they want to do isn't getting attention. Even if what they do gets the same attention it always has the general feeling will be that they were slighted.
"Many players are sticking around solely because they think things will change. If the desires of these players do not fit the developer's vision for the future of the game, they truly have no need to stick around."
There would be no cost to take a break from the game and then come back if/when things change to your liking. Many players have taken a break. SOme returned, some didn't. We do get a generalization of up coming projects and those give us a decent idea of what direction they are taking the game.