Mettaricana wrote: »You basically want instanced harvest node where they're present for each player to loot. Sadly this would tank what little demand there is for someone to harvest it if there's no competition to get the node.
Only one i do agree changing is fishing like There's a whole damn. Ocean how did i run out of fish in this spot?
Speaking as someone who is a sport fisherman... ooooooohhhhhhhhhh maaaaaaaaaaaaan... you'd be surprised. The ocean is infinitely bigger than the number of fish in it... you can go out there feeling like today is the best day ever to catch fish, then after 12 hours on the beach without a single bite: you're breaking your rod over your knee and giving the water middle fingers.
As the descendant of professional fishermen let me add that prior to the invention modern of stuff like echo location, locating enough fish regularly to make a living was an art and there were closely guarded tricks to doing it. Even today a lot of professional fishers use them in addition to their modern aids. And no, they won't tell just anyone about these secrets of the trade.
So yeah, you easily "run out" of fish and only people who have never tried fishing whether professionally or for sport would make such a ludicrous claim.
DreamsUnderStars wrote: »This event has highlighted how annoying and outdated this mechanic is. This is not EQ2, it's 2021, not 1999. Put a stop to material nodes disappearing once one person harvests them. IF for some arcane reason you must have them expire (for stability reasons or whatever) allow at least three people have a go at it. Nothing is more annoying that having numerous bots rampaging around a zone harvesting all the mats.
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Also ideally I would love to see the fishing nodes be turned into just fishing the entire lake or river, and make the fish nodes special pools where you catch more fish for a short time. Like WoW does it... their system is better and makes it more of a pass-time instead of just another harvesting node.
FlopsyPrince wrote: »
wolfie1.0. wrote: »FlopsyPrince wrote: »
No it shows that the community hasn't cared about it being a problem for a while. Especially when the Last pre necro post was almost 2 years ago.
We already have instanced nodes there called surveys.
Main changes needed is to add furniture mats to those surveys and an equivalent to the fur traps that clothing surveys have to alchemy surveys, while adding water plants, mushrooms and nightshade to the pool of nodes that can spawn in alchemy surveys in addition to the current flowers.
DreamsUnderStars wrote: »This event has highlighted how annoying and outdated this mechanic is. This is not EQ2, it's 2021, not 1999. Put a stop to material nodes disappearing once one person harvests them. IF for some arcane reason you must have them expire (for stability reasons or whatever) allow at least three people have a go at it. Nothing is more annoying that having numerous bots rampaging around a zone harvesting all the mats.
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Also ideally I would love to see the fishing nodes be turned into just fishing the entire lake or river, and make the fish nodes special pools where you catch more fish for a short time. Like WoW does it... their system is better and makes it more of a pass-time instead of just another harvesting node.
ArchangelIsraphel wrote: »Harvesting and fishing is fine the way it is. Leave it alone.
FlopsyPrince wrote: »We already have instanced nodes there called surveys.
Main changes needed is to add furniture mats to those surveys and an equivalent to the fur traps that clothing surveys have to alchemy surveys, while adding water plants, mushrooms and nightshade to the pool of nodes that can spawn in alchemy surveys in addition to the current flowers.
Simplifying collection is far more important than even this.
katanagirl1 wrote: »FlopsyPrince wrote: »We already have instanced nodes there called surveys.
Main changes needed is to add furniture mats to those surveys and an equivalent to the fur traps that clothing surveys have to alchemy surveys, while adding water plants, mushrooms and nightshade to the pool of nodes that can spawn in alchemy surveys in addition to the current flowers.
Simplifying collection is far more important than even this.
Only if you aren’t into housing whatsoever