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Flurry mechanic

Thrudra_Magia
Thrudra_Magia
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I started playing my nightblade, which I haven't played in about 3 months or more, and noticed something funny about the character's action when performing flurry: it no longer jabs, but sloppily flails its arms around. As a nightblade, that's just embarrassing. I'm supposed to be an assassin and last time I checked, they didn't sloppily flail their arms around.

There doesn't seem to be a patch note on this behavior changing so I'm reporting it as a bug because 1) it's not an improvement over the previous action, but 2) it appears to be slower too (no way to test this). If you think that the DPS should be less, that's fine with me, but put the action back to its former glory. And 3) it's been 8 years and suddenly someone decided to change the action, that doesn't sound right to me.
  • Necrotech_Master
    Necrotech_Master
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    the animation was changed with U35, and it was an intentional change (not that anyone asked for it mind you, but it was intentional)

    from the U35 patch notes:
    - Dual Wield
    -Flurry:
    -This ability and its morphs now hit 4 times over a channel time of 800ms, rather than 5 times over 600ms. Their total damage remains relatively the same over their channel time.
    -These abilities now have completely new animations and visual effects to match their attack cadence.


    -Rapid Strikes (morph):
    -This morph now increases the damage done of the next hit by 5% per stack, up from 3%, resulting in approximately 2.5% more overall damage.
    -Reduced the base cost to 2430, down from 2700.

    -Bloodthirst (morph): Fixed an issue where the heal from this ability was considered Magicka rather than Stamina based.
    Edited by Necrotech_Master on September 22, 2022 9:05PM
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

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    feel free to stop by and use the facilities
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