NO. This would break PVE. Healing already got nerfed in PVE with the radiating regen change because of PVP.
easiest way is to use battle spirit to implement this, which is what most pvpers have been asking for, for quite a while now. That way it remains unchanged in pve and gets balanced for pvp
Yeah I mean they could theoretically making it that healing can only stack twice or something in pvp. That might be a good option. Problem is with a large group constantly stacking hots it becomes near impossible to kill them
what do you mean? the tanky ball ult dump burst bomb meta where your bombers only need to kill two low level people to kill a zerg is here to stay. it brings in tons of viewers!
Healing springs already got nerfed in U35. It's not what is keeping ball groups standing. Good gearing, proper CP, and a solid skill setup and rotation are. A good ball group is usually around 8 people, rarely more than 12, the size of a PvE raid group. The best defense against them is to get out of their way, because a well organized group is going to beat a bunch of disorganized pugs every time, no matter what you do to their skills.
You have made a-lot of threads today. Nerf groups, plaugebreak, dodge-roll. At some point you got to stop blaming everything, and practice on improving.