As of this patch, I log in and do my daily crafting writs on one toon. I do the high isle daily quests on my to try and pull a furnishing plan on one, maybe two toons, and I log off. (Side note: Does everyone realize they released the High Isle Chapter, update 34, and didn't even have the furnishing plan as rewards for the dailies. We had three months of doing the dailies, and only had the chance to maybe get a motif? I did the dailies for a month (for the in game achievement) and received 2 motifs. Everyday was maybe one item in a reward coffer. I quit doing them after that. Glad we paid for that Chapter for no rewards. They added the rewards in patch 35. It is in the patch notes.)
TylerDurden wrote: »I started seeing this recently, why 1pc slimecraw?
TylerDurden wrote: »I started seeing this recently, why 1pc slimecraw?
TylerDurden wrote: »I started seeing this recently, why 1pc slimecraw?
Oreyn_Bearclaw wrote: »TylerDurden wrote: »I started seeing this recently, why 1pc slimecraw?
Templar jabs just needs a small DPS buff. People are losing their minds over what is overall a good change. Getting the skill on the GCD was a good move. It is so much easier to weave now. They simply nerfed the DPS too far, Burning Light passive could probably use a little love as well. I have played more templar this patch than I have in a while. It is still the easymode class for 4man content.
SpacemanSpiff1 wrote: »The new changes are really good. I mean, yea the damage is lower and the animation looks terrible, but
AcadianPaladin wrote: »I weaved the old sweeps just fine. And I can weave the new one no better nor worse. Specifically, changing the skill did not improve my weaving.
Oreyn_Bearclaw wrote: »TylerDurden wrote: »I started seeing this recently, why 1pc slimecraw?
For some reason, the one line bonus of crit on slimecraw is higher than other monster pieces. You could run a one piece like Zaan, but Slimecraw is a hair better. As a general rule, crit chance is the best of the typical one line set bonuses for PVE DPS. With Mythic Items, it is pretty common to run 5/5/1/1 (2 5 piece sets, a monster and a mythic).
That said, with Arena Weapons being nerfed, front bar/Back bar setups are emerging as meta in a lot of situations. You run one 5 piece bonus on the front (often a trial set), you run another on the back (something like Pillar of Nirn that is easy to proc on command), and that leaves room for a mythic and 2 pieces of a monster set.
Templar jabs just needs a small DPS buff. People are losing their minds over what is overall a good change. Getting the skill on the GCD was a good move. It is so much easier to weave now. They simply nerfed the DPS too far, Burning Light passive could probably use a little love as well. I have played more templar this patch than I have in a while. It is still the easymode class for 4man content.