chessalavakia_ESO wrote: »For the sell items to a merchant, keep a stack of any item and just sell it then buy it back when the endeavor pops up.
I can literally think of no one who would do many of these things in a normal play session.
stevenyaub16_ESO wrote: »Don't do them then?
I've seen so much complaints about endeavour, maybe they should just remove it altogether.
chessalavakia_ESO wrote: »For the sell items to a merchant, keep a stack of any item and just sell it then buy it back when the endeavor pops up.
AcadianPaladin wrote: »I'm unimpressed with the concept of sending so many players to rather specific locations like delves or public dungeons in a particular zone to kill bosses. Predictably, the dungeon(s) that are specified are full of players with the same idea. All standing around in waiting for bosses to respawn and hoping to get at least a couple light attacks in before the boss dies. If the idea is to kill delve or public dungeon bosses, don't specify a zone. If the idea is to get people into a certain zone, choose an activity that can handle large numbers of players like any WB in zone X or, even better, any dolmen in zone X.
Currently the endeavor is an exercise in frustration that causes player to resent the presence of other players. Redoing it to a Harrowstorm/Geyser/WB in DLC zones transforms it into an event where lotsa players in one place is a good thing.
AcadianPaladin wrote: »I'm unimpressed with the concept of sending so many players to rather specific locations like delves or public dungeons in a particular zone to kill bosses. Predictably, the dungeon(s) that are specified are full of players with the same idea. All standing around in waiting for bosses to respawn and hoping to get at least a couple light attacks in before the boss dies. If the idea is to kill delve or public dungeon bosses, don't specify a zone. If the idea is to get people into a certain zone, choose an activity that can handle large numbers of players like any WB in zone X or, even better, any dolmen in zone X.Currently the endeavor is an exercise in frustration that causes player to resent the presence of other players. Redoing it to a Harrowstorm/Geyser/WB in DLC zones transforms it into an event where lotsa players in one place is a good thing.
AcadianPaladin wrote: »I'm unimpressed with the concept of sending so many players to rather specific locations like delves or public dungeons in a particular zone to kill bosses. Predictably, the dungeon(s) that are specified are full of players with the same idea. All standing around in waiting for bosses to respawn and hoping to get at least a couple light attacks in before the boss dies. If the idea is to kill delve or public dungeon bosses, don't specify a zone. If the idea is to get people into a certain zone, choose an activity that can handle large numbers of players like any WB in zone X or, even better, any dolmen in zone X.Currently the endeavor is an exercise in frustration that causes player to resent the presence of other players. Redoing it to a Harrowstorm/Geyser/WB in DLC zones transforms it into an event where lotsa players in one place is a good thing.
Agree, except that zones that aren't base game restrict players that haven't bought zone maps.
That leads to a whole 'nother round of finger pointing and name calling.
AcadianPaladin wrote: »I'm unimpressed with the concept of sending so many players to rather specific locations like delves or public dungeons in a particular zone to kill bosses. Predictably, the dungeon(s) that are specified are full of players with the same idea. All standing around in waiting for bosses to respawn and hoping to get at least a couple light attacks in before the boss dies. If the idea is to kill delve or public dungeon bosses, don't specify a zone. If the idea is to get people into a certain zone, choose an activity that can handle large numbers of players like any WB in zone X or, even better, any dolmen in zone X.Currently the endeavor is an exercise in frustration that causes player to resent the presence of other players. Redoing it to a Harrowstorm/Geyser/WB in DLC zones transforms it into an event where lotsa players in one place is a good thing.
Agree, except that zones that aren't base game restrict players that haven't bought zone maps.
That leads to a whole 'nother round of finger pointing and name calling.
chessalavakia_ESO wrote: »For the sell items to a merchant, keep a stack of any item and just sell it then buy it back when the endeavor pops up.
Yes, you can also abuse the buy back function.chessalavakia_ESO wrote: »For the sell items to a merchant, keep a stack of any item and just sell it then buy it back when the endeavor pops up.
I keep a stack of those cloudy potions that constantly drop. Only takes up one spot.
I wish people would be more thoughtful at the delve bosses. Its great that you can kill the boss in 0.25 seconds, but you don't have to. Give everyone a chance to get a hit in, please. It not like it takes time to get the boss down even if everyone is taking a hit and stepping back.
I wish people would be more thoughtful at the delve bosses. Its great that you can kill the boss in 0.25 seconds, but you don't have to. Give everyone a chance to get a hit in, please. It not like it takes time to get the boss down even if everyone is taking a hit and stepping back.
chessalavakia_ESO wrote: »For the sell items to a merchant, keep a stack of any item and just sell it then buy it back when the endeavor pops up.
I keep a stack of those cloudy potions that constantly drop. Only takes up one spot.
spartaxoxo wrote: »Merchant one is easy to get through playing with just selling junk, I got it passively doing my daily tidy up of my bag.
Kiralyn2000 wrote: »spartaxoxo wrote: »Merchant one is easy to get through playing with just selling junk, I got it passively doing my daily tidy up of my bag.
And see, that's one that I have to go out of my way to do. Not because I don't loot & sell, but because my habit is to right-click/mark as Junk, while I'm adventuring, and then just click X to sell all junk when I hit a vendor. But selling stuff like that doesn't count for the "Sell to Merchants" endeavor. So I have to remember not to do that on "Sell" days.