Housing...?

daneyulebub17_ESO
daneyulebub17_ESO
✭✭✭✭✭
Anyone know if player housing has yet been mentioned by the developers?

With all the customization Elder Scrolls is known for, it would be sad if ESO is one of the very few games not to offer custom housing.

I understand it's not a priority at launch, but hopefully the first update will introduce it, and more hopefully it will be done right--I'd love to see non-instanced houses on the landscape, like Ultima Online did, so you don't end up in a ghost town neighborhood instances like in Lotro and other games.
This message confirms that you have successfully cancelled your subscription to The Elder Scrolls Online. You will no longer be charged for a subscription on a recurring basis, and your access to the game will expire at the end of your current subscription cycle.

We're sad to see you go now, but we'll be happy to welcome you back at any time! Whenever you're ready to come back, your characters will be waiting for you, just like you left them. You can return anytime by resubscribing on the Manage Subscription page on your Elder Scrolls Online account.

Please print this email and keep it for your records.
  • cjmarsh725b14_ESO
    cjmarsh725b14_ESO
    ✭✭✭✭
    The only concrete thing I've seen about solid plans for future content is the Adventure Zone "Craglorn". They just released a video about it. As for housing, I'm sure it is something they've thought about, but I doubt it will be a priority for a while yet, and I haven't seen or heard anything about it.
  • Rourke
    Rourke
    If they implement it.....I would at least like it to be like EQ2's housing for storage, selling, crafting and a place where we could make cool little do-dads for it as a side hobby on days that we don't feel like questing and all.

    It's a nice little in-game perk if you ask me. People against it, take the game too seriously.
  • Vilified
    Vilified
    ✭✭
    A lot of players have been asking whether or not housing will be implemented. I personally would like to see it happen but I don't see it coming any time soon. I'm sure they thought on it and threw some ideas around but they seem to be focusing on other ideas first. Hopefully if they add housing, we can upgrade our homes with ingame currency and maybe have basic storage(maybe character only chests since banks are account shared).
    Ayita of the Dominion
  • vizionblind_ESO
    vizionblind_ESO
    ✭✭✭
    not having housing in an ESO game makes no sense
  • Jadeviper1974
    Jadeviper1974
    ✭✭✭
    I think right now they should put 100% focus on stabilizing the game. While I would like to see housing with expanded storage options and all the fixings, its just to early to be contemplating fluff such as that at this point.
    What is written above are my honest opinions. If you agree then; "Great!" If you disagree; "Great!" I really couldn't care less either way.
  • [Deleted User]
    [Deleted User]
    ✭✭✭
    The user and all related content has been deleted.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Would love to see a housing system.
  • MaxBat
    MaxBat
    ✭✭✭
    Great idea, but I've not seen housing implemented in an mmorpg. How does it work? If you have 200,000 people - or even 50,000 people who all want their own home, where do you find room for that on the game map. Suddenly there are thousands of houses spring up here and there and everywhere ...

    Unless it's like the Anchorage and when you go inside, you enter a unique cell or zone. Then it's just an issue of server space for all these houses.
    "Funny that magic doesn't work when a mace caves in your skull."

    Playing on a PC, NA Server, since that very first day ...
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    MaxBat wrote: »
    Great idea, but I've not seen housing implemented in an mmorpg. How does it work? If you have 200,000 people - or even 50,000 people who all want their own home, where do you find room for that on the game map. Suddenly there are thousands of houses spring up here and there and everywhere ...

    Unless it's like the Anchorage and when you go inside, you enter a unique cell or zone. Then it's just an issue of server space for all these houses.

    That's what they usually do. Just create different cells or zones and call them neighborhoods where the player can customize their own house. A lot of MMORPGs have done it, so they should be able to do it on this one if they wanted to.

    It's a worthy system and worth the extra server space IMHO.
  • Mortelus
    Mortelus
    ✭✭✭
    Rourke wrote: »
    If they implement it.....I would at least like it to be like EQ2's housing for storage, selling, crafting and a place where we could make cool little do-dads for it as a side hobby on days that we don't feel like questing and all.

    It's a nice little in-game perk if you ask me. People against it, take the game too seriously.

    I strongly agree with this. EQ2 housing was awesome. Log off you character in your home and sell some things. Buyers could also come to your home. Decorations were abundant and you could manually place almost everything. A great housing system.

    Who has time? But if we never take time how can we ever have time?
  • Bondey
    Bondey
    As everybody else has no doubt said I do love the idea of a player owned house, or perhaps even a guild owned building. to congregate with your fellow guildies!!
  • Tuchaka
    Tuchaka
    ✭✭
    All I gotta add is give us something to do with the housing other than socialize. I could do without housing but if its practical and has an advantage i am all for it. But if its just a place to put stuff i won't ever use it
  • Pixii
    Pixii
    ✭✭✭
    I LOVE LOVE LOVE the idea of Player Housing (as it just makes sense for an Elder Scrolls Game) but if I see Player Housing BEFORE I see text searching to purchase items in Guild Store, I will claw out my eyeballs. O.O!
    Edited by Pixii on April 8, 2014 2:30AM
  • daneyulebub17_ESO
    daneyulebub17_ESO
    ✭✭✭✭✭
    I want it badly, but it can come in a later update. Should be in the first big expansion, in my opinion, though.

    Implementation-wise, there's two ways its done. One is instanced housing, by far the most common, like EQ2 or Lotro, where there are a number of neighborhood types (in Lord of the Rings Online, there's a Shire neighborhood with hobbit-hole houses, an Elf neighborhood with classy elvish houses, a cave like dwarf area and a Man area). Maybe 100 houses in each neighborhood, and you can choose from hundreds of instanced copies, each with a name. So, you can tell your friends to come to 18 Chalk street in the Brandywine neighborhood in the shire. There are small houses, big houses, and huge houses meant for Guilds. Each house has some amount of storage, too. And of course, in each identical neighborhood, some houses are more in demand (like the shire one near the neighborhood bank--that one goes quick in each neighborhood.) There are typically some things like banks and provision stores in each neighborhood, too. When you buy a house, you usually get the ability to travel instantly to it. The fun thing is you can decorate them in and out with all kinds of stuff. A stable for your horses, maybe an instanced paddock, a wardrobe, a trophy case that allows you to display those hundreds of rare but useless loot items--those are the kinds of ideas bandied about to have, too.

    The problem with instanced neighborhoods is that even in a crowded, popular game, they tend to be empty at any given time. There's also the problem of what happens to people that quit the game--when do their houses open up again for someone else to buy--too soon, you lose an incentive for them to ever come back--to slow, and you get even more of a ghost town vibe. Some try to counter the empty neighborhood by allowing things like your own crafting nodes in your house, but that's a double-edged sword as now the public crafting areas in the real game become less used, making the game itself feel less dynamic. For "server" based games, where some servers are already sparsely populated, it can make the game look more dead than it is if everyone is alone toiling away in their own house, and it's not exactly an MMO friendly idea to encourage such solitary behavior. It is tricky, though, to get the instanced housing area to be a dynamic place.

    The "gold standard" housing in my opinion is NON instanced housing, either in designated areas throughout the actual game world or (harder to pull off) built pretty much anywhere in the landscape. Its very cool to be running through the woods and find a real player's cottage, complete with their war trophies in the front yard. Maybe (if the player allows) it's even open to entry so you can walk through it and see their decorations. Since it's in the world, it's easier to visit (not having to go into an instance and find a neighborhood at least) and just feels more... useable. This is what Ultima Online did, and people still talk about it as the best thing ever. A big world like ESO could maybe pull it off, but not sure how they'd handle the phasing.

    I'd like to see it done that way (non-instanced) myself--non-instanced designated housing areas near cities would work well. And the option for super, super expensive ones that could be added "anywhere" in the landscape would be an awesome goal for the uber player to work for.
    This message confirms that you have successfully cancelled your subscription to The Elder Scrolls Online. You will no longer be charged for a subscription on a recurring basis, and your access to the game will expire at the end of your current subscription cycle.

    We're sad to see you go now, but we'll be happy to welcome you back at any time! Whenever you're ready to come back, your characters will be waiting for you, just like you left them. You can return anytime by resubscribing on the Manage Subscription page on your Elder Scrolls Online account.

    Please print this email and keep it for your records.
  • Food4Thought
    Food4Thought
    ✭✭✭
    I remember the housing in Star Wars Galaxies. It was great ... at first. You could make your own towns. Have multiple homes. Decorate them with anything you could make or pick up in game. And even use them for storage and vendor selling.

    But as the game grew in popularity a problem arose. Those player communities were gobling up entire planet game zones. You couldn't place a harvester on a key resource area simply because it was now a player town. So in reality, this approach they took simply didn't work.

    The new approach to player housing was to make them unique instance zones. Where everyone enters the same "building" but each person has their own housing once in. However, this too is a problem. For one we are on a "megaserver" with the intention being to keep everyone gaming in the same server. But add in player housing and you end up with some very stressed out servers trying to maintain all of these millions of unique instances while still giveing the player base a stable environment to play in.

    From a cost effective approach, the Devs would have to dedicate resources to do nothing more than to keep millions of player "homes" active.

    And then that leads to the final issue. How do you get people to visit other people's homes?

    I personally like the concept of player homes. I remember spending quite a bit of time in SWG just redecorating my vendor house. Even when I got to a point that I was tired of the game and the endless grind to jedi I still played just to maintain the homes and crafting. SOE made more than a few monthly subscriptions from me simply because business was so good and I hated to leave all my customers from both sides of the Galactic War.
  • Killum
    Killum
    ✭✭✭
    MaxBat wrote: »
    Great idea, but I've not seen housing implemented in an mmorpg. How does it work? If you have 200,000 people - or even 50,000 people who all want their own home, where do you find room for that on the game map. Suddenly there are thousands of houses spring up here and there and everywhere ...

    Unless it's like the Anchorage and when you go inside, you enter a unique cell or zone. Then it's just an issue of server space for all these houses.

    The only game I have ever played that had housing, in fact whole towns/cities built on the landscape and not instanced was Starwars Galaxies. This was amazing but an entirely different type of MMO.

    Housing in ESO, if/when it is introduced would most likely be instanced. Either a zone where there is a small village/town that people choose the house they want or it may be just a door in an existing town that you click on to enter your home.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
    ✭✭✭✭✭
    ✭✭✭
    I bet housing will be a paid addon similar to Skyrim's hearthborn.
  • Vikova
    Vikova
    ✭✭✭✭✭
    It isn't confirmed whether this will happen. I highly doubt it, but who knows.

    It would be entirely viable if they did it similar to STO where you invited someone onto your bridge. That would be the only way to avoid the thousands of houses cluttering up the game world - it only exists in an instanced location that you have to be invited to.
  • Taaltos
    Taaltos
    ✭✭
    How about we get the game working 100% first, then see about housing. xD
  • Moyana
    Moyana
    ✭✭
    I have very fond memories of the housing in SWG, I miss being able to walk around a player town / city and look at their works of art and decoration, I would love to see something along those lines implemented again. I'm not really sure how it would be done though.
  • vizionblind_ESO
    vizionblind_ESO
    ✭✭✭
    should be first big expansion
  • Firestar_
    Firestar_
    ✭✭✭
    I have very fond memories of SWG and EQ2's housing systems. Both had their perks. Oddly enough, can't say that I'm a fan of Skyrim's housing system. Not enough customization. I have the same house everyone else does with the table and crafting tables in the exact same spots. Until I fill a trough full of gems or a castle full of cheese wheels, but still. Would absolutely love an empty house and a few furniture items to place myself.

    It may or may not be odd that player housing is a priority on my list when choosing an MMO.
    Firestar - Imperial Templar - Ebonheart Pact
    Reasons-For-War - Argonian Dragonknight - Ebonheart Pact
    Pearl Winterstone - Orc Sorcerer - Ebonheart Pact
    Jerro - Dunmer Nightblade - Daggerfall Covenant
  • 11eleven11
    Adding my voice to the chorus of players who want housing in ESO.

    For starters, it just makes sense to the overall Elder Scrolls series. Every installment has had an aspect of housing, with Hearthstone being an add-on specifically about housing.

    It has worked very well in other MMORPGs, as other posters have pointed out. I enjoyed it a lot in Star Wars Galaxies, but my favorite experience with player housing was in Everquest 2. The ability to use your (very customizable) house as a store to sell items was over-the-top impressive. I hear players saying 'please give us an auction house first', but these two elements could be combined creatively.

    One of the biggest challenges of ESO isn't in the questing or battles, it's (sadly) in inventory management. I doubt the devs intended for that to be a gamer's primary focus, and housing would add further incentive to spend hard-earned gold on things like storage.

    Firestar wrote "It may or may not be odd that player housing is a priority on my list when choosing an MMO" and I have to say, it's not odd. A role-playing game experience is always heightened when you add that personal touch of having your own place to store items, perhaps sell items, decorate, 'chill' out with friends, etc. Ever since Everquest 2, I've also made player housing a priority in choosing an MMO. It's been hit or miss with most games, but I was certain ESO would start with housing. I was still a big enough fan of the ES series that I didn't let it change my mind about purchase, but I'm still completely puzzled by why this isn't a higher priority.

    I haven't seen this on a list of any future development. For me in any case, it'll be a factor in how long I go with this game. I usually burn out with modern MMOs after about 3 months. If we started hearing about housing being added, that would be something that would keep me hooked.
  • Laura
    Laura
    ✭✭✭✭✭
    housing and crime should have been in the game at release imo
  • Lalai
    Lalai
    ✭✭✭✭
    So, in case anyone doesn't know. Housing is confirmed as something coming in the future. Date is still TBD. You can read the transcript for the reddit AMA they did where housing was addressed here:

    http://dulfy.net/2014/05/01/eso-may-1-reddit-ama-transcript/
    Fisher extraordinaire!
    Send me your worms, crawlers, guts, and insect parts.
    Templar Healer
    Daggerfall Covenant, NA
Sign In or Register to comment.