ArchangelIsraphel wrote: »I'm going to be honest- I feel like the definition of "casual" changes from person to person depending on the topic being discussed and whether it is convenient to the individuals point to call a certain play style "casual". I have seen multiple contradicting definitions of casual thrown around in the same thread (including this one) to the point where I no longer use the term to describe anyone or anything, including myself.
I've been called a "casual" due to my interest in RP, Questing, and Housing content, and yet my interest in these things run much deeper than that. Although I am not chasing meta builds by any means, I find I have a deep interest in refining both my PVP and PVE play style to satisfy my desire to play my characters as I see them, to walk in their shoes for a few hours a day, if you will. My drive is not competitive, it is story driven, but I am never the less devoted to it in a way that has brought me much deeper into the game and its mechanics, awakening an interest in learning to play better so that I can accomplish more and further my character's personal story. The game and it's inner workings inspire me on a creative and artistic level. I play daily, I try out different gear- I reach for the new adventures having these abilities promises me. When I am defeated in PVP or PVE, I want to know why, and how, and what I can do better. Yet I am not chasing scoreboards or aiming for perfection.
And then again, I've also had the label "hard core" applied to me -because- I like to quest and pursue story, with the implication that a "casual" is not interested in the lore or story of the game.
I don't feel any of these labels suit me or much of anyone else for that matter.
In short, I have no idea as to what a casual is or what that really means, since the spectrum of how a person plays can vary so widely. Some say that a casual player is one who only dips their toes into the game on the surface level, some say it's someone who doesn't pursue the meta. I'm honestly not sure ZOS actually understands the definition of "casual" either, or that any of us really do, since it is, once again, a term I see thrown around in the most contradictory sense all the time. One day x type of game play is "casual", one day x type of game play is "Hard core".
I specifically recall, in the Account Wide Achievement's thread, where debate on the topic was hot, the term "casual" being redefined every few posts depending on what one person deemed a "casual" vs what another person deemed a "casual". This thread honestly feels no different. I do not say this to incite argument or to appear negative towards other posters- I say it because the use of the term is so subjective depending on who you speak to that I feel it's almost useless to define it.
This is completely inaccurate. Not only are casual players not the minority, they are a substantial majority. This there are countless players who care primarily about questing, writs, outfits, RP, housing and so on who never or almost never do dungeons on veteran or pvp. They probably aren't concerned about the endgame, they play at their own pace. You are part of a much smaller demographic of the game than you realize.Captain_Devildog wrote: »
My conclusion what i get from this is. Zos is telling us they focus more on new players and casual players.
So they only focus on the smallest amount of players in the whole community,
Captain_Devildog wrote: »Zos is saying things like we focus more on new and casual players. But what are those kind of people?
When i started the game i was new but after 2 months i was doing vet content.
Am i still a new player if i do that?
(When i do veteran content the patches effect me alot, offcourse like everybody else and it is clearly to see the gap becames bigger.)
I can understand that someone who plays casual does alot of zone content and questing because they like the lore.
BUT HOLD YOUR HORSES!!!
Litterally every person i met in this game, doesn't matter if they are new or doing questing all day. Or they are casual or whatever.. Litterally all of them did veteran and pvp maybe hm sometimes even when they did questing all day they still played all the other aspects of the game.
My conclusion what i get from this is. Zos is telling us they focus more on new players and casual players.
So they only focus on the smallest amount of players in the whole community, the people who played like less then a month probably and most of them leave before or after that.
Because it's not their cup of thea.
These last updates are meant for new players and casual players, and i heard something about accesability a few hundred times.
What about the community ?
Do we get attention,, does the team of Zenimax see their actual community?
Change my mind.
It makes me feel that they are not seeing us at all the players who play this game.
What is a casual player?
What is a new player?
Kingsindarkness wrote: »Remember you asked...and I'm going to try and say this as respectfully as possible.
The devs still aren't sure what type of game this is, they insist it is not a MMO, yet it has a hyper competitive (and very unhappy) raiding and PVP culture
If ESO focused on the same things that all the other Elder Scrolls games focus on( albeit with multiplayer) we wouldn't have 80% of our problems, the vast majority of people use ESO as Skyrim with friends.
Now that might make some folks angry but it's true, and that is what is profitable, it attracts the vast majority of customers. Raids, diametrically are the single most expensive content in the game to design and it has the least return in profit because so few people do it.
I think the only reason it is still in ESO is because the developers (not the player base aside from a small percentage) adores raiding.
PVP was just a experiment that didn't work...they keep throwing budget at it and it still just dosen't work. They could easily end the war and focus PVP to arena's and the vast majority of their issues would be solved.
Raiders and PVP players have the most issues because the devs are trying to hammer square pegs into round holes.
When a game knows what it is and isn't that game succeeds.
Look at the original Guild Wars; that game dose one thing and one thing only and it dose it great...and years after so called maintenance mode it is still packed. Of course few people want to hear this... every game that is vaguely MMO has to focus on End Game raiding and PVP.
Even if it will never be successful, even though there are literally thousands of vertical progression raid or die mmo's as competitors.
Kiralyn2000 wrote: »Captain_Devildog wrote: »BUT HOLD YOUR HORSES!!!
Litterally every person i met in this game, doesn't matter if they are new or doing questing all day. Or they are casual or whatever.. Litterally all of them did veteran and pvp maybe hm sometimes even when they did questing all day they still played all the other aspects of the game.
Been playing since 2016. I've never done a trial, I've never had a character step a single foot in Cyro or IC, I've run less than 10 dungeons in normal mode, and never done anything vet. Never joined a guild or sold anything to another player or used a target dummy. I quest, zone, craft, house, thief, gather, explore, do holidays that aren't PvP or dungeon. I've got 8 characters.
Captain_Devildog wrote: »Zos is saying things like we focus more on new and casual players.
boi_anachronism_ wrote: »Kingsindarkness wrote: »Remember you asked...and I'm going to try and say this as respectfully as possible.
The devs still aren't sure what type of game this is, they insist it is not a MMO, yet it has a hyper competitive (and very unhappy) raiding and PVP culture
If ESO focused on the same things that all the other Elder Scrolls games focus on( albeit with multiplayer) we wouldn't have 80% of our problems, the vast majority of people use ESO as Skyrim with friends.
Now that might make some folks angry but it's true, and that is what is profitable, it attracts the vast majority of customers. Raids, diametrically are the single most expensive content in the game to design and it has the least return in profit because so few people do it.
I think the only reason it is still in ESO is because the developers (not the player base aside from a small percentage) adores raiding.
PVP was just a experiment that didn't work...they keep throwing budget at it and it still just dosen't work. They could easily end the war and focus PVP to arena's and the vast majority of their issues would be solved.
Raiders and PVP players have the most issues because the devs are trying to hammer square pegs into round holes.
When a game knows what it is and isn't that game succeeds.
Look at the original Guild Wars; that game dose one thing and one thing only and it dose it great...and years after so called maintenance mode it is still packed. Of course few people want to hear this... every game that is vaguely MMO has to focus on End Game raiding and PVP.
Even if it will never be successful, even though there are literally thousands of vertical progression raid or die mmo's as competitors.
Hard to just get rid of cyro and imperial city as a pvp zone. I mean it encompasses one major part of the actual main quest line which involves you making peace talks happen between warring factions. even the epilogue, Caldwell's silver/gold focuses on that. You have entire skill lines focused on it. The war of the 3 banners is a huge plot point. It's the whole reason molag bal chooses this particular time to attempt his takeover- because tamriel is so unstable with the war. It would under cut the entire story. It's just not viable in any way shape or form. Not only that you have towns and cities that are hostile or friendly to you based on your affiliation as well. How would you even do such a thing?
Parasaurolophus wrote: »You don't shut yourself off from any piece of content like other players hiding behind the "casual" label.
Kingsindarkness wrote: »Remember you asked...and I'm going to try and say this as respectfully as possible.
The devs still aren't sure what type of game this is, they insist it is not a MMO, yet it has a hyper competitive (and very unhappy) raiding and PVP culture
If ESO focused on the same things that all the other Elder Scrolls games focus on( albeit with multiplayer) we wouldn't have 80% of our problems, the vast majority of people use ESO as Skyrim with friends.
Now that might make some folks angry but it's true, and that is what is profitable, it attracts the vast majority of customers. Raids, diametrically are the single most expensive content in the game to design and it has the least return in profit because so few people do it.
I think the only reason it is still in ESO is because the developers (not the player base aside from a small percentage) adores raiding.
PVP was just a experiment that didn't work...they keep throwing budget at it and it still just dosen't work. They could easily end the war and focus PVP to arena's and the vast majority of their issues would be solved.
Raiders and PVP players have the most issues because the devs are trying to hammer square pegs into round holes.
When a game knows what it is and isn't that game succeeds.
Look at the original Guild Wars; that game dose one thing and one thing only and it dose it great...and years after so called maintenance mode it is still packed. Of course few people want to hear this... every game that is vaguely MMO has to focus on End Game raiding and PVP.
Even if it will never be successful, even though there are literally thousands of vertical progression raid or die mmo's as competitors.
Parasaurolophus wrote: »You don't shut yourself off from any piece of content like other players hiding behind the "casual" label.
Klingenlied wrote: »And yea, by no means I could imagine casuals keeping the game alive. I can't. As I can't imagine there is more players "soloing" the game then there is playing enjoying more parts of it.
Due to the difficulty of setting foot into communities that help you into content, help you understand the game, help you find enjoyment in playing what is - in my opinion - good raid content and the best 4man dungeon content in any MMO out there.
FluffyReachWitch wrote: »My definition of casual is just "non-competitive". I do plenty of everything in this game. Questing, housing, dungeons and trials, PvP, you name it. I just don't focus on meta builds, vet trial trifectas, or scoreboards.
Parasaurolophus wrote: »ArchangelIsraphel wrote: »I'm going to be honest- I feel like the definition of "casual" changes from person to person depending on the topic being discussed and whether it is convenient to the individuals point to call a certain play style "casual". I have seen multiple contradicting definitions of casual thrown around in the same thread (including this one) to the point where I no longer use the term to describe anyone or anything, including myself.
I've been called a "casual" due to my interest in RP, Questing, and Housing content, and yet my interest in these things run much deeper than that. Although I am not chasing meta builds by any means, I find I have a deep interest in refining both my PVP and PVE play style to satisfy my desire to play my characters as I see them, to walk in their shoes for a few hours a day, if you will. My drive is not competitive, it is story driven, but I am never the less devoted to it in a way that has brought me much deeper into the game and its mechanics, awakening an interest in learning to play better so that I can accomplish more and further my character's personal story. The game and it's inner workings inspire me on a creative and artistic level. I play daily, I try out different gear- I reach for the new adventures having these abilities promises me. When I am defeated in PVP or PVE, I want to know why, and how, and what I can do better. Yet I am not chasing scoreboards or aiming for perfection.
And then again, I've also had the label "hard core" applied to me -because- I like to quest and pursue story, with the implication that a "casual" is not interested in the lore or story of the game.
I don't feel any of these labels suit me or much of anyone else for that matter.
In short, I have no idea as to what a casual is or what that really means, since the spectrum of how a person plays can vary so widely. Some say that a casual player is one who only dips their toes into the game on the surface level, some say it's someone who doesn't pursue the meta. I'm honestly not sure ZOS actually understands the definition of "casual" either, or that any of us really do, since it is, once again, a term I see thrown around in the most contradictory sense all the time. One day x type of game play is "casual", one day x type of game play is "Hard core".
I specifically recall, in the Account Wide Achievement's thread, where debate on the topic was hot, the term "casual" being redefined every few posts depending on what one person deemed a "casual" vs what another person deemed a "casual". This thread honestly feels no different. I do not say this to incite argument or to appear negative towards other posters- I say it because the use of the term is so subjective depending on who you speak to that I feel it's almost useless to define it.
You just play at your own pace. I like these players. You don't shut yourself off from any piece of content like other players hiding behind the "casual" label. Although when you come to wet content with other players, you are of course responsible for your result.
Klingenlied wrote: »I actually think you are very much at the wrong here.
Do you watch ESO stuff on YouTube? About builds? Raid Guides? Do you know about ESOU? There is a whole "world" of players out there - not casual - that doesn't just feature hundreds or thousands, more like ten or hundreds of thousand active players across the globe.
Kingsindarkness wrote: »boi_anachronism_ wrote: »Kingsindarkness wrote: »Remember you asked...and I'm going to try and say this as respectfully as possible.
The devs still aren't sure what type of game this is, they insist it is not a MMO, yet it has a hyper competitive (and very unhappy) raiding and PVP culture
If ESO focused on the same things that all the other Elder Scrolls games focus on( albeit with multiplayer) we wouldn't have 80% of our problems, the vast majority of people use ESO as Skyrim with friends.
Now that might make some folks angry but it's true, and that is what is profitable, it attracts the vast majority of customers. Raids, diametrically are the single most expensive content in the game to design and it has the least return in profit because so few people do it.
I think the only reason it is still in ESO is because the developers (not the player base aside from a small percentage) adores raiding.
PVP was just a experiment that didn't work...they keep throwing budget at it and it still just dosen't work. They could easily end the war and focus PVP to arena's and the vast majority of their issues would be solved.
Raiders and PVP players have the most issues because the devs are trying to hammer square pegs into round holes.
When a game knows what it is and isn't that game succeeds.
Look at the original Guild Wars; that game dose one thing and one thing only and it dose it great...and years after so called maintenance mode it is still packed. Of course few people want to hear this... every game that is vaguely MMO has to focus on End Game raiding and PVP.
Even if it will never be successful, even though there are literally thousands of vertical progression raid or die mmo's as competitors.
Hard to just get rid of cyro and imperial city as a pvp zone. I mean it encompasses one major part of the actual main quest line which involves you making peace talks happen between warring factions. even the epilogue, Caldwell's silver/gold focuses on that. You have entire skill lines focused on it. The war of the 3 banners is a huge plot point. It's the whole reason molag bal chooses this particular time to attempt his takeover- because tamriel is so unstable with the war. It would under cut the entire story. It's just not viable in any way shape or form. Not only that you have towns and cities that are hostile or friendly to you based on your affiliation as well. How would you even do such a thing?
All of that is very very thin as far a content goes...End the war, and start the process of rebuilding that content can be replaced with new better written content FFXIV does it every year.
Bouldercleave wrote: »I've been in game for the entire time it has been live and I have yet to set foot in a trial, or do any significant vet content - it just doesn't interest me. I also ONLY go into Cyrodil to get the training quest done and get the mount boost from the passive.
I harvest all my own materials to be self sufficient and run with gear that I can make on my own or acquire on my own through questing or soloing content.
I have run through Cadwell's gold on all 15 of my characters and STILL read the books, listen to most of the quests, and really try to FEEL the game while I play (if you know what I mean}.
I am hardly alone in playing this way.
I would be what ZoS considers a casual player.
Here's a good definition to use:
Casual players complete content in a way that is neither regularly scheduled nor rigorously enforced'.
Oh dear, does that disqualify me as a casual, because of our monthly guild meetings? Or are we saved, because a lot of the members don’t turn up? I suspect a lot of players wanted “Skyrim with friends” when they signed up, and that is still something the game does well. You can play solo, or with just a companion’s help, or you can run a dungeon with a friend and two companions, or …
There is content for every play style, and I don’t blame ZOS for making the mixture of content match the mixture of players. Now if they could just keep the people who annoy me out of PUGs …
Bouldercleave wrote: »I've been in game for the entire time it has been live and I have yet to set foot in a trial, or do any significant vet content - it just doesn't interest me. I also ONLY go into Cyrodil to get the training quest done and get the mount boost from the passive.
I harvest all my own materials to be self sufficient and run with gear that I can make on my own or acquire on my own through questing or soloing content.
I have run through Cadwell's gold on all 15 of my characters and STILL read the books, listen to most of the quests, and really try to FEEL the game while I play (if you know what I mean}.
I am hardly alone in playing this way.
I would be what ZoS considers a casual player.