I don't see any pvp abuse.
I just see a good, VR10 player who owns the people constantly running into that small room and trying to single kill him instead of luring him out of the building and killing him all together.
A lot of the problems in PvP is people not knowing how to play. Oh gee there is a vamp that excels at close range combat lets all run into close range and pwn it /facepalm
No matter how many times rock fights paper, rock always thinks it can win.
Vamps get gap closers not from the vamp line but other lines. I do PvP. I have fought vamps (not one) and I have learned to stay ranged. If a vamp keeps chasing me I keep running. The AoE nerf is going to help quite a bit in terms of number of people ultimates can hit which will limit how much ultimate the vamp can reclaim. People are demanding major line changes because they are too stupid to figure out how to fight a vamp. The upcoming AoE nerf should deal with vamps enough to control all the QQing only to those players that need to learn how to play. As I said...no matter how many times rock fights paper, rock always thinks it can win. Meanwhile scissor is sitting back laughing its arse off.
I'm guessing this is actually about the "Vampire" ultimate cheese, in which case, yes. I'll re-post what my response to a different thread.
Fixed the bug where multiple Bat Swarms can be stacked on the same Vampire.
Reduced the movement speed bonus during mist form to 30% (which makes it equivalent to the "Boundless storm" morph of Lightning form)
Reduced the Vampire ability cost reduction to 7% per stage
And we'll continue to monitor the situation after these changes go live.
It's not a rumour, it was confirmed on the reddit sub forum, vampirism had it's ability cost reduce down to 7% per stage down from 20% effectively making vampires walking target dummies. High Cost on relatively useless and very situational abilities, nerfed Elusive Mist to be worse than both Sorc abilities, no word on fixing vampire passives, but we're being nerfed anyways, 75% reduced health regen in and out of combat, 50% reduced fire rests(Woo getting one shot, and now trying to keep myself alive with drain essence is going to run my magicka dry!) Instead of looking at the actual problem which are ulti cost reduction sets, sorc and dk ulti cost reduction passives, ultimates can still be spammed by the same classes doing it right now, but no, let's ignore all that and just focus on already super weak and broken vampires. What are awesome plus sides of being a vampire again? Mistform that takes 75% reduced damage but no healing at all, so I can become near-invincible for 3 seconds before I drop dead? Cool. What was a good self heal now has a ridiculous cost, can only be used once and can't be used on bosses at all. Why would anyone want that now? All our passives are still broken Devouring swarm has gone up from a cost of 80 to 158 down from 200, that's pathetic. Absolutely pathetic.cwbriggs6ub17_ESO wrote: »i have seen lots of post from non vampires who dont understand the minus's of being a vampire (fighters guild weakness, poor health regin, fire resistance and dependance upon finding huminiods to feed) about vampire being over powered in PVP. Some is based on emperor (emperess) vampires videos on Youtube appearing invincible. Lots of that video invoked other factors than Over powered vampire skills (1. she was emperiss too with emperor perks, 2. the people trying to kill her had no understanding of how to kill a vamp, could have been killed easily with 5 or 10 people who stayed out of bat form range. 3. there have been similar over powered situations with non vampire DK emperors, no ones talking about nerfing DK. I have to say PLEASE dont NERF the vampire abiltities in ESO. In both Oblivion and in Skyrim Vampires were very powerful in certain niches just like in ESO, they also had weaknesses just like eso. Alot of people play only to be vampire (ME). I dont think vampires are any bit more pvp powerful than KnightBlades or Dragonnights. Also even if i lose matched set of armor & all three jewelry slots to offset my weak health regin/fire resistance.... any one with fighters guild skills can take me out easy since i am weak too undead spells.
Also as for nerfing emporors, i dont care either way ...ill prolly never be one so if its nerfed it wont effect my game. On the other hand it doesnt bother one small bit if the emperor is GOD LIKE, seems really neat the emperor is all powerful ... there is only one emperor on the battlefield so people should deal with it... in chess the queen is god like too.
PLEASE dont nerf the vampire skill tree. (Rumor is u are gonna nerf it with the Craighorn release) we all ready have to lose three slots to various enchantments for our health & fire weakness and even with that vamps are fragile if u know how to attack em (fighters guild & stay out of melee range ... our health regin is weak). thats tactics and makes the game more fun i think.