As you may know, there are 2 pillars in the ESO game mechanics that had to stay true and any modification to it would ruin the game in the long run.
These two pillars are
1. Smart Healing
2. 5-Skill Slots (available for use to you)
Zos has never really touched smart healing. Namely because of console players. So that pillar is standing strong. The 5-skill slot pillar has collapsed and what's been ensuing is the fallout of the collapse. There were minor cracks in this pillar that were not to serious. They could be repaired. However, the irreparable cracks started to show when the first Mythics were released. It was because ZoS wanted a way to get around the 5-skill slot requirement and increase DPS. They could not just add more buttons because of console controller limitations. They did this by adding Procs into the game. Whether it was because "Other MMO" did it or they needed to get around the 5 slots, this was the start of something. First it started with a simple 6th skill. This was loved by both PVE and PVP and those who didn't have it could still manage. It sold like hot cakes.
Then, ZoS decided to build the next years on this concept. I knew where this was headed. If you've seen early prank YT channels, you know how they had to keep going crazier and crazier with their pranks to keep an audience. I knew the pillar would collapse at some point and a true thoughtful rebuild of the whole ESO game mechanics would need to be made. Fast forward to 2022 an we have oakensoul which was like 6-8 always on skills and mara's balm which is like templar purge+ living dark + extra healing. This was the epitome of a grotesque abuse and destruction of that pillar.
This is why it did not matter if oakensoul was missing 5-skill slots when it was first released. Contrary to what people said.
Now let's not drag this any further and get straight to the point.
What does skills have that procs do not? Have you guessed it? Hint: It will always be the reason why the game is broken. You know what it is.
SKILLS COST RESOURCES!!!!
MOST PROCS COST NOTHING!!!
EDIT: You might say "procs have cooldowns" but besides the spammable, how many times are you really hitting your other skills? Probably around the same frequency as the proc goes off.
This is why the game will stay broken. My solution is simple. Make all procs cost resources. Whether it is their strongest stat or ulti. Once these sets cost scaled according to the skill and damage they do, the game will be balanced.
For example. Let's look at the always on oakensoul.
There can be this:
Oakensoul depletes the highest stat resource (if it's weapon damage, stam...if its spell damage, mag...if they are equal it the higher pool of the two.) 2000 per 5 seconds. If it doesn't have any resources to consume, the buffs stay off for 10 seconds.
or we can have it deplete Ulti.
For mara's balm each heal takes resources as much as it heals end of story. The purge also takes resources.
You have to understand that this OP set concept can't go on for long without being left uncheck. What's next? Capes? Wings?
Would you rather have an OP set that stays true with no real nerf and pay the resources comparable to what the set does or have the set unimpeded for 3 months then handed down a nerf. You will NEVER be able to have it OP and stay OP. What would be the next broken set that they can use to get you to buy?
The DPS will drop dramatically. DPS doesn't mean anything. ZoS controls the difficulty of the dungeons. If your DPS goes down to 10 across the board, zos can adjust every dungeon and make it feel like you have 250k DPS. It is when ZoS thinks just lowering health of bosses by 10% will make a difference that we get problems to adhering to the adjustments to things in the game.
They need a huge overhaul and shooting in the dark isn't going to cut it this time.
Edited by Redguards_Revenge on September 17, 2022 1:16AM