So just wanted to touch base here. A known issues list is something we have talked about before and would like to implement the future. However, we want to make sure we are able to build and sustain a robust list like that as it does consume a lot of resources to keep a known issues list current at all times. So nothing to report on implementation at the moment, but it is something we are often assessing and discussing as a team
This would make a good suggestion if put properly, but using words like "Rhetorical question, I can guess why..." and "just don't care" mean ZOS won't bother to respond to it, let alone pass it up the line and pursue it.
Players are constantly moaning about forum moderation but they don't realise that it isn't what you say that matters, it's how you say it.
So when you say you've talked about it, was it a serious consideration with scope actually discussed or more of a "wouldn't that be nice" in passing conversation? Assuming your teams are using some sort of Agile Dev Ops tool, or some other internal bug tracking tools - wouldn't those have supporting integrations you could leverage?
So when you say you've talked about it, was it a serious consideration with scope actually discussed or more of a "wouldn't that be nice" in passing conversation? Assuming your teams are using some sort of Agile Dev Ops tool, or some other internal bug tracking tools - wouldn't those have supporting integrations you could leverage?
This has been discussed with serious consideration and assessing what we would need to make an endeavor like this successful. And yes, we could leverage bug tracking tools, that would be required. But it takes a lot more than leveraging a bug tracking tool to make this successful. But I will note that this is something we would like to have in the future, as many players have requested it. And are often assessing when we can make this happen. But not ETA at the moment.
To your last point, having the community trying to collate bug/dev effort sounds good in theory. However, it leave a few grey area liabilities for us. And community members should not be responsible for collating and updating an unofficial bug/dev list without working with ZOS to build and maintain it (which only circles us back to the original point of proper execution). Those are communications that should really only come from the dev team, which does happen when bugs are resolved. Not to mention, general community collating of bugs is what happens now with player submitted bug reports. Not in a list format, but in general when bugs are reported in-game, on social and on the forum.
Long winded answer, I know. But I hope this helps.
So when you say you've talked about it, was it a serious consideration with scope actually discussed or more of a "wouldn't that be nice" in passing conversation? Assuming your teams are using some sort of Agile Dev Ops tool, or some other internal bug tracking tools - wouldn't those have supporting integrations you could leverage?
This has been discussed with serious consideration and assessing what we would need to make an endeavor like this successful. And yes, we could leverage bug tracking tools, that would be required. But it takes a lot more than leveraging a bug tracking tool to make this successful. But I will note that this is something we would like to have in the future, as many players have requested it. And are often assessing when we can make this happen. But not ETA at the moment.
To your last point, having the community trying to collate bug/dev effort sounds good in theory. However, it leave a few grey area liabilities for us. And community members should not be responsible for collating and updating an unofficial bug/dev list without working with ZOS to build and maintain it (which only circles us back to the original point of proper execution). Those are communications that should really only come from the dev team, which does happen when bugs are resolved. Not to mention, general community collating of bugs is what happens now with player submitted bug reports. Not in a list format, but in general when bugs are reported in-game, on social and on the forum.
Long winded answer, I know. But I hope this helps.
So just wanted to touch base here. A known issues list is something we have talked about before and would like to implement the future. However, we want to make sure we are able to build and sustain a robust list like that as it does consume a lot of resources to keep a known issues list current at all times. So nothing to report on implementation at the moment, but it is something we are often assessing and discussing as a team