llBlack_Heartll wrote: »Managed to parse 75k but still that’s rubbish. One of the trails groups I’m in requires an 85k Parse to DD for them.
This patch was meant to make things more accessible. Absolutely not what’s happening here.
llBlack_Heartll wrote: »Managed to parse 75k but still that’s rubbish. One of the trails groups I’m in requires an 85k Parse to DD for them.
This patch was meant to make things more accessible. Absolutely not what’s happening here.
llBlack_Heartll wrote: »Managed to parse 75k but still that’s rubbish. One of the trails groups I’m in requires an 85k Parse to DD for them.
This patch was meant to make things more accessible. Absolutely not what’s happening here.
U35 means you need to change a LOT of your build, more than you were probably expecting.
Looking at your dots you'll notice how much weaker they are - so it's important to consider the activation cost of each DoT
Each sticky dot seems to be around 1k/second when cast as a baseline, while the Class-based ground dots (path of darkness, winter's respite etc) are doing about 1.3k/second
Each of these will be over 120 seconds and all use the same number of ability activations (with spammables used for those that require fewer casts over the time)
Winter's Respite (normal): 10 uses for 1.3k*120 = 156k
Winter's Respite (backbar staff): 5 uses for 1.3k*60*1.3(extra 30%) = 202.8k
Fetcher Infection: 6 uses (plus 4 spammables as filler) = 1k*120 +0.6k*60+12k*4 = 120k+36k+48k = 204k
Degeneration: 5 uses (with passives; plus 5 spammables filler) = 1k*120+12k*5 = 180k
Spider Silk (undaunted skill, about 18k per activation): 10 uses for 1.5*120 = 180k
As you can see from the example, Winter's Respite without a staff is bottom of the barrel, but even with the staff buff it's still second to Fetcher Infection because of the opportunity cost of using a 20 second dot versus a 12 second dot. If you switch up spammables and don't use a strong one (Rapid Strikes might be 12k, but some of the others will be 10k or even as low as 9k) then skills using spammable fillers because they require fewer activations become weaker.
I was parsing 104k before the patch, now I am back up to 100k parse and my parsing build (on a stamden) uses Degeneration, Fetcher Infection, Barbed Trap and Carve as my DoTs (pretty much all 20 second or longer dots). It's still lower damage, but it's definitely not as bad as it could've been.
I main a magicka warden, and mostly play PVP, though definitely do enough dungeons to get good gear, etc.
My deep fissure went from 16.6k dmg pre U35 to 12.2k dmg post U35. The nine second delay to the second hit is untenable in both PVE and PVP.
I’ve had to be very creative with gear sets and playing styles to keep my magica warden competitive in PVP over the past 2 years. I now feel that it is broken beyond repair. I will probably quit the game soon.
Everest_Lionheart wrote: »Better mag management eventually got me to 101K. Only 4K DPS loss over last patch after less than an hour of work.
Everest_Lionheart wrote: »Better mag management eventually got me to 101K. Only 4K DPS loss over last patch after less than an hour of work.
Think you missed a change they made, new trial dummy give you more buffs so yuo can't compare them.
You've lost quite more then 4k.
I'd add a little something that helped me and might help getting back that DPS.
I noticed that when parsing, with the new trial dummy debuffs, I was over the cap in critical damage. As soon as I removed some crit damage in favour of more spell damage; my DPS went back up.
You might look there.
Everest_Lionheart wrote: »101K is good enough for all content so long as you can stay alive and have good time on target.
…
The margin of error was already fairly small for clearing some HM trails and trifectas, now it requires perfection plus perfect RNG in some situations.
Everest_Lionheart wrote: »101K is good enough for all content so long as you can stay alive and have good time on target.
…
The margin of error was already fairly small for clearing some HM trails and trifectas, now it requires perfection plus perfect RNG in some situations.
There’s a contradiction here.
101k (on the buffed dummy) is absolutely not good enough for Planesbreaker or Swashbuckler Supreme. If that’s what everyone is hitting, you’re not getting those achievements.
Maybe you don’t care and maybe that doesn’t affect you, but it makes content inaccessible for some people who were previously working on it.
Triplesixtyson wrote: »"So I guess Ill need to resign to the fact, for me to chase decent DPS. I will need to follow a all out Meta Build and rotation, instead of having fun with what I put together."
Its always been that way though. Theres many top builds to use, many close to meta that are just as viable for high dps output. The reality is these games cant stagenate, if builds stayed the same year after year no one would be playing and complaints of not enough changes would be the sentiment.