Wolf_Watching wrote: »Question: How are nbs in a better spot now that we no longer have a stun without an exorbitant off gcd cost.
Mass Hysteria in its prime was good, but just good. However, this was back when 1) people actually died when attacked by a high damage player in a CC, 2) People didn’t have an auto CC break CP for free, 3) There wasn’t a cast time attached to every single high damage nb ability in the game, and 4) Both sides (mag-Stan) didn’t roll dodge without true consequences just for the fun of it?
In addition to this, fear costs nearly 4K to use, comes off another gcd ability that does little to no good for other benefits when used as a DD, and I’m at an extreme loss when I began thinking of other CCs to replace it which didn’t make the cut before.
This is all in addition to: guaranteed crit somehow being both nearly useless, and at the same time invalidates my crit chance which I have a lot of as a nb as a whole.
Why would this not have just received the Dizzy treatment: 2 attacks (one to set off balance, and one follow up) to stun? Or even to just place it back as a stun from stealth only. This move has stunned in some form or another for nearly 6 years, even when mass hysteria was one of the best CCs in the game.
tsaescishoeshiner wrote: »What if Mass Hysteria dealt damage once every x seconds (if the stun hits)? The cooldown means it couldn't be used as a spammable, so it could deal good damage.
It's that or a stun on Teleport Strike, which could be an issue because a) it has a cast time, and 2) the skill has been reworked quite a bit already.
I don't think Hysteria is designed to be a stun used to close a kill. It wouldn't make sense as it has no additional effect.
I think in it's current form it's more of an "oh crap get out of jail free card" for gankers who accidentally find themselves in a large skirmish that they are too squishy to remain in.
But when you look at the buff to mass hysteria, it isn't even useful in 3/4 of PvP gameplay. It's not useful in Duels or BGs and will be very rarely useful in IC. (Because you are not likely to encounter more than 6 opponents there) So the only place that would ever warrant mass hysteria is Cyrodil.
The morph, oddly, seemed like it only received nerfs.....
Not really sure where ZoS was going with this either....
But as far as concealed weapon and surprise attack goes... They're pretty overloaded. Not sure they need/should have an amazing stun attached to them anyway.
It is official: hysteria is sheet:
you can dodge it in 1 meter
you can miss it very easy
it is *** 4k of mana
give stam nb normal cc or make fear undavoidable and solo target and far range , nobody care even 3 targets, it always 1
If you strike an enemy (with Surprise Attack) from the flank, you set the enemy off balance. If your enemy is “off balance”, a medium weave attack will then knock them down (stunning them).
There’s also a stun on Incap, the NB ultimate.
Aaaaand, there’s the NB fear ability.
Bro, you don’t need the mindless stun from Surprise Attack. Now you have the ability to control when you’re stunning your opponent….
You literally have more control over your burst window. 👀
Wolf_Watching wrote: »Additionally, fear costs nearly 4,000 mag and if I am bouncing b/w targets as a nb or an assassin should, I am not able to continuously spam this while needed to cloak, shade, and everything of this nature at this same time. I would not mind it if it was stam or had a variant or was split, however, the real issue is that it is clearly meant for use as a damage dealer to escape and doesn’t do anything additional substantial for that user in not group play.
If you strike an enemy (with Surprise Attack) from the flank, you set the enemy off balance. If your enemy is “off balance”, a medium weave attack will then knock them down (stunning them).
There’s also a stun on Incap, the NB ultimate.
Aaaaand, there’s the NB fear ability.
Bro, you don’t need the mindless stun from Surprise Attack. Now you have the ability to control when you’re stunning your opponent….
You literally have more control over your burst window. 👀
Turtle_Bot wrote: »If you're so worried about having an instant cast aoe stun that costs stamina instead of magicka because the mag cost is too high, look into the fighters guild fear skill Turn Evil.
It's AoE, instant cast and instant stun, provides damage buffs from the fighters guild passives and it costs stamina.
It also gets cheaper as well, only costing 3200 stamina with intimidating presence (and costs less with other cost reduction), it also gives you 3% unique damage increase and grants minor protection and minor endurance, decreasing damage taken by 5% and increasing stam recovery by 15%.
NB does not need the stun on surprise attack back, the class has access to so many other ways to stun now (both offensively and defensively), including incap, medium weave on a target that was hit by surprise/concealed thanks to the off balance proc on that skill, hysteria and FG fear. Not to mention, 3 of the 4 best ways to escape enemies in the game with shade max movement speed and cloak (the remaining being streak), not to mention the strong burst heal in healthy/shrewd offering and good HoTs in vigor for stam and refreshing path for mag.
If you strike an enemy (with Surprise Attack) from the flank, you set the enemy off balance. If your enemy is “off balance”, a medium weave attack will then knock them down (stunning them).
There’s also a stun on Incap, the NB ultimate.
Aaaaand, there’s the NB fear ability.
Bro, you don’t need the mindless stun from Surprise Attack. Now you have the ability to control when you’re stunning your opponent….
You literally have more control over your burst window. 👀
Bro, i get tired these "advices". it works only on paper, ppl just hold block or run/dodge off balance status until it go to cd
There are tiers to PvP and the strategy changes as you go up. One of the phases, definitely at the high end of the middle, is to try to run the other player out of resources. But I definitely wouldn't say its what all fights boil down to. A phase slightly higher features players that cheese sustain with resto heavies because they don't have sustain in the traditional sense what they have is probably cost reduction, passives, potions, and excellent management... Oops bit of a tangent... Anyway these players won't run out of a resource, and since they have more damage in their burst window (because that's how they're built, and I'm only saying this because its a nb thread so this should be extra relevant... PS you can have superb "not on the stat sheet" sustain on a nb,) the strategy actually reverts to the very first phase of PvP we all came to love. Timing a combo. But again... If they're on their backbar heavy attacking not only will they not run out of resources but you won't kill them either.
BUT. Returning this to the topic (sorry about that,) my assertion is that mass hysteria is actually a fine and dandy stun, whether there's one or 6 enemies. And it doesn't matter how much it costs because I'm not going to run out of magic. For one thing that hasn't been mentioned here it activates the nb passive that grants major resolve. Fits NICELY on a backbar, right next to a row of siphoning skills and heals. Use it defensively... Cuz you gotta pretend that you occasionally fight people not just 3-shot plebs all day... Use it on cool down, until you're ready to stun them with your ult instead.
Now I will say, and I know someone already said it, that the cast time on incap (both morphs,) should probably be erased. That would probably make everybody happy and we wouldn't even be talking about this...
But as far as concealed weapon and surprise attack goes... They're pretty overloaded. Not sure they need/should have an amazing stun attached to them anyway.
Yes, my brawler magnb is also very strong with it. And I understand most nbs take a different approach... But so if you already have shade and invisibility how much can you really complain about an aoe stun?
Surprise Attack was just to overtuned if you compared it to other spammables the Last Patches.
It procced off balance
It procced a Status effect which proccs minor breach + a little dmg on top (which added up to an already hard hitting ability)
It stunned from flank - so little to no counterplay because of Position desyncs.
yeah i know DK stun has non as Well in that Sense for example, but the dmg followed up is pretty Low and its Not spamable.
That all on a spamable, while they removed stuns a while ago on spamables.
Fear isn't bad as a stun (unblockable), doesn't have a target Limit (probably more usuable as a group than as solo Player) and has now Major cowardice which reduces healing and dmg on other People.
Surprise Attack was just to overtuned if you compared it to other spammables the Last Patches.
It procced off balance
It procced a Status effect which proccs minor breach + a little dmg on top (which added up to an already hard hitting ability)
It stunned from flank - so little to no counterplay because of Position desyncs.
yeah i know DK stun has non as Well in that Sense for example, but the dmg followed up is pretty Low and its Not spamable.
That all on a spamable, while they removed stuns a while ago on spamables.
Fear isn't bad as a stun (unblockable), doesn't have a target Limit (probably more usuable as a group than as solo Player) and has now Major cowardice which reduces healing and dmg on other People.
Wolf_Watching wrote: »Question: How are nbs in a better spot now that we no longer have a stun without an exorbitant off gcd cost.
Mass Hysteria in its prime was good, but just good. However, this was back when 1) people actually died when attacked by a high damage player in a CC, 2) People didn’t have an auto CC break CP for free, 3) There wasn’t a cast time attached to every single high damage nb ability in the game, and 4) Both sides (mag-Stan) didn’t roll dodge without true consequences just for the fun of it?
In addition to this, fear costs nearly 4K to use, comes off another gcd ability that does little to no good for other benefits when used as a DD, and I’m at an extreme loss when I began thinking of other CCs to replace it which didn’t make the cut before.
This is all in addition to: guaranteed crit somehow being both nearly useless, and at the same time invalidates my crit chance which I have a lot of as a nb as a whole.
Why would this not have just received the Dizzy treatment: 2 attacks (one to set off balance, and one follow up) to stun? Or even to just place it back as a stun from stealth only. This move has stunned in some form or another for nearly 6 years, even when mass hysteria was one of the best CCs in the game.
LittlePinkDot wrote: »Wolf_Watching wrote: »Question: How are nbs in a better spot now that we no longer have a stun without an exorbitant off gcd cost.
Mass Hysteria in its prime was good, but just good. However, this was back when 1) people actually died when attacked by a high damage player in a CC, 2) People didn’t have an auto CC break CP for free, 3) There wasn’t a cast time attached to every single high damage nb ability in the game, and 4) Both sides (mag-Stan) didn’t roll dodge without true consequences just for the fun of it?
In addition to this, fear costs nearly 4K to use, comes off another gcd ability that does little to no good for other benefits when used as a DD, and I’m at an extreme loss when I began thinking of other CCs to replace it which didn’t make the cut before.
This is all in addition to: guaranteed crit somehow being both nearly useless, and at the same time invalidates my crit chance which I have a lot of as a nb as a whole.
Why would this not have just received the Dizzy treatment: 2 attacks (one to set off balance, and one follow up) to stun? Or even to just place it back as a stun from stealth only. This move has stunned in some form or another for nearly 6 years, even when mass hysteria was one of the best CCs in the game.
What about crippling grasp?