Holycannoli wrote: »Yes it needs a cooldown.
Just like Nocturnal's Ploy got a cooldown bump to 15 seconds. It needed it too and now nobody even talks about the set anymore.
- This sums up my feelings as well. I really hope we get a response from the dev team on this issue.I just don't know what to say at this point. I do not understand why the developers will not listen to the playerbase about this set. It was reported well over a month before the patch went live, and we have provided so many examples of why it is broken and so many suggestions as to what could be done to fix it.
TheGreatBlackBear wrote: »Holycannoli wrote: »Yes it needs a cooldown.
Just like Nocturnal's Ploy got a cooldown bump to 15 seconds. It needed it too and now nobody even talks about the set anymore.
So the end result is another useless set and yet another piece of gear to destroy. I'm not sure that making Mara's share the same fate is good. Then what even was the point of introducing the set?
We've just been informed that the "fix" for mara's balm, which has released on console and will release tomorrow on PC, is that the tooltip value has been halved down to 951 base. This means that in PVP it will proc for about 500 BASE healing (this scales up with every healing modifier you can think of in the game) on every instance of the proc, and when the purge procs every effect it removes will heal you for a base 500HP.
The issue with Mara's balm was/is not the value of the heal. It is the fact that the set does not have a cooldown. This has been illustrated numerous times by many experienced players. Without adding a 1 second cooldown to the heal portion MINIMUM, the set will continue to be absurdly broken.
In addition to the lack of a cooldown, the proc condition itself is misunderstood by many people. While it states "Whenever a negative effect is removed from you", it actually also includes negative effects being re-applied, expiring, or failing to be applied to you. Some examples:
- When a status effect is re-applied before expiring, it procs the heal.
- When two or more players are applying the same effect and overwriting eachother, it will proc the heal on every instance of this.
- When a set like night mothers gaze refreshes on instances of crit damage before it expires, every refresh will proc the heal.
- When a player is snared by something like the 70% snare from eruption, every attempt to apply a lesser snare to the player will proc the heal as eruption overwrites and "removes" those snares
- When a blockable stun is cast on a player who is blocking, the failure of the ability to stun the player will proc the heal as the "stun state" is removed from the player.
- When abilities like caltrops, eruption, or jabs re-apply their snares, the heal will proc on every re-application.
- When a player breaks free or uses a snare immunity, it will proc the heal.
- When ANY negative effect you can possible think of expires, it will proc the heal.
I hope this help to illustrate how many instances of the heal you can potentially have EVERY SINGLE SECOND from this set. But if that isn't enough, I want to provide some visual context.
Below I will link a video of a player tanking while wearing mara's balm. The healing numbers can be seen to the right of his character, and most of the time the mara's procs are coming in so rapidly you cannot even count them. Also, I encourage you to skip to 3:40 in this video. The player gets stunned and does not break free for 5 full seconds while 15 or more people and 5 or more guards are hitting him. He also has the guard puncture debuff on him, which is +30% damage taken (it is a unique debuff, not major fracture). His health does not drop below 90%. He then proceeds to send a few messages and check his map while continuing to be hit by 15 people. Keep in mind that through most of these fights, he isn't even blocking. He is just standing there and mara's is not allowing his HP to drop below 100%.
https://www.youtube.com/watch?v=kf0thgK-DDk
I just don't know what to say at this point. I do not understand why the developers will not listen to the playerbase about this set. It was reported well over a month before the patch went live, and we have provided so many examples of why it is broken and so many suggestions as to what could be done to fix it.
@ZOS_Kevin @ZOS_GinaBruno
Battle_Hymn wrote: »Did you really expect anything less than this HA "nerf"?
I am beginning to think this is all a ploy to drive away the PvP crowd to such levels that they then turn around and say it's not worth fixing PvP.
Some of the design decisions over the past 18 months are truly staggering.
TheGreatBlackBear wrote: »So the end result is another useless set and yet another piece of gear to destroy. I'm not sure that making Mara's share the same fate is good. Then what even was the point of introducing the set?
TheGreatBlackBear wrote: »Holycannoli wrote: »Yes it needs a cooldown.
Just like Nocturnal's Ploy got a cooldown bump to 15 seconds. It needed it too and now nobody even talks about the set anymore.
So the end result is another useless set and yet another piece of gear to destroy. I'm not sure that making Mara's share the same fate is good. Then what even was the point of introducing the set?
If mara's balm has a one second cooldown on the HOT portion, it is still arguably the strongest defensive set in the entire game. Robes of the hist is currently one of the strongest defensive sets, and with a one second cooldown mara's would still be significantly stronger than hist. Because of how mara's works, with a one second cooldown you are basically gaining a 500 (but realistically 600-750 after scaling) HPS heal over time all the time - with a FULL purge/burst heal once every 15 seconds.
This would be completely different than nocturnal's ploy - that set fundamentally broke the buff & counterpart debuff system ESO has. Nocturnal's needed to be put into a place where it was useless, or it needed to be scrapped entirely and replaced. If a dispel was added to the game, it would need to be on something like one morph of negate (i.e one morph would instantly remove all short duration temporary effects from everything it hits when cast)
TheGreatBlackBear wrote: »TheGreatBlackBear wrote: »Holycannoli wrote: »Yes it needs a cooldown.
Just like Nocturnal's Ploy got a cooldown bump to 15 seconds. It needed it too and now nobody even talks about the set anymore.
So the end result is another useless set and yet another piece of gear to destroy. I'm not sure that making Mara's share the same fate is good. Then what even was the point of introducing the set?
If mara's balm has a one second cooldown on the HOT portion, it is still arguably the strongest defensive set in the entire game. Robes of the hist is currently one of the strongest defensive sets, and with a one second cooldown mara's would still be significantly stronger than hist. Because of how mara's works, with a one second cooldown you are basically gaining a 500 (but realistically 600-750 after scaling) HPS heal over time all the time - with a FULL purge/burst heal once every 15 seconds.
This would be completely different than nocturnal's ploy - that set fundamentally broke the buff & counterpart debuff system ESO has. Nocturnal's needed to be put into a place where it was useless, or it needed to be scrapped entirely and replaced. If a dispel was added to the game, it would need to be on something like one morph of negate (i.e one morph would instantly remove all short duration temporary effects from everything it hits when cast)
Maras and Nocturnals were clearly designed to be a counterplay to each other. You can't demand a viable counter to Mara be gutted then screech that Maras is OP. Mara will eventually be given a CD and end result will be as I said two useless sets.
Stratforge wrote: »Broken set needs a real fix not a minor adjustment. Excellent video evidence.
TheGreatBlackBear wrote: »Maras and Nocturnals were clearly designed to be a counterplay to each other. You can't demand a viable counter to Mara be gutted then screech that Maras is OP. Mara will eventually be given a CD and end result will be as I said two useless sets.
Holycannoli wrote: »TheGreatBlackBear wrote: »Maras and Nocturnals were clearly designed to be a counterplay to each other. You can't demand a viable counter to Mara be gutted then screech that Maras is OP. Mara will eventually be given a CD and end result will be as I said two useless sets.
If Mara's was working how it was theoretically designed it wouldn't be so bad, but it procs off way too many things and with no cooldown to curb it.
In theory it sounds like they wanted it to heal you whenever you purged or had an effect removed. In practice, the way the game works it counts too many conditions as "a negative effect is removed from you".
It's sort of like Plaguebreak proccing off dying. Probably wasn't intended that way but that's how the game works.
Oreyn_Bearclaw wrote: »I think that is 100% correct. Still doesn't change the fact that this set is beyond broken, and that the amount of calculations this set must perform to operate must be staggering. Might be good in theory, but the execution was a complete miss.
If the game parameters don't allow them to make the set function how they want, then it should be removed.
Holycannoli wrote: »Oreyn_Bearclaw wrote: »I think that is 100% correct. Still doesn't change the fact that this set is beyond broken, and that the amount of calculations this set must perform to operate must be staggering. Might be good in theory, but the execution was a complete miss.
If the game parameters don't allow them to make the set function how they want, then it should be removed.
I have no problem with removing it. Nocturnal's Ploy was nerfed to a point where it's almost like removing it. Do the same with Mara's.
If not, add a cooldown. Not one second although even that is better than it is currently. It's too strong in PvP and too taxing on the servers in large battles with everyone wearing it. Noone will ever convince me that the performance issues and crashes with U35 aren't because a lot of people aren't causing unlimited Mara's Balm calculations all at once.
MetallicMonk wrote: »Everyone giving you the right answers from the start and you still get it wrong, impressive really zos.
We told them all this for six weeks before it was released to live.
They didn’t listen then, and they won’t listen now. So it’s pointless for us to keep repeating ourselves. We just have to accept that this broken meta will be a part of Cyrodiil for the foreseeable future.
ForumBully wrote: »MetallicMonk wrote: »Everyone giving you the right answers from the start and you still get it wrong, impressive really zos.
When they do things like this it just seems petty and spiteful. I genuinely think they just don't like having bad ideas pointed out and have tantrums.