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U30-U35 Scalding Rune timer still broken on console

schindler
schindler
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Posting this in general since it fits the current climate of lacking trust in the devs and the notion of bugged things not getting fixed.

So can you pls communicate if it is still being worked on?
  • TheGreatBlackBear
    TheGreatBlackBear
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    A lot of timers don't work on console or track something else entirely. For scorch the timer tracks the debuff and not when you have to pres the skill again in a functional rotation. For trap, the timer is from when you lay it on the ground and not when it triggers. I'm sure there's others buy those are just the ones that come to mind atm. Would like to see improvements for all of these.
  • Klingenlied
    Klingenlied
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    A lot of timers don't work on console or track something else entirely. For scorch the timer tracks the debuff and not when you have to pres the skill again in a functional rotation. For trap, the timer is from when you lay it on the ground and not when it triggers. I'm sure there's others buy those are just the ones that come to mind atm. Would like to see improvements for all of these.

    Oh I see, this isn't even intentional? Oh my :3 For trap and other stuff I always looked at the debuff on the enemies to know when to use those again. But ESO on console and PC are two completely different games actually. Especially in regards to raiding, execution of strategies and within it, clear times.
  • TheGreatBlackBear
    TheGreatBlackBear
    ✭✭✭✭✭
    A lot of timers don't work on console or track something else entirely. For scorch the timer tracks the debuff and not when you have to pres the skill again in a functional rotation. For trap, the timer is from when you lay it on the ground and not when it triggers. I'm sure there's others buy those are just the ones that come to mind atm. Would like to see improvements for all of these.

    Oh I see, this isn't even intentional? Oh my :3 For trap and other stuff I always looked at the debuff on the enemies to know when to use those again. But ESO on console and PC are two completely different games actually. Especially in regards to raiding, execution of strategies and within it, clear times.

    The debuff tracker is atrocious and icons are very very very small. So for the average console player playing on their bed or couch it's gonna be a tough ask seeing any debuff there. If playing on a monitor on a desk a couple inches way default ui be more manageable. I generally track trap uptime through the minor force buff timer itself. As for our second part I think two of the biggest factors between console and PC raid performances is no access to logs because your weak points are not as readily apparent if you're just going through out the game with no feedback and also the performance of the game itself on last gen consoles.
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