At this point I think it's fair to say even ZOS knows U35 needs a lot of polishing, to say the least. There has been a lot of discussion about what players think
should happen now, including reverting most or all of U35's changes, but I think we all know ZOS isn't really going to do that. I'm interested in predictions about what ZOS
will do, as
opposed to what they should do. I'm pretty confident we'll see the following things:
- Standardization of DOT durations. Right now the durations of DOTs, HOTs, shields, and other over-time abilities are about as unstandardized as you could possibly make them, with at least 11 different durations spread across different abilities. This creates a situation which, in @ZOS_Gilliam's words, "reinforces a need to glue your eyes to your action bars, taking you out of the action happening on screen." The thing is, those are Gilliam's words describing what was wrong in U34 that U35 was intended to fix. The fact that U35 has made that stated pain point worse is one of the most boggling things about it, to my mind, especially since standardizing abilities to have less variation across the board has been a standard ZOS move for literal years at this point. U36 is almost certainly going to standardize over-time ability durations to just a few duration types. Confidence: 90%
- Nerfs to dungeon/trial bosses. We have already seen a nerf of some kind to the health of some dungeon/trial enemies (we don't know exactly which because ZOS won't provide a changelog). ZOS' plan for U35 all along was almost certainly to collect data over the span of U35 to see what changes to dungeons they need to make in U36 in order to adapt to the new normal introduced by U35. The health nerf we saw is just a foretaste of that to tide players over, offered early because of the backlash to U35. Expect to see continued nerfs to enemy health and/or damage. Confidence: 80%
- New one-bar playstyle gear. While Oakensoul itself is probably never getting unnerfed, I'm sure ZOS has data showing how popular it was and continues to be among players. The fact is that a more action-oriented playstyle that feels less like Barswap Simulator Online is a very fun, popular way to play the game, and ZOS now knows that. I expect we'll see more gear in the next DLC catered toward those players and enabling one-bar playstyles. Confidence: 70%.
- Nerfs to dungeon/trial mechanics. ZOS' data no doubt reflects a huge dropoff in the number of teams completing or even attempting to higher tiers of content in new and recent vet content. Part of the issue, as many players have pointed out, is that U35's changes are intended to balance player performance against DPS dummies (and seemingly only tested in these circumstances), not the increasingly mobile fights that ZOS has been churning out recently. Highly mobile fights make ground-based HOTs and long-duration DOTS significantly less useful than ZOS' balancing assumes they are, making U35 far more punishing to players of all skill levels than ZOS seems to have anticipated. There is really no way to fix this problem without walking back some of U35's changes, which ZOS won't do, so I wouldn't be too surprised to them dampen or even remove some of the mobility required in certain fights. Confidence: 60%
Those are my predictions. What do you think? Regardless of what you'd
like to see, what do you predict ZOS will do in U36?
7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.