I mean, it's so weird to be able to damage a Flame Atronach with an Inferno Staff LA. I think an Element System could be amazing for PvE environment... now we have:
Of course, we have Oblivion Damage, but let's put it aside for this, since it's fixed damage. So this is the idea:
Disclaimer: this is just an
example, just to ilustrate the concept.
Apart from the element strenghts and weakenessess, element-based enchantments could also change the element of a physical damage weapon as well as keep the elemental damage they do already. This means a Glyph of Flame will continue to deal X Fire Damage they way they do now, but would also change the element of a bow to Flame Damage for LA, HA and Physical Damage Bow abilities (but not for Poison Damage abilities such as Acid Spray).
This way, elemental damage and glyphs can make more sense lore/game-wise, while magicka DPS being able to change their staves according to the boss they are going to face or stamina DPS being able to easily change their element on the go and even separate their gear between PvE (heavy elemental change) and PvP (Glyph of Weapon Damage maybe?) while increasing their damage during dungeons and trials further.
EDIT: not meant for a big amount of damage gain or loss, just about 20% max. We know ESO combat mechanics could not handle big changes above that.
What do you think?
Edited by CaptainVenom on August 31, 2022 11:03PM
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