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This is Midjourney's AI-generated art of ESO

  • magikyr
    magikyr
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    U like update 35 ???
    magikyr_devil_horns_elderscrolls_online_90a62198-2198-443f-acc4-3b8a51b1593c.png

    near solitude
    magikyr_Solitude_city_northern_skyrim_elderscrolls_d22d540a-96a2-4c33-acdf-cdf52a478134.png
    magikyr_Solitude_city_northern_skyrim_elderscrolls_9fb41771-52d7-46ed-ab92-41ebcc628d4b.png
    magikyr_Solitude_city_northern_skyrim_elderscrolls_1b043f3c-58b0-4894-8b46-b73f2c9a00e2.png
    magikyr_Solitude_city_northern_skyrim_elderscrolls_411a558e-f122-456a-b513-ef94344e18c8.png


    Edited by magikyr on August 28, 2022 1:50PM
  • TaSheen
    TaSheen
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    Those Solitude ones are gorgeous!
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    TaSheen wrote: »
    Those are going to haunt my nightmares.

    Yup.

    I don't think they're THAT bad - definitely not "guar" though!

    Well I think a lot of these AI stuff are fuel for nightmares :D Especially the "khajiit" and such.
    [Lie] Of course! I don't even worship Daedra!
  • BoraxFlux
    BoraxFlux
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    The Nightmother:

    Borax-Flux-Angel-of-death-intricate-obsidian-armor-five-skulls-a-a807c673-3b4d-40c5-abcf-4513288a5e6f.png

    Borax-Flux-The-Nightmother-also-known-as-wife-of-Sithis-ae153eff-3825-4afd-b284-58cee40e5341.png

    I'm still busy with Mannimarco, the King of Worms, still can't get him right:

    Mannimarco, the Can of Worms
    Borax-Flux-Mannimarco-the-can-of-worms-e44f42a4-10e4-4ea4-9da9-3cd220ee12b5.png

  • WiseSky
    WiseSky
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    my new favorite forum post
  • phaneub17_ESO
    phaneub17_ESO
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    Wonder if it can do all the Daedric Princes in one family portrait.
  • TaSheen
    TaSheen
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    Wonder if it can do all the Daedric Princes in one family portrait.

    That would be.... AWESOME!
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Kingsindarkness
    Kingsindarkness
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    Saucy_Jack wrote: »
    Ratzkifal wrote: »
    How about:

    Telvanni Peninsula, Morrowind, Elder Scrolls Online Chapter, landscape

    Could be fun, especially with how alien Morrowind can be and how most of these arts seem to turn out.

    Telvanni Peninsula, Morrowind, Elder Scrolls Online Chapter, landscape:
    Saucy_Jack_SJ_Scrubs_Telvanni_Peninsula_Morrowind_Elder_Scrolls_d405cc67-d1fa-4ef3-b5cf-d017302657d0.png

    Haunting...
  • francesinhalover
    francesinhalover
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    how you do this?

    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • magikyr
    magikyr
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    we give keywords like this:

    standing daedric princess in princely lands, gothic, family portrait, by Mark Brooks
    magikyr_standing_daedric_princess_in_princely_lands_gothic_fami_353cc0c1-1751-4488-a150-ca47fd7f6adf.png
    magikyr_standing_daedric_princess_in_princely_lands_gothic_fami_532b3523-dff6-4b88-b8b2-d11bd6ceafaf.png
    magikyr_standing_daedric_princess_in_princely_lands_gothic_fami_bcd73f56-7f0c-4c6f-a0c5-5098aa1feb5d.png
    magikyr_standing_daedric_princess_in_princely_lands_gothic_fami_fdc0ab47-6143-4c30-b852-9cbe24bcddc0.png
    magikyr_standing_daedric_princess_in_princely_lands_gothic_fami_b9803042-162d-4f80-a469-32ebc49621f4.png
    magikyr_standing_daedric_princess_in_princely_lands_gothic_fami_1100fe46-177d-494b-86bf-4297dfd729d0.png
  • katanagirl1
    katanagirl1
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    Where is the AI getting the inspiration for buildings? They are all the same, tall spindly skeletal structures. Every single one.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • magikyr
    magikyr
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    i also somehow don't know i think she's trying to score points or is too impressed by elswer ...

    ok i try somthin without elderscrolls:
    houses with mushroom roofs/lake in foreground/hanging trees on the banks/sunrise, high details
    magikyr_houses_with_mushroom_roofslake_in_foregroundhanging_tre_6c9f80dd-d717-4991-b3b3-e63fbb016685.png

    new york:
    magikyr_new_york_photorealistic_high_details_cfa7820f-2e21-4d5c-a29a-0b02bf40e1e8.png
    magikyr_new_york_photorealistic_high_details_1b6d7f07-6ca5-4bc8-a31d-94cffec7da02.png

    berlin
    magikyr_berlin_b8ad2b8c-17ee-411f-9ede-decf5f859de9.png

    dallas
    magikyr_dallas_3225e6e5-fd93-44df-ae6c-5dd2e16af048.png

    Balmora city, morrowind, elderscrolls online
    magikyr_Balmora_city_morrowind_elderscrolls_online_high_details_7cd84b97-6692-4f9e-8f9f-b6d78aa9bbc7.png
    magikyr_Balmora_city_morrowind_elderscrolls_online_high_details_ff2d9fa8-4b73-4123-9c22-9a7e2982a970.png
    magikyr_Balmora_city_morrowind_elderscrolls_online_high_details_1a6eece9-f758-442a-a9c1-a077c3eb5065.png
    magikyr_Balmora_city_morrowind_elderscrolls_online_high_details_980c8a8a-ebbb-42b6-b05d-a04f90ff5039.png
    magikyr_Balmora_city_morrowind_elderscrolls_online_high_details_82004ced-a688-4dfd-9973-6748601dd936.png
    magikyr_Balmora_city_morrowind_elderscrolls_online_high_details_1613b2f9-8de7-4307-b516-b7a4f88f08bb.png
    magikyr_Balmora_city_morrowind_elderscrolls_online_high_details_0dd93efe-7dd7-4686-920a-2b7b9df629f3.png


    i think he likes spiky towers or houses
    or you have to describe it differently so not only the place but what exactly only that puts one again before other problems that garbage comes out of it
    I am currently looking around a bit and trying out how the AI thinks.

    but i think he loves spiky thinks:

    town with half-timbered houses, medieval
    magikyr_town_with_half-timbered_houses_medieval_69684027-f557-45a8-ac1b-ff71bae146bd.png

    i think the AI means that city always contains something pointy so sman must work more with village ;)

    ok village the same but not so much
    magikyr_Balmora_village_morrowind_elderscrolls_online_high_deta_cfd39016-f323-471a-a54d-30187e4f03a8.png
    magikyr_Balmora_village_morrowind_elderscrolls_online_high_deta_594fad9a-fcc0-43ed-a998-9786cb662457.png

    Edited by magikyr on August 29, 2022 6:48AM
  • francesinhalover
    francesinhalover
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    this is amazing, there's already machines being built to replace people in real life, and now also artists. great.
    Still cool to see what they come up with, there's a pic above that looks like oberon's deluxe skin
    Edited by francesinhalover on August 29, 2022 1:36PM
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    I wonder what the potential of AI like this actually is, sometime in the future you could probably give an AI certain prompts like you do with these images but have them create something far grander in scope then elaborate images, imagine if one day an AI could generate an entire world in an hour like TES just by given a bunch of parameters.
  • WiseSky
    WiseSky
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    magikyr wrote: »
    i also somehow don't know i think she's trying to score points or is too impressed by elswer ...

    ok i try somthin without elderscrolls:
    houses with mushroom roofs/lake in foreground/hanging trees on the banks/sunrise, high details
    magikyr_houses_with_mushroom_roofslake_in_foregroundhanging_tre_6c9f80dd-d717-4991-b3b3-e63fbb016685.png

    new york:
    magikyr_new_york_photorealistic_high_details_cfa7820f-2e21-4d5c-a29a-0b02bf40e1e8.png
    magikyr_new_york_photorealistic_high_details_1b6d7f07-6ca5-4bc8-a31d-94cffec7da02.png

    berlin
    magikyr_berlin_b8ad2b8c-17ee-411f-9ede-decf5f859de9.png

    dallas
    magikyr_dallas_3225e6e5-fd93-44df-ae6c-5dd2e16af048.png

    Balmora city, morrowind, elderscrolls online
    magikyr_Balmora_city_morrowind_elderscrolls_online_high_details_7cd84b97-6692-4f9e-8f9f-b6d78aa9bbc7.png
    magikyr_Balmora_city_morrowind_elderscrolls_online_high_details_ff2d9fa8-4b73-4123-9c22-9a7e2982a970.png
    magikyr_Balmora_city_morrowind_elderscrolls_online_high_details_1a6eece9-f758-442a-a9c1-a077c3eb5065.png
    magikyr_Balmora_city_morrowind_elderscrolls_online_high_details_980c8a8a-ebbb-42b6-b05d-a04f90ff5039.png
    magikyr_Balmora_city_morrowind_elderscrolls_online_high_details_82004ced-a688-4dfd-9973-6748601dd936.png
    magikyr_Balmora_city_morrowind_elderscrolls_online_high_details_1613b2f9-8de7-4307-b516-b7a4f88f08bb.png
    magikyr_Balmora_city_morrowind_elderscrolls_online_high_details_0dd93efe-7dd7-4686-920a-2b7b9df629f3.png


    i think he likes spiky towers or houses
    or you have to describe it differently so not only the place but what exactly only that puts one again before other problems that garbage comes out of it
    I am currently looking around a bit and trying out how the AI thinks.

    but i think he loves spiky thinks:

    town with half-timbered houses, medieval
    magikyr_town_with_half-timbered_houses_medieval_69684027-f557-45a8-ac1b-ff71bae146bd.png

    i think the AI means that city always contains something pointy so sman must work more with village ;)

    ok village the same but not so much
    magikyr_Balmora_village_morrowind_elderscrolls_online_high_deta_cfd39016-f323-471a-a54d-30187e4f03a8.png
    magikyr_Balmora_village_morrowind_elderscrolls_online_high_deta_594fad9a-fcc0-43ed-a998-9786cb662457.png

    In a couple of years... I wonder if these AI could make Games on the go
  • Hymzir
    Hymzir
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    So yeah... Gonna ruminate on this a bit. Gonna be one of those rather lengthy posts of mine. This happens to be a subject near to me you see...

    Anyway...
    WiseSky wrote: »

    In a couple of years... I wonder if these AI could make Games on the go

    No. Not in the next couple of years. But... Eventually... Probably? Unless the world ends first or something.

    Few weeks ago, I came across an interview from a group behind one of these bots, and they stated that their end goal was to create something like the holo-deck from Star Trek, just with VR goggles instead of that magical force field room thing.

    So they are kinda working on that sort of thing, but it will require several other technologies to have some rather significant breakthroughs. The thing though is, that they do not have to work on these technologies in serial fashion. In fact, there are many teams of researcher around the world exploring all these required components to make that a reality.

    So theoretically, I suppose, there could be sudden wave of major breakthroughs in all the associated fields, then add in couple of years for working on how to integrate it all together, and we could have something like that in 5 to 6 years.

    That value, though, is quite unlikely, simply due to the amount of things we'd have to figure out first to make it work, and then make these things work together. And just think how much difficulties people are having in making our current games work without bugs and stuff. How game development takes half a decade or more at this point. I doubt that we will have an AI generated adventure machine anytime soon.

    I do, however, fully believe we will, but how and when and in what form, and how much human "steering" it will require, is anyone's guess. So maybe in 10? 15? 25? Who knows. In 25 years things will have progressed so far from where we are now, that it is practically impossible to make any kind of prediction, simply because we have no idea on what will be invented, and when it will be invented.

    We can, of course, extrapolate on what tech is currently available. Little reason to doubt those getting better, though it is, of course, always possible that we will hit some unforeseen bottleneck that will slow things down. But assuming that nothing like that happens, it is clear that in 25 years, graphics will be immeasurably better than they are now. We will turn paintings of renaissance master into vivid 3d world for us to explore and slay monsters in.

    AI will be handling most of the tedious bits of asset generation and even level design. You just tell the AI what you want and it will spit out something pretty close to what you want, and then tweak it to your tastes and needs. That is simply extension of what we have now. And that is the bare minimum we will have. Personally I think we will have much more than that in 25 years.

    Story engines can be coded to create more or less compelling narratives based on string of inputs, and I expect more AI based functions to become their own independent modules - Kinda like Havoc is the go-to for physics in games. In the not too distant future we might get a relationship modulator, an economy calculator, and weather system generators as independent modules that game devs will just plug into the whole, set in some in world base values and let the thing do it's magic on its own.

    It just depend on which fields the major breakthroughs will take place, and at what order and pace they will occur.

    If you are interested in taking a peek into the future, there is this this YouTube channel I occasionally watch to keep tabs on what's new and such. It's called Two Minute Papers. I heartily recommend it to all interested in learning where the cutting edge is at the moment.

    And if this whole AI art thing has taken you by surprise, then most of the things detailed on that channel will probably feel like magic to you...

    Speaking of AI art...

    Well, it's not making artists obsolete just yet, or even any time soon. But it will change the workflow and the market substantially.

    Back in 2002, after having grown disillusioned with the prospects of academic life of a historian as a career path, I decided to move into the creative field and learned how to draw and paint.

    At that time, digital art was still in it's infancy, but it was immediately evident to me that it was going to be the way to go. That it was going to be the way of the future.

    Digital painting techniques do not make you any better at art, or make your works any more impactful, or make it "easier." They do, however, make the whole process just so much more efficient, and come with lot less hassle (no need to wash your brushes ever again), no need for huge work spaces (Heck, you could work in a coffee house while sipping mocha lattes on the other side of the globe from you employer and be cranking art just fine.), and offer so many new and interesting possibilities that it was clear it was going to take over the graphic arts industry.

    And it pretty much has done just that.

    Now in 2022, with the maturation of these art bots, I can see the same sort of vibe in the air. These things are going to revolutionize how we create and consume art and create images. And in a few years from now, do the same to animation and 3d modeling.

    The technology they provide is so much faster and easier and efficient, and enables so many new exciting possibilities, that it is really rather impossible to ignore.

    However, the thing with AI art is, that doesn't really produce exactly what you are looking for. And the options for steering it towards your intentions are still limited, though that is set to improve as we work out exactly how to best utilize this tech.

    At this time, most of these bots just generate random dreamlike images that are formed as hodgepodge of all the accumulated crud that is floating about the internet. Some are just wrong, some are weird and most are just sort of hinting at something actual being there, but it's just noise and random shapes. The image you think you are seeing is actually something your brain interprets from the chaos it sees. It isn't in the painting itself as such. This of course varies lot by the subject matter and style, and certain things, like everyday objects and simple ideas fare better than expressive and interpretable abstract notions.

    There are some mechanics on some of the bots, for feeding seed images, and creating some sort of baseline from which you want the AI to iterate, but those options are limited and kinda annoying to use. UI design is not really a priority to the researches behind these algorithms at this point.

    You can sort of do it right now with famous images and widely recognized artists, and universally understood concepts. Like you can totally ask for a "Frank Frazetta style Mona Lisa riding a cyber bike on the moon" and expect to get something that will actually look like what you asked for.

    Inputting stuff that is... Well less defined, leads to more random and odd directions. Things like "Dark, dreamy wood, full of peril and mystery" can give you cool images, or weird blur of conflicting motifs.

    A good example, from the images on this thread, is how these bots struggle with something like Khajiit. We all know what a Khajiit looks like, we can imagine them doing all sort of things, but the AI has no clue as to what a Khajiit is. As smart as it is, it is not a sentient being, it does not understand the meaning of any of these inputs, much less the connotations and nuances such images contain. It just processes them from a mathematical basis and spits out stuff that equate valid in it's math, according to evaluation of what we humans have posted online.

    Once we get better options to "teach" the AI stuff - Like this is a Khajiit, and input 100 or so Khajiit images, and maybe set seeder pics for stuff like "Khajiit Anatomy, Khajiit Facial Features, Khajiit proportions. Khajiit Expressions. Khajiit Cultural Garb." then the AI can start randomizing them into doing stuff like "Khajiit surfboarding on the astral waves off the shores of Sands Behind the Stars" and expect results that look like what we thought they would. Or maybe all that will be replaced by using digital mannequins, like those wooden dolls used by traditional artists, except these can define make-believe creatures such as Khajiit. You just model your fantasy race 3d dolly, and then tell the AI to use that as baseline instead of human anatomy for figures in the "painting." You could do the same with expressions and what not. Just looking at the improvements seen in Microsoft's latest iteration of Virtual Humans and their expression tracking, makes me wonder of all the possibilities they'd enable if you could incorporate them to AI art process.

    This also explains why lot of those Solitude images "failed"and are not really "Solitude" images. They are instead "solitude" images, as interpreted by the algorithm based on images tagged with solitude monikers. But we know that Solitude is a city, on the northern shore of Tamriel, and that it is characterized by a distinct landmark called the Great Arch. The AI doesn't. Unless you specifically teach it that fact. It can't go on it's own and learn such things. Well, I mean, I guess it could, but its highly unlikely. and it's lot more plausible that it will "learn" something completely different from the various references to the "City of Solitude" available on the internet. Regardless of what some people seem to believe, AI simple aren't yet conscious on such a level as to be able to do such nuanced thinking.

    For now, and for the foreseeable future, we are stuck at teaching these bots ourselves. If we want them to understand specific made up or abstract notions, we need to teach it to them. And that at this time, that is not really the focus of the various bots made available for the wider audience.

    I give it two, maybe three years, and by then we should have that ability, as well as table top home solutions for generating private images. We will have our own personal AI that we can teach to do images in a particular way. We can, in sense, create our own AI with a distinct style and start churning images for anything we can think of. And we can do it in a cohesive distinct style unique to our own bot.

    Cultivating your own AI with a distinct style and flair might become part of being a visual artist in the future. And maybe such educated bots will stop making spiky cities. I mean, what else would you expect them to do right now?

    Pretty much all modern cities are pretty darn spiky. So if you ask for a city, or even villages... Well, most of the source images it is gonna work through sport pretty spiky landscapes. Not that it understands any of it, it doesn't even understand what a a building is, let alone what a city is. It just recognizes that it is a term associated with a certain pool of resource data, and that most of those images have strong vertically aligned geometry in them. So that is what it churns out. It's mathematically valid interpretation of the prompt as based on the available source data.

    So at least for now, artists will remain a thing, though the amount of available gigs is going to shrink as AI tech matures.

    AI can generate good enough, close enough, almost like something actual, way too easy to bother paying an artist to spend a week on working something you can generate in minutes with AI.

    You will still need a human mind behind it to generate the prompts, to feed it seeder images and to define things that are abstract or made up in nature (Like Khajits) and to steer the whole process towards something usable and something with meaning behind it.

    I've taught digital art and painting on and off for 10 years now, and my advice on anyone interested about it as a career, is to go AI art now, learn to use it, learn to work with it. Incorporate it into your workflow, and use it to your advantage. 'Cause if you wont, there are others who will, and you wont be able to compete with them on the sheer economic efficiency it provides.

    Now as final note, about a week or so ago, I had a discussion about this thing, and noted that in a few years, we will have AI art apps on our phones, and we will be sending our "creations" to our friends as part of everyday socializing, and that it will be as normal as tweets are these days. AI art equalizes the creative process, and it will let people feel that creative buzz even without spending inordinate time learning on how to draw and paint.

    Those things will, of course, retain their place and value, but their role will change as time passes. Movies didn't kill books, and AI art wont kill classical arts, but it will provide people with an easy and exciting avenue to create things and explore their own imagination. As such, I see it all as a net positive.

    I guess this thread is a bit of a precursor of that. People thinking of cool things, feeding them into the AI tinkering and refining the results until the system spits out something that actually catches our attention and makes us go "whoah".

    I bet there are also plenty of tabletop GMs churning out visual aids for their campaigns with the help of AI. If I was still actively running an RPG campaign, I know I for sure would.

    Who knows where this will all lead, especially once you start interacting with other emerging tech. Like how about posting your selfies with AI generated Augmented reality filters. Visit famous places and turn each snapshot of your life into a Vincent van Gogh rendition of a steampunk world with orcs and elves? I can see that as totally plausible with AI art and couple of other things looming on the horizon.

    So, to end this, I think I'll just quote one of the most distinct catch phrases of doctor Károly Zsolnai-Fehér, the man behind Two Minute Papers channel: "What a time to be alive!"
  • JoeCapricorn
    JoeCapricorn
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    Prompt request: "Vivec kissing a vampire-lord in the style of Studio Ghibli"


    AI is intriguing. I can see in a few decades or even years time there being an AI application to procedural generation that results in far more varied and detailed environments. I wouldn't be surprised if, for instance, No Man's Sky had an update that implemented this.

    "Now with 925 Nonillion Planets!"

    But imagine how it might be used to create a fantasy environment. Towns, mountains, valleys, rivers, etc, could be created on the fly with just a few specified parameters ("Green skied forest world populated by bipedal dragons" or "A realm where light barely shines through filled with decay and despair and lots of stinky things and random tentacles")

    Daggerfall could be recreated to the same scale it was made, but rather than rectangular and repetitive landscapes, towns and dungeons, it has vast environments that look just as detailed and hand-crafted as Skyrim but at the size of Great Britain.

    But on the other hand, such computer generated things will always have an uncanny factor. At least for the time being. When the technological singularity hits and AI becomes self aware and more intelligent than human kind, that is probably when things might get really weird.
    I simp for vampire lords and Glemyos Wildhorn
  • WiseSky
    WiseSky
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    Hymzir wrote: »
    So yeah... Gonna ruminate on this a bit. Gonna be one of those rather lengthy posts of mine. This happens to be a subject near to me you see...

    Anyway...
    WiseSky wrote: »

    In a couple of years... I wonder if these AI could make Games on the go

    No. Not in the next couple of years. But... Eventually... Probably? Unless the world ends first or something.

    Few weeks ago, I came across an interview from a group behind one of these bots, and they stated that their end goal was to create something like the holo-deck from Star Trek, just with VR goggles instead of that magical force field room thing.

    So they are kinda working on that sort of thing, but it will require several other technologies to have some rather significant breakthroughs. The thing though is, that they do not have to work on these technologies in serial fashion. In fact, there are many teams of researcher around the world exploring all these required components to make that a reality.

    So theoretically, I suppose, there could be sudden wave of major breakthroughs in all the associated fields, then add in couple of years for working on how to integrate it all together, and we could have something like that in 5 to 6 years.

    That value, though, is quite unlikely, simply due to the amount of things we'd have to figure out first to make it work, and then make these things work together. And just think how much difficulties people are having in making our current games work without bugs and stuff. How game development takes half a decade or more at this point. I doubt that we will have an AI generated adventure machine anytime soon.

    I do, however, fully believe we will, but how and when and in what form, and how much human "steering" it will require, is anyone's guess. So maybe in 10? 15? 25? Who knows. In 25 years things will have progressed so far from where we are now, that it is practically impossible to make any kind of prediction, simply because we have no idea on what will be invented, and when it will be invented.

    We can, of course, extrapolate on what tech is currently available. Little reason to doubt those getting better, though it is, of course, always possible that we will hit some unforeseen bottleneck that will slow things down. But assuming that nothing like that happens, it is clear that in 25 years, graphics will be immeasurably better than they are now. We will turn paintings of renaissance master into vivid 3d world for us to explore and slay monsters in.

    AI will be handling most of the tedious bits of asset generation and even level design. You just tell the AI what you want and it will spit out something pretty close to what you want, and then tweak it to your tastes and needs. That is simply extension of what we have now. And that is the bare minimum we will have. Personally I think we will have much more than that in 25 years.

    Story engines can be coded to create more or less compelling narratives based on string of inputs, and I expect more AI based functions to become their own independent modules - Kinda like Havoc is the go-to for physics in games. In the not too distant future we might get a relationship modulator, an economy calculator, and weather system generators as independent modules that game devs will just plug into the whole, set in some in world base values and let the thing do it's magic on its own.

    It just depend on which fields the major breakthroughs will take place, and at what order and pace they will occur.

    If you are interested in taking a peek into the future, there is this this YouTube channel I occasionally watch to keep tabs on what's new and such. It's called Two Minute Papers. I heartily recommend it to all interested in learning where the cutting edge is at the moment.

    And if this whole AI art thing has taken you by surprise, then most of the things detailed on that channel will probably feel like magic to you...

    Speaking of AI art...

    Well, it's not making artists obsolete just yet, or even any time soon. But it will change the workflow and the market substantially.

    Back in 2002, after having grown disillusioned with the prospects of academic life of a historian as a career path, I decided to move into the creative field and learned how to draw and paint.

    At that time, digital art was still in it's infancy, but it was immediately evident to me that it was going to be the way to go. That it was going to be the way of the future.

    Digital painting techniques do not make you any better at art, or make your works any more impactful, or make it "easier." They do, however, make the whole process just so much more efficient, and come with lot less hassle (no need to wash your brushes ever again), no need for huge work spaces (Heck, you could work in a coffee house while sipping mocha lattes on the other side of the globe from you employer and be cranking art just fine.), and offer so many new and interesting possibilities that it was clear it was going to take over the graphic arts industry.

    And it pretty much has done just that.

    Now in 2022, with the maturation of these art bots, I can see the same sort of vibe in the air. These things are going to revolutionize how we create and consume art and create images. And in a few years from now, do the same to animation and 3d modeling.

    The technology they provide is so much faster and easier and efficient, and enables so many new exciting possibilities, that it is really rather impossible to ignore.

    However, the thing with AI art is, that doesn't really produce exactly what you are looking for. And the options for steering it towards your intentions are still limited, though that is set to improve as we work out exactly how to best utilize this tech.

    At this time, most of these bots just generate random dreamlike images that are formed as hodgepodge of all the accumulated crud that is floating about the internet. Some are just wrong, some are weird and most are just sort of hinting at something actual being there, but it's just noise and random shapes. The image you think you are seeing is actually something your brain interprets from the chaos it sees. It isn't in the painting itself as such. This of course varies lot by the subject matter and style, and certain things, like everyday objects and simple ideas fare better than expressive and interpretable abstract notions.

    There are some mechanics on some of the bots, for feeding seed images, and creating some sort of baseline from which you want the AI to iterate, but those options are limited and kinda annoying to use. UI design is not really a priority to the researches behind these algorithms at this point.

    You can sort of do it right now with famous images and widely recognized artists, and universally understood concepts. Like you can totally ask for a "Frank Frazetta style Mona Lisa riding a cyber bike on the moon" and expect to get something that will actually look like what you asked for.

    Inputting stuff that is... Well less defined, leads to more random and odd directions. Things like "Dark, dreamy wood, full of peril and mystery" can give you cool images, or weird blur of conflicting motifs.

    A good example, from the images on this thread, is how these bots struggle with something like Khajiit. We all know what a Khajiit looks like, we can imagine them doing all sort of things, but the AI has no clue as to what a Khajiit is. As smart as it is, it is not a sentient being, it does not understand the meaning of any of these inputs, much less the connotations and nuances such images contain. It just processes them from a mathematical basis and spits out stuff that equate valid in it's math, according to evaluation of what we humans have posted online.

    Once we get better options to "teach" the AI stuff - Like this is a Khajiit, and input 100 or so Khajiit images, and maybe set seeder pics for stuff like "Khajiit Anatomy, Khajiit Facial Features, Khajiit proportions. Khajiit Expressions. Khajiit Cultural Garb." then the AI can start randomizing them into doing stuff like "Khajiit surfboarding on the astral waves off the shores of Sands Behind the Stars" and expect results that look like what we thought they would. Or maybe all that will be replaced by using digital mannequins, like those wooden dolls used by traditional artists, except these can define make-believe creatures such as Khajiit. You just model your fantasy race 3d dolly, and then tell the AI to use that as baseline instead of human anatomy for figures in the "painting." You could do the same with expressions and what not. Just looking at the improvements seen in Microsoft's latest iteration of Virtual Humans and their expression tracking, makes me wonder of all the possibilities they'd enable if you could incorporate them to AI art process.

    This also explains why lot of those Solitude images "failed"and are not really "Solitude" images. They are instead "solitude" images, as interpreted by the algorithm based on images tagged with solitude monikers. But we know that Solitude is a city, on the northern shore of Tamriel, and that it is characterized by a distinct landmark called the Great Arch. The AI doesn't. Unless you specifically teach it that fact. It can't go on it's own and learn such things. Well, I mean, I guess it could, but its highly unlikely. and it's lot more plausible that it will "learn" something completely different from the various references to the "City of Solitude" available on the internet. Regardless of what some people seem to believe, AI simple aren't yet conscious on such a level as to be able to do such nuanced thinking.

    For now, and for the foreseeable future, we are stuck at teaching these bots ourselves. If we want them to understand specific made up or abstract notions, we need to teach it to them. And that at this time, that is not really the focus of the various bots made available for the wider audience.

    I give it two, maybe three years, and by then we should have that ability, as well as table top home solutions for generating private images. We will have our own personal AI that we can teach to do images in a particular way. We can, in sense, create our own AI with a distinct style and start churning images for anything we can think of. And we can do it in a cohesive distinct style unique to our own bot.

    Cultivating your own AI with a distinct style and flair might become part of being a visual artist in the future. And maybe such educated bots will stop making spiky cities. I mean, what else would you expect them to do right now?

    Pretty much all modern cities are pretty darn spiky. So if you ask for a city, or even villages... Well, most of the source images it is gonna work through sport pretty spiky landscapes. Not that it understands any of it, it doesn't even understand what a a building is, let alone what a city is. It just recognizes that it is a term associated with a certain pool of resource data, and that most of those images have strong vertically aligned geometry in them. So that is what it churns out. It's mathematically valid interpretation of the prompt as based on the available source data.

    So at least for now, artists will remain a thing, though the amount of available gigs is going to shrink as AI tech matures.

    AI can generate good enough, close enough, almost like something actual, way too easy to bother paying an artist to spend a week on working something you can generate in minutes with AI.

    You will still need a human mind behind it to generate the prompts, to feed it seeder images and to define things that are abstract or made up in nature (Like Khajits) and to steer the whole process towards something usable and something with meaning behind it.

    I've taught digital art and painting on and off for 10 years now, and my advice on anyone interested about it as a career, is to go AI art now, learn to use it, learn to work with it. Incorporate it into your workflow, and use it to your advantage. 'Cause if you wont, there are others who will, and you wont be able to compete with them on the sheer economic efficiency it provides.

    Now as final note, about a week or so ago, I had a discussion about this thing, and noted that in a few years, we will have AI art apps on our phones, and we will be sending our "creations" to our friends as part of everyday socializing, and that it will be as normal as tweets are these days. AI art equalizes the creative process, and it will let people feel that creative buzz even without spending inordinate time learning on how to draw and paint.

    Those things will, of course, retain their place and value, but their role will change as time passes. Movies didn't kill books, and AI art wont kill classical arts, but it will provide people with an easy and exciting avenue to create things and explore their own imagination. As such, I see it all as a net positive.

    I guess this thread is a bit of a precursor of that. People thinking of cool things, feeding them into the AI tinkering and refining the results until the system spits out something that actually catches our attention and makes us go "whoah".

    I bet there are also plenty of tabletop GMs churning out visual aids for their campaigns with the help of AI. If I was still actively running an RPG campaign, I know I for sure would.

    Who knows where this will all lead, especially once you start interacting with other emerging tech. Like how about posting your selfies with AI generated Augmented reality filters. Visit famous places and turn each snapshot of your life into a Vincent van Gogh rendition of a steampunk world with orcs and elves? I can see that as totally plausible with AI art and couple of other things looming on the horizon.

    So, to end this, I think I'll just quote one of the most distinct catch phrases of doctor Károly Zsolnai-Fehér, the man behind Two Minute Papers channel: "What a time to be alive!"

    Wow such a detailed response thanks for sharing your passion and the channel. Really opened my mind and sparked something :D

    But I wonder ...how do I know this was not written by one of your AI programs?

    Divide 7 by 0
    :trollface:
    Edited by WiseSky on August 30, 2022 5:25AM
  • magikyr
    magikyr
    ✭✭✭
    new KI beta update:

    argonian warden tank, elderscrolls online, high details
    magikyr_argonian_warden_tank_elderscrolls_online_high_details_c45941c4-c479-46c2-ad3b-acace3d646f9.png
    magikyr_argonian_warden_tank_elderscrolls_online_high_details_f0b1b5f7-8137-4a28-b84b-42d2a1a550cb.png

    standing argonian warden tank with heavy armor and a frost staff, elderscrolls online, high details
    magikyr_standing_argonian_tank_with_heavy_armor_and_a_frost_sta_ba239005-53a8-4456-914d-ef71f899893a.png
    magikyr_standing_argonian_tank_with_heavy_armor_and_a_frost_sta_35194ac5-5330-4e93-adf1-ead116de94ed.png

    scary angorian version:
    magikyr_argonian_in_front_of_a_scarry_horror_vampire_castle_eld_2b70fcab-1c60-4592-9af8-f16478e445f2.png
    magikyr_scarry_argonian_f098e383-3d68-491d-bee9-4cfd3269f588.png
    magikyr_daedra_talks_to_argonian_scarry_deadlands_elderscrolls__dd1bf38e-7095-4579-8ca0-c6f28b5db09d.png


    Edited by magikyr on August 30, 2022 4:54PM
  • WiseSky
    WiseSky
    ✭✭✭✭✭
    ✭✭
    magikyr wrote: »
    new KI beta update:

    argonian warden tank, elderscrolls online, high details
    magikyr_argonian_warden_tank_elderscrolls_online_high_details_c45941c4-c479-46c2-ad3b-acace3d646f9.png
    magikyr_argonian_warden_tank_elderscrolls_online_high_details_f0b1b5f7-8137-4a28-b84b-42d2a1a550cb.png

    standing argonian warden tank with heavy armor and a frost staff, elderscrolls online, high details
    magikyr_standing_argonian_tank_with_heavy_armor_and_a_frost_sta_ba239005-53a8-4456-914d-ef71f899893a.png
    magikyr_standing_argonian_tank_with_heavy_armor_and_a_frost_sta_35194ac5-5330-4e93-adf1-ead116de94ed.png

    scary angorian version:
    magikyr_argonian_in_front_of_a_scarry_horror_vampire_castle_eld_2b70fcab-1c60-4592-9af8-f16478e445f2.png
    magikyr_scarry_argonian_f098e383-3d68-491d-bee9-4cfd3269f588.png
    magikyr_daedra_talks_to_argonian_scarry_deadlands_elderscrolls__dd1bf38e-7095-4579-8ca0-c6f28b5db09d.png


    What is the KI update?
  • magikyr
    magikyr
    ✭✭✭
    sorry mean AI update ...
    Hey @everyone we're going to try doing a --test of a new image making system.
    This test will last 24 to 48 hours (depending on user behavior and moderator feedback).

    This test is an effort to unify aesthetics and coherence into a single system

    There are two modes:
    1) A general purpose artistic mode you can use by typing --test
    2) A photo-realism mode you can use by typing --testp

    Both settings can be toggled via the /settings panel

    We are still trying to figure out how creative the system should be.
    - If you want it to be more creative type --creative after your prompt
    - So far our guides/mods preferred less creativity for photos and there was a even split for general-purpose mode
    (personally, I love --creative, but it's a bit more chaotic for sure)

    We've enabled --stylization to control the 'vibes' from a min of --stylize 1250 to a max of --stylize 5000 (default is 2500)

    Known limitations:
    - This test does not support multi-prompts or image-prompts
    - The maximum aspect ratios supported is 3:2 or 2:3
    - Each command makes two square images or one for non-square
    - Words near the front of the prompt may matter more than words near the back
    - The system may sometimes lock onto nouns more than adjectives

    Please expect us to regularly change the model for the next few weeks. We're planning for more major changes.

    today came new update (remaster function)
    INTRODUCING THE REMASTER FEATURE
    - We want to try letting people 'remaster' images from the v1/v2/v3 algorithm using the 'coherence' of the --test algorithm.
    - Underneath all new upscaled jobs (not made with test/testp) you'll see a 'remaster' button
    - You can remaster any previous upscale job you've made in the past with /show jobID (you can get the jobID for any by going to the gallery and clicking 'copy jobid' under the image options)

    Limitations
    - Only works on wide aspect ratios up to 2:3 or 3:2
    - Multi-prompts might work a bit funny and no image prompt support yet sorry!

    This is kind of a crazy and experimental feature, we don't know if we will keep it around as-is but from our testing so far we're finding it really fun.
    old:
    grid_0.png
    remaster:
    magikyr_human_giant_from_burning_lava_stones_human_giant_from_f_90e22934-a42a-4652-9755-aeac05043d4c.png

    old:
    0_0.png
    remaster:
    magikyr_Horror_haunted_castle_circling_a_swarm_of_ravens_highly_e0aebd8c-d2e2-4a58-aa58-77991931632e.png
    magikyr_Horror_haunted_castle_circling_a_swarm_of_ravens_highly_2c281546-d934-4c2e-995a-4084821effe8.png

    at moment I use the relaxe mode that takes longer but you can still play relaxed at the same time :D
    especially the beta upscaler is relatively good so that you can get a good upscale without fastmode...

    currently I have about 1700 images generated since friday including also selection images ;)
    Edited by magikyr on August 31, 2022 11:42AM
  • magikyr
    magikyr
    ✭✭✭
    some beta pics (--testp)
    Wayrest Wayshrine at night, elderscrolls online --testp
    magikyr_Wayrest_Wayshrine_at_night_elderscrolls_online_cbaa15b3-f727-48b1-8354-2f7bd7e61766.png
    magikyr_Wayrest_Wayshrine_at_night_elderscrolls_online_d4e7cb52-786d-4b0e-89f3-80e4ec75c08a.png

    Ring of the Pale Order, elderscrolls online --testp
    magikyr_Ring_of_the_Pale_Order_elderscrolls_online_28ea21d9-0267-4c8b-a71a-c8658f29dac2.png
    magikyr_Ring_of_the_Pale_Order_elderscrolls_online_d5963c5f-3c99-4b75-95f5-53fb54b75da5.png
    magikyr_Ring_of_the_Pale_Order_elderscrolls_online_9a064948-0701-4e02-8378-be3c08513c32.png


    some other:
    magikyr_dark_dungeon_with_torchlight_and_a_dark_passage_with_re_ae768eda-5616-43a2-a954-e84f68fd8039.png
    magikyr_dark_dungeon_with_torchlight_and_a_dark_passage_with_re_b1a48c26-979e-4d55-81c7-0ac10dbe212d.png
    magikyr_scarry_female_witch_wearing_Dragon_Armor_face_warpaint__71914adc-c857-4088-a497-868672d00141.png
    magikyr_vvardenfell_vivec_elderscrolls_online_ee44515c-36b8-4c5e-8c5b-eceb0dd109fa.png
    magikyr_Cute_argonian_woman_standing_on_clearing_in_jungle_argo_16b6ff03-7cf9-4ff6-bfeb-35bcd9cba210.png
  • magikyr
    magikyr
    ✭✭✭
    Summerset Isle, elderscrolls online, by Bob Ross
    magikyr_Summerset_Isle_elderscrolls_online_by_Bob_Ross_bc573fc4-298f-4530-b0bb-60dc9b6fd2e8.png
    magikyr_Summerset_Isle_elderscrolls_online_by_Bob_Ross_e73585a1-36a4-4c6f-aa74-c338368a5a12.png
    magikyr_Summerset_Isle_elderscrolls_online_by_Bob_Ross_287e5868-cf01-4127-ad3e-2e4ce1b7ce54.png
    magikyr_Summerset_Isle_elderscrolls_online_by_Bob_Ross_e16a55d5-2bcf-46c0-a3f4-a3f63bfc821a.png
    magikyr_Summerset_Isle_elderscrolls_online_by_Bob_Ross_3ea15aa9-cbf6-4940-b1ad-5202e3e5d828.png
    magikyr_Summerset_Isle_elderscrolls_online_by_Bob_Ross_a61d4531-a21b-410c-8fd3-06f8a9a8242c.png
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    BoraxFlux wrote: »
    The Nightmother:

    Borax-Flux-Angel-of-death-intricate-obsidian-armor-five-skulls-a-a807c673-3b4d-40c5-abcf-4513288a5e6f.png

    Borax-Flux-The-Nightmother-also-known-as-wife-of-Sithis-ae153eff-3825-4afd-b284-58cee40e5341.png

    Well these are going to give me nightmares now. Holy moly is that detailed.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm quite astonished how clear the results are that many of you get. I've been playing around with CLIP-Guided Diffusion for a while now, and now with Stable Diffusion for about a week, and my results are much more... cryptic. A few look more os less normal, like this portrait of Vivec:

    mYJsWEsutavEroKuk6HQ--1--XQ0FN.jpg

    Or this this depiction of the Shrine of Azura (if you look at the sculpture's posture, it's clearly based on the way it looked in TES3):

    n1wyBEtydI0t7oxpwE6v--1--DT4PR.jpg

    But then, there are many that are completely warped, so you only recognize what it's about if you know beforehand what the idea was. Like this thing which seems to be based on a Redoran style tower from TES 3:

    xBaYtOBFSwTYV3yiX8Fj.jpg

    This drawing of Dagoth Ur and two Ash Ghouls:

    Zui1WbKzgE8UW94JwnR9--1--XH0TV.jpg

    This very weird depiction of Sotha Sil:

    Oz89VOh2glCKhG4aBgTN--1--6UXS8.jpg

    Oh, and this is/was the Palace of Vivec, by the way (funny thing, the original concept art considered floating planets or moons as part of the temple roof):

    n1Mk71CFpL7KZMNDhYX0--1--0LQQP.jpg
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • jtm1018
    jtm1018
    ✭✭✭✭✭
    How do you use that midjourney ai app.
    I saw an awesome fallout images said to be created by that said program.
  • BoraxFlux
    BoraxFlux
    ✭✭✭✭✭
    jtm1018 wrote: »
    How do you use that midjourney ai app.
    I saw an awesome fallout images said to be created by that said program.

    @jtm1018 if you have Discord, you're halfway there, here is a Midjourney Quick Start Guide

  • jtm1018
    jtm1018
    ✭✭✭✭✭
    BoraxFlux wrote: »
    jtm1018 wrote: »
    How do you use that midjourney ai app.
    I saw an awesome fallout images said to be created by that said program.

    @jtm1018 if you have Discord, you're halfway there, here is a Midjourney Quick Start Guide

    tyvm, got it on discord.
    just wanted to see my place if it were on the post apocalyptic wasteland vibe.
    was not disappointed.
  • magikyr
    magikyr
    ✭✭✭
    Server room from elderscrolls online
    magikyr_Server_room_from_elderscrolls_online_ce151c96-c4d5-48a8-9637-a98816dbe32b.png
    magikyr_Server_room_from_elderscrolls_online_dd265125-2caa-495c-a7df-be565a516bfc.png

    assasins creed in elderscrolls online
    magikyr_assasins_creed_in_elderscrolls_online_c938b4bc-fb85-49ac-8065-3dfa0d4ea152.png
    magikyr_assasins_creed_in_elderscrolls_online_f78da781-69c4-4e66-b013-4998cc69586a.png

    mother of the night, sithis, elderscrolls online, high details
    magikyr_mother_of_the_night_sithis_elderscrolls_online_high_det_2828d25b-f0a9-4829-b1a9-6b231d9eec4e.png
    magikyr_mother_of_the_night_sithis_elderscrolls_online_high_det_ba2d74d7-c653-4c98-a9d3-42c3b642fb89.png

    mother of the night the wife of the unholdy father, elderscrolls online
    magikyr_mother_of_the_night_the_wife_of_the_unholdy_father_elde_35211f31-d76c-4e55-8168-9c76807ad715.png
    magikyr_mother_of_the_night_the_wife_of_the_unholdy_father_elde_63010014-234a-4611-b9e2-302a9633bf97.png
    magikyr_mother_of_the_night_the_wife_of_the_unholdy_father_elde_cf959921-0ca1-4724-8043-907e711fce0b.png
    magikyr_mother_of_the_night_the_wife_of_the_unholdy_father_elde_566411ac-5a25-4d21-b4f1-018ceb9e05a0.png
    magikyr_mother_of_the_night_the_wife_of_the_unholdy_father_elde_a622e551-7217-47c7-9410-87d704d8de3a.png
    magikyr_mother_of_the_night_the_wife_of_the_unholdy_father_elde_50ff8b65-0672-450e-95cc-7487b6aa23ac.png


    sithis the unholdy father and his wife mother of the night, elderscrolls online
    (don't know where the wife is :D )
    magikyr_Sithis_the_unholdy_father_and_his_wife_mother_of_the_ni_341fb285-6794-4886-a82d-2240de0c45e4.png

    and some other:
    magikyr_karrat_felsspringer_fights_against_a_dragon_north_elder_80c9eb9c-da4d-40ce-a216-24557057fe81.png
    magikyr_Rat_mixed_coati_With_magic_mushroom_as_hat_High_details_94670254-a68d-4f56-8267-489674c1ed2b.png
    magikyr_Rat_mixed_coati_With_magic_mushroom_as_hat_High_details_720c317c-1563-46ae-8da5-4a7ed7c7944f.png
    magikyr_the_birth_of_the_Universe_big_bang_High_details_2ab9b866-0c08-46b1-bb3b-52fd66cfd0d5.png
    magikyr_the_birth_of_the_Universe_big_bang_High_details_ad88eeaa-cbff-4f42-acbc-300be2e01a5e.png
    magikyr_Pocahontas_Talks_with_Maleficent_ede9afb3-9a83-4d4c-9d85-fd9401284cad.png
    magikyr_maleficent_dance_night_half_moon_scarry_creepy_High_det_55d7268f-5e1d-4f50-9b38-73bd0ded936d.png
    magikyr_maleficent_High_Details_722545cb-aed3-4aa0-aa35-4fdba45fca9c.png
    magikyr_mixed_bat_skrull_night_moon_high_details_a19b5293-f3cf-4587-849a-2c81d8ee6d7c.png
    magikyr_four_apocalyptic_riders_aefd95c1-4132-4f55-81f4-eb609c5b1d14.png
    magikyr_nuns_in_spacespaceballsvaderlight_sable_high_details_3d3745f2-8f37-483c-85c6-783857da8626.png




    Edited by magikyr on September 4, 2022 1:21PM
  • Syldras
    Syldras
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    ✭✭✭✭✭
    Random Output for "The Elder Scrolls Online" as a copperplate print:

    VTS37rJd5pZ9cls7nStP--1--I76V8.jpg

    Now you can speculate what the reference was... The Three Banners War? A random group screenshot of some guild? A mix of different promo pics including the latest one for High Isle with a knight by the sea?

    A few views of what is supposed to be Vvardenfell, the first two are a bit older and were generated with Clip-Guided Diffusion, the last one with Stable Diffusion:

    gMGFYdDbYuGcnj7UJLwp.jpg

    gLldIrHnQRWGf29QUD0F.jpg

    a4AkLF5bo2TlQElVS3Ns--1--8G0R0.jpg

    And for all 3rd era kids - the slopes of Red Mountain:

    IXrUWH8CCjazcjirpaNV--1--NEU90.jpg
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
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