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Should arena's One Hand and Shield number be narrowed down?

Lykeion
Lykeion
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Because of the different passives of weapons, different weapons under the same type will have various values. Sometimes I've got an arena dagger, but I'll still be happy if a sword drops because its passive ability might be used in some other situation. The exception is the one hand and shield. OHaS's weapon passive doesn't make any difference depending on the weapon. When I get another arena OHaS after I've already gotten one of them, I feel very disappointed and my time is being wasted. I wish zos would reduce the number of arena OHaS to one only, or maybe set different passives for different one hands. The presence of OHaS now is just some kind of contamination to the arena weapon collection.
Edited by Lykeion on August 29, 2022 4:42PM
  • BloodyStigmata
    BloodyStigmata
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    Or they could add weapon type bonuses instead of removing options :#
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  • Soarora
    Soarora
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    Or they could add weapon type bonuses instead of removing options :#

    I agree with this, adding bonuses could be fun. Maybe daggers reducing the cost of roll dodge, maces increasing bash damage, swords reducing the cost of snb sword abilities? I don’t know what axes would do but I could totally see bonuses being useful and situational.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • TheGreatBlackBear
    TheGreatBlackBear
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    Yes. For arena weapons they should just code it so that there's only one kind 'h that will comprise the set. Atm all the other weapons do is pad the stickerbook, frustrate farmers and inflate the cost of reconstruction
  • IZZEFlameLash
    IZZEFlameLash
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    Yeah, 1h/s sort of lacks. It is weird that onlt shield gets passive so to speak.
    Imperials, the one and true masters of all mortal races of Tamriel
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