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What is the critical point in a active server population?

RPGOverlord
RPGOverlord
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What is the critical point? What could we do?

I play Xbox EU and I thought I would share what is happening on my server, and was wondering if any other servers, especially consoles are experiencing the same thing.
Now before the latest patch that just hit PC, the state of my servers population has been decreasing over time with players being a lot less active, with even the main trader guilds rarely having 100 active players on at a time or going above that and always the same names on all the leaderboards and there have even been times where there are free traders in some places for a couple of days after bidding.

What happened?
PVP - I won't go into PVP too much but the last year Grayhost has only ever really got to 3 bars for all factions on the weekends, On weekdays some factions only have 1 bar. The side campaigns have about 7 players active at a time all mainly competing for that emperor's achievement or doing PVE sidequests. For Ebonheart Pact, during Whitestrake the highest the queue got to was 42, and that was mainly around times the golden spawned in! We see the same faces every day with only a few new IDs each month who might get hooked, but a lot of the better PVP players have gone to play on Xbox NA now from EU or have given up with how bad the server has been throughout it.

PVE Trials - Our server has seriously struggled to retain new players to get up to a relevant CP to do the harder content or those that joined the game late are left behind by the already established groups as they struggle to find players that want to do the hardest content, as a high percentage of active players have been around since the launch of the game. It's also meant that because of guildism, these active players rarely come together as they refuse to leave guilds they have been in for many years, even though they have less of an active player base because of the bonds they forged over the years. I think we've only had 3 planesbreaker groups on the server to give an idea of the population doing the hardest of PVE content and only a handful of guilds/groups actually score push.

On consoles we don't have the advantage of being able to install a PC addon to tell us when to do a mechanic, so trials are a lot harder on consoles for progressive teams. What does this do to a server population that is already low?
It creates a barrier for access to the hardest of content in relation to trials, as those that have that dream of getting a Godslayer or Planesbreaker usually require Shield of the North or Extinsiour of Flames (mainly the latter these days) and the relevant DPS, but to prog on consoles means a lot can go very wrong as we lack the PC addons that content is usually shaped towards these days, so when someone is learning the mechanics it could take hours over many weeks to complete a veteran trial for the first time. A lot of the veteran players of the game either don't have the patience to carry a team through it or want the players to experience the hardship and it helps players to learn when they make mistakes on a mechanic, but this then means it becomes extremely difficult to retain players in that group as time progresses as they might not be seeing the outcome they want fast enough or have invested too much of their own time into doing it, so not many players progress from trials Midgame to trials Endgame which is a shame.

So as you can see our server was already struggling with the endgame

Now with the recent changes (upcoming on consoles), even within those groups a lot of players are planning to take a break/quit the game and this is across all guilds for all levels of PVE content, this is because as stated console players don't have addons to help with rotations thus the average DPS for endgame players being lower than PC players; nearly everyone has lost hope that their current DPS will be enough to gain what they have been striving to achieve in their prog groups; with the increased difficulty on consoles.

Now I can't be certain how my server will respond to the changes once they become live, what will have to the already struggling endgame community, but I don't think it would be good, and the server will be in rapid decline as the reliance on the guild trader system for the economy will potentially collapse. (So many people already have monopolies of items on the server because the content is rarely completed).

Now I've been thinking that Zenimax should seriously consider either merging our server with Playstation EU or giving us the option eventually to transfer our accounts over to PC when it gets to a critical point; whatever that is.

How can this be done?
Just bound everything on an account that is transferred. They could even bound crafting materials and the items they craft are automatically bound until you get new items on the server. This won't then wreck the economy of the already bigger server I don't think. So they would be like crown crafting materials.

Anyone got any other ideas on what to do if an active server population hits a critical point or what you would state one is?
  • FluffWit
    FluffWit
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    I play xbox na. It's pretty healthy. Before that I played PSN NA for like 6 years.

    On xbox NA towns are bustling. Not too sure about pvp but when I look in prime time at least two factions in Grey Host are 3 bars. Dungeons queueing as tank is an instant pop almost anytime I queue. My two busy guilds have like 60-70 people on in prime time.

    Dunno if you ever watch Josh Strife Hayes "Worst MMO" series but he plays some with steam player counts going from like a dozen players to a few hundred and still manages to do group content in most of them. They just keep on going.

    I don't think thess changes will have much of an effect. The Elder Scrolls name keeps a steady stream of new people coming in, with xbox being the only easily obtainable console and this game being on game pass its player base is very good rn.

    The end game raiding community is tiny. PvP.... we've been putting up with unbalanced live betas for like 3 years now, pvpers don't quit no matter the state of the game- they just adjust and exploit whatever ZOS throws at 'em.

    And on xbox we really don't have any proper competition from another popular MMO that I'm aware of.
  • hrothbern
    hrothbern
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    Do we know how many players per bar ?

    How many players before you get to wait in the queue ?
    The max players per faction allowed.
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Prof_Bawbag
    Prof_Bawbag
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    I ignore these forums. Everything you see spouted today, has been spouted umpteen times in the past. Morrowind changes were supposed to be the death knell for the game, folk buried their Templars blah, blah, blah ... Then there were crown crates (i do think they're a scourge) many people leaving because of that. Some of whom are still here and lapping them up now.

    Whilst I don't agree with the changes, as has been the case in the past, I'll judge them by my own experience, not because Tom, Steven and Mark on the forums told me i should dislike them.

    Some people should be careful for what they wish for too. IF and it's a big "if" enough folk left the game, which won't happen, do people really think ZoS would beg people to return to the game if they made changes? Do these people really think they'd have a game to come back too anyway? I can't recall any dev doing that, especially ones with shareholders. The only thing we'd hear is the game was closing down due to losses or not being profitable enough. That's how all games get announced when they're dying. Probably Anthem being the last biggie. It happens. I'm not saying folk should stick around for poor little ZoS, if they want to move on, there's no shortage of games to be getting on with.

    Me personally, the grinds with the grinds within the grinds is more damaging to my longevity in this game that gameplay changes. I've taken months off, and even over a year because it all soon becomes laborious.
    Edited by Prof_Bawbag on August 27, 2022 11:17AM
  • markulrich1966
    markulrich1966
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    Started xbox EU 4 years ago.

    Started playing on NA maybe 2 years ago.
    Now cp1800 on EU, cp1700 on NA.

    Created a second account a year ago, now around cp650 on EU and on NA (fun account, only bosmer of all classes, less optimized concerning class/race than the first, no ESO+).

    EU is very much a "niche" play.
    I farm rare furnishing mats, have done thousands of daily delve/worldboss quests, run 64 characters to do those. Sell furniture crafted with those mats.

    Observations:
    On EU, you have to solo almost all worldbosses (except on High Isle), as no other players are around to help. This got worse over the years, 3 years ago I often grouped up.
    On NA, you have maybe 5 to 10 times more players around.
    Indicators:
    - amount of players relaxing at rimmen wayshrine (EU: 2, NA: 20) or buying at luxury furnisher.
    - sales history of guilds, within 24 hours 20 pages on EU, 120 pages on NA (Mournhold traders)

    The reason I have not abandonned EU completely, is that you learn to workaround to some degree.
    Boss Kee'va is too hard to solo? Skip the daily, just do the delve. Pick up daily next day, with luck it is the Swordmaster, that is easy to solo. This is why many characters help, if nr 1 gets Kee'va, nr 2 might get swordmaster. With 18 per server you always have enough easy bosses to finish many dailies.
    You cannot work around everything though, so I skip Blackwood completely on EU. This harder content is not playable for me due to the lack of other players.

    So I play a lot more often on NA meanwhile, it is just so nice to play if you arrive at a boss, wait just 5 minutes, and one or more players arrive, so fighting the boss is relaxing. This clearly more than compensates the higher lag I encounter on NA playing from europe.

    Summary:
    EU feels like a single player game on hard difficulty
    NA feels like an MMO with lots of player interaction, easy.

    To answer the question:
    the critical point is very individual, as it depends on how far you can work around the low population, and how much you are ok with single player game experience.
    Edited by markulrich1966 on August 27, 2022 3:46PM
  • deleted221205-002626
    deleted221205-002626
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    Summer holidays happened.. Happens every year
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