What is the critical point? What could we do?
I play Xbox EU and I thought I would share what is happening on my server, and was wondering if any other servers, especially consoles are experiencing the same thing.
Now before the latest patch that just hit PC, the state of my servers population has been decreasing over time with players being a lot less active, with even the main trader guilds rarely having 100 active players on at a time or going above that and always the same names on all the leaderboards and there have even been times where there are free traders in some places for a couple of days after bidding.
What happened?
PVP - I won't go into PVP too much but the last year Grayhost has only ever really got to 3 bars for all factions on the weekends, On weekdays some factions only have 1 bar. The side campaigns have about 7 players active at a time all mainly competing for that emperor's achievement or doing PVE sidequests. For Ebonheart Pact, during Whitestrake the highest the queue got to was 42, and that was mainly around times the golden spawned in! We see the same faces every day with only a few new IDs each month who might get hooked, but a lot of the better PVP players have gone to play on Xbox NA now from EU or have given up with how bad the server has been throughout it.
PVE Trials - Our server has seriously struggled to retain new players to get up to a relevant CP to do the harder content or those that joined the game late are left behind by the already established groups as they struggle to find players that want to do the hardest content, as a high percentage of active players have been around since the launch of the game. It's also meant that because of guildism, these active players rarely come together as they refuse to leave guilds they have been in for many years, even though they have less of an active player base because of the bonds they forged over the years. I think we've only had 3 planesbreaker groups on the server to give an idea of the population doing the hardest of PVE content and only a handful of guilds/groups actually score push.
On consoles we don't have the advantage of being able to install a PC addon to tell us when to do a mechanic, so trials are a lot harder on consoles for progressive teams. What does this do to a server population that is already low?
It creates a barrier for access to the hardest of content in relation to trials, as those that have that dream of getting a Godslayer or Planesbreaker usually require Shield of the North or Extinsiour of Flames (mainly the latter these days) and the relevant DPS, but to prog on consoles means a lot can go very wrong as we lack the PC addons that content is usually shaped towards these days, so when someone is learning the mechanics it could take hours over many weeks to complete a veteran trial for the first time. A lot of the veteran players of the game either don't have the patience to carry a team through it or want the players to experience the hardship and it helps players to learn when they make mistakes on a mechanic, but this then means it becomes extremely difficult to retain players in that group as time progresses as they might not be seeing the outcome they want fast enough or have invested too much of their own time into doing it, so not many players progress from trials Midgame to trials Endgame which is a shame.
So as you can see our server was already struggling with the endgame
Now with the recent changes (upcoming on consoles), even within those groups a lot of players are planning to take a break/quit the game and this is across all guilds for all levels of PVE content, this is because as stated console players don't have addons to help with rotations thus the average DPS for endgame players being lower than PC players; nearly everyone has lost hope that their current DPS will be enough to gain what they have been striving to achieve in their prog groups; with the increased difficulty on consoles.
Now I can't be certain how my server will respond to the changes once they become live, what will have to the already struggling endgame community, but I don't think it would be good, and the server will be in rapid decline as the reliance on the guild trader system for the economy will potentially collapse. (So many people already have monopolies of items on the server because the content is rarely completed).
Now I've been thinking that Zenimax should seriously consider either merging our server with Playstation EU or giving us the option eventually to transfer our accounts over to PC when it gets to a critical point; whatever that is.
How can this be done?
Just bound everything on an account that is transferred. They could even bound crafting materials and the items they craft are automatically bound until you get new items on the server. This won't then wreck the economy of the already bigger server I don't think. So they would be like crown crafting materials.
Anyone got any other ideas on what to do if an active server population hits a critical point or what you would state one is?