I am pretty sure it should work. At least I don't see why it shouldn't.
I am pretty sure it should work. At least I don't see why it shouldn't.
i don't see that either, but it didn't work in the last patch. for whatever reason. same as Heartland Conqueror, when it came out it didn't work either. now it works. i was kind of hoping for the same treatment of the Order's Wrath. but ZOS decideth it wasn't meant to be. instead they gave us a new spear for Templars..
I can see why Heartland Conqueror wouldn't work, because that's not exactly just a flat stat increase effect as it does different things depending on your weapon trait. Order's Wrath is just stats though and if Medusa is enabled in noCP, which it is, there shouldn't be any reason for Order's Wrath to be disabled. Perhaps ZOS simply hasn't updated the list of allowed sets to include them?
Holycannoli wrote: »Order's Wrath doesn't work? But it's not a proc. Neither is Heartland Conqueror.
Order's Wrath, Heartland Conqueror etc. should be the kinds of sets you want to use in No CP. It makes no sense and is so frustrating that they don't work.
Holycannoli wrote: »Order's Wrath doesn't work? But it's not a proc. Neither is Heartland Conqueror.
Order's Wrath, Heartland Conqueror etc. should be the kinds of sets you want to use in No CP. It makes no sense and is so frustrating that they don't work.
ZOS defines proc as anything that is not adding or subtracting a flat stat. If the server has to use percentages, check if a named buff is already applied, check an “if” condition (e.g. if you’re using training, add more training, but if you’re using sharpened, add more pen), etc., that’s a proc set, per the Combat Lead:
https://forums.elderscrollsonline.com/en/discussion/561180/feb-15-cyrodiil-test-details/p1
They rewrote some proc sets to work in No CP so we wouldn’t be limited to the 19 sets in game that fit their definition of no proc.
Order’s Wrath at first seems like an odd omission to me, since it involves a percentage but that percentage never changes and is just being added to the critical damage stat. Perhaps it’s because of the critical damage cap, which presumably means that the game has to check if you’re at the cap in order to decide if and how much crit damage it should add.
Holycannoli wrote: »Order's Wrath doesn't work? But it's not a proc. Neither is Heartland Conqueror.
Order's Wrath, Heartland Conqueror etc. should be the kinds of sets you want to use in No CP. It makes no sense and is so frustrating that they don't work.
ZOS defines proc as anything that is not adding or subtracting a flat stat. If the server has to use percentages, check if a named buff is already applied, check an “if” condition (e.g. if you’re using training, add more training, but if you’re using sharpened, add more pen), etc., that’s a proc set, per the Combat Lead:
https://forums.elderscrollsonline.com/en/discussion/561180/feb-15-cyrodiil-test-details/p1
They rewrote some proc sets to work in No CP so we wouldn’t be limited to the 19 sets in game that fit their definition of no proc.
Order’s Wrath at first seems like an odd omission to me, since it involves a percentage but that percentage never changes and is just being added to the critical damage stat. Perhaps it’s because of the critical damage cap, which presumably means that the game has to check if you’re at the cap in order to decide if and how much crit damage it should add.
Apparently, any set that has to check for a condition driven by an ability is considered a proc which is probably the worst definition for it bc pretty much the whole community referred to the more problematic procs as sets that give a large amount of free damage with a small cooldown.
Holycannoli wrote: »Order's Wrath doesn't work? But it's not a proc. Neither is Heartland Conqueror.
Order's Wrath, Heartland Conqueror etc. should be the kinds of sets you want to use in No CP. It makes no sense and is so frustrating that they don't work.
ZOS defines proc as anything that is not adding or subtracting a flat stat. If the server has to use percentages, check if a named buff is already applied, check an “if” condition (e.g. if you’re using training, add more training, but if you’re using sharpened, add more pen), etc., that’s a proc set, per the Combat Lead:
https://forums.elderscrollsonline.com/en/discussion/561180/feb-15-cyrodiil-test-details/p1
They rewrote some proc sets to work in No CP so we wouldn’t be limited to the 19 sets in game that fit their definition of no proc.
Order’s Wrath at first seems like an odd omission to me, since it involves a percentage but that percentage never changes and is just being added to the critical damage stat. Perhaps it’s because of the critical damage cap, which presumably means that the game has to check if you’re at the cap in order to decide if and how much crit damage it should add.
Apparently, any set that has to check for a condition driven by an ability is considered a proc which is probably the worst definition for it bc pretty much the whole community referred to the more problematic procs as sets that give a large amount of free damage with a small cooldown.
Oreyn_Bearclaw wrote: »I had no idea that either of these sets were inactive in no CP. Come on ZOS, how hard is to put something in the item tooltip that says "Disabled in No CP environments"?!?!
ZOS defines proc as anything that is not adding or subtracting a flat stat. If the server has to use percentages, check if a named buff is already applied, check an “if” condition (e.g. if you’re using training, add more training, but if you’re using sharpened, add more pen), etc., that’s a proc set, per the Combat Lead... Order’s Wrath at first seems like an odd omission to me, since it involves a percentage but that percentage never changes and is just being added to the critical damage stat. Perhaps it’s because of the critical damage cap, which presumably means that the game has to check if you’re at the cap in order to decide if and how much crit damage it should add.
Apparently, any set that has to check for a condition driven by an ability is considered a proc which is probably the worst definition for it bc pretty much the whole community referred to the more problematic procs as sets that give a large amount of free damage with a small cooldown.
ZOS defines proc as anything that is not adding or subtracting a flat stat. If the server has to use percentages, check if a named buff is already applied, check an “if” condition (e.g. if you’re using training, add more training, but if you’re using sharpened, add more pen), etc., that’s a proc set, per the Combat Lead... Order’s Wrath at first seems like an odd omission to me, since it involves a percentage but that percentage never changes and is just being added to the critical damage stat. Perhaps it’s because of the critical damage cap, which presumably means that the game has to check if you’re at the cap in order to decide if and how much crit damage it should add.Apparently, any set that has to check for a condition driven by an ability is considered a proc which is probably the worst definition for it bc pretty much the whole community referred to the more problematic procs as sets that give a large amount of free damage with a small cooldown.
As YandereGirlfriend said, they're not consistent with this.
There are a lot of sets that have a condition (while/if something happens, do X). Like Ancient Dragonguard or Eternal Vigor (add X if you're over / under 50% health). Or Trial by Fire (triggering while under an Elemental Status Effect).
There are also quite a few sets that give named bonuses - most infamously, Oakensoul.
The only combination that actually doesn't seem to appear, is giving a named buff depending on a condition. And there's no set that directly procs a damage effect. (There are many that increase your damage done, or give weapon/spell damage, depending on sometimes very specific conditions, though.)
But that is a very strange and specific interpretation of "proc set".
As for Order's Wrath, the crit bonus can't be the culprit. Titanborn works and not only also gives a crit bonus, it does so combined with several conditions to be checked (higher crit damage depending on health thresholds). ZOS simply forgot to add the set to the list.
Which isn't too surprising, because I highly doubt that ZOS actually has a comprehensive list.