It's only unreliable if you are trying to compare DPS between this patch and last patch, it is still reliable to tell you your DPS in the current patch while under optimal buff scenarios.
It's hard to answer, really.
Sure, the 21M can be (is) misleading (especially now)
But when I parse on the 3/6M, I get some number .. but I get it without breach .. nor orbs or jabs for sustain.
Wich one is valid? My parse at xxk DPS without breach, or the next guy's parse at xx+5k DPS with breach?
It's the same numbers, essentially, but mine will be considered low.
There's no agreed upon standard for non trial dummy, and so, it's not really usable, except for self-comparison.
Right now, I 'd say there's no good dummy to parse on.
ZOS_GinaBruno wrote:(...)
Adjusted Target Dummies with raid buffs with the following changes:
- Adjusted the Crusher Enchant on Target Dummies to mirror an Infused value, rather than an Infused + Torug's Pact value.
- Engulfing Flames now matches the proper 6% maximum value, down from the old 10%.
- Alkosh's Roar is now the maximum 6000 Armor reduction, up from the old 3010 value.
- Attackers now gain Minor Courage and Major Slayer when hitting the targets.
- Added Elemental Catalyst’s full stack value.
Developer comment:
Note that this may create a situation where your damage seems to have gone up in comparison to other patches, when in reality it is merely closer to a coordinated group environment where these powerful bonuses were being brought. We have tried to focus on important buffs and debuffs that we see a large majority of groups build around, rather than every possible buff and debuff, as many of them are not able to be ran in tandem with one another or require more specific builds to be brought to a composition.(...)
It's only unreliable if you are trying to compare DPS between this patch and last patch, it is still reliable to tell you your DPS in the current patch while under optimal buff scenarios.
I don't think 100% uptime on major slayer is possible no matter how optimal your group is and up until before they added catalyst this patch(the only buff that should have been added IMO) it was incorrectly portraying the strength o light armor builds in groups that forgo Alkosh in favor of EC.
It's hard to answer, really.
Sure, the 21M can be (is) misleading (especially now)
But when I parse on the 3/6M, I get some number .. but I get it without breach .. nor orbs or jabs for sustain.
Wich one is valid? My parse at xxk DPS without breach, or the next guy's parse at xx+5k DPS with breach?
It's the same numbers, essentially, but mine will be considered low.
There's no agreed upon standard for non trial dummy, and so, it's not really usable, except for self-comparison.
Right now, I 'd say there's no good dummy to parse on.
That's why I said parsing on the 3/6mil requires better knowledge of the game and it's mechanics being able to change and adapt your build to a scenario and encounter are a big part of being a good DPS and not just a parse monkey.
Sustain and other self parts for PUG dungeons, vet DLC in particular.TheGreatBlackBear wrote: »Does the 3/6mil move or attack you or otherwise make you struggle for time on target?
TheGreatBlackBear wrote: »A 21 mil parse is not about wholly about what you hit in a vacuum. The idea is to standerdise access to buffs and debuffs across all classes to the only variable when parsing is class strength and player skill. That helps raid leads make informed decisions about what class and what player to bring. Some classes like warden have native access to fracture and minor berserk so their non 21 mil parses could appear inflated when compared to other classes. It was not uncommon to have a tank or healer to puncture or ele a parse for non wardens and stamblades back in the day. Depending on the your raid lead you were allowed to get combat prayer to simulate minor berserk when the berserk became passively granted from just having Bird of Prey slotted on a warden.
Sustain and other self parts for PUG dungeons, vet DLC in particular.TheGreatBlackBear wrote: »Does the 3/6mil move or attack you or otherwise make you struggle for time on target?
Maybe you're used to play in a static group where everything is perfect, but many players play with randoms and there can be anything - fake heal or bad sustain from the heal (no Orbs, no EleDrain). You have to be ready for anything, including to even heal yourself. In that case it makes sense to test your dps on 3-6.
The main point of the 21million dummy is not to have a realistic scenario in actual content. Sometimes it's a good approximation, but that's not the point.
The main point of that dummy is to have a standardised, class-agnostic testing environment in a trial group. Their changes to the trial dummy are unfortunate (like providing buffs that have nothing to do with classes, like EC, and esp. after a major change like now), but they're not invalidating the dummy within one patch cycle.
The non-trial dummies have the inherent issue that classes are not equal, and you're forced to build for unrealistic circumstances. In actual content, I have a tank to provide Breach, and others raising sustain, and so on. Some classes have easy access to some of those buffs in their main toolkit and don't need to change anything. Others have to specifically build for them, sacrificing damage in the process.
As such, the non-trial dummies are not able to be used as a general benchmark. Before the trial dummy, we had things like "assisted parses", i.e. having a second player standing around to Breach the dummy and throw orbs for sustain, and stuff like that. Players did that precisely to even the playing field and create a more useful metric to compare performance.
So while the non-trial dummies may be useful for build testing under certain conditions, they're not helpful for what the trial dummy is designed to do.
While I do generally agree with the sentiment, it's also now unreliable because of how the debuffs work. For example, Warden is currently performing as one of the worst classes in raids and on the target dummy partially because it's overpenning on the raid dummy compared to other classes which get weapon/spell damage or critical strike/damage. Unfortunately, it's not class agnostic because of this. One could, in theory, run a mostly warden group and optimise around the penetration bonus you get from your class, not using Alkosh or Crimson, for example, and results would possibly be similar to those groups optimising around needing that penetration.The main point of the 21million dummy is not to have a realistic scenario in actual content. Sometimes it's a good approximation, but that's not the point.
The main point of that dummy is to have a standardised, class-agnostic testing environment in a trial group.