Hey Zenimax,
We (my 65 yr old father, his twin brother, and their childhood friend) run as a group every AEST Monday night, or AEST Tuesday when maintenance patches occur. While unrelated to U35, our Australian timezone and connectivity establish some minor challenges with latency. It's not the end of the world with Elder Scrolls Online but I do know what the difference between 300ms and 20ms looks like even with the necessary buffers.
Last AEST Tuesday night, we went through patch notes together. My father plays the healer of the group, a Templar. He enjoys the game but has never really gotten past a hunt & peck style skill bar playstyle. I'm sure you all know the type, looking down at the keyboard to find the key to press and then looking up to make sure it's the right skill on the skill bar.
He was feeling a little concerned there might be added pressure with the HPS/HoT adjustments because he knows he's slow at reactions and doesn't have the greatest uptimes on static HoTs. He panic resorts to using Illustrious Healing as a spammable until he's out of Magicka and presses R instead of E when trying to loot a corpse and drops us a tasty ultimate to cheekily proc a synergy off. We have a laugh about it, but it sets the tone on what to expect.
My uncle plays a Dragonknight Tank. With my assistance through in-game gold and hard-won PvP farming we've managed to get him (mostly) optimal in set up with Powerful Assault, Drake's Rush, Spaulder of Ruin and a Baron Thirsk helmet after I scummed hundreds of Key Shards so he could sneak into Imperial Vaults to play lottery until he got a Medium Baron Thirsk helmet. It's the right substitute for a 1-piece Magma Incarnate and more accessible than the Veteran Dread Cellar run by a long run. He's probably the more META-focused player out of the three.
His first comment was incoming healing being affected without a damage loss from monsters would result in more windows for mistakes. Not opportunities, but mistakes.
Their childhood friend is our second DPS player and one of the "play as you want to play" type players, and that's okay. I don't mind him ignoring my advice for better gear setup, or skill usage. He's enjoying himself and in normal Dungeons was able to successfully complete content without feeling left behind. That has always been the case with our group though. Fun should come first, but we still want to try progress because it feels good to complete something you haven't been able to do before.
He has nerve damage in 3 out of 4 of his fingers on his left hand, which has caused problems for what many would consider simple mechanics like blocking, or bash. For most part, this actually means he has resorted to running Gaze of Sithis as a mitigation approach. It's not an elegant solution and doesn't help in the grand scheme of things but we make do with that limitation. Oakensoul Ring was highly sought after by both my father and this childhood friend because of their shortcomings (both skill and physical) that they felt could be corrected by the item.
Still, mostly, serves its purpose and we all agreed it was an over-tuned item in U34 but that is not the point of this post.
Finally, of the four players in our group - There's me. A CP 1600+ player, who follows META choices with builds and skills, and I've been playing ESO since Beta. I'm not a sweaty player, but I've stuck around through several iterations and have always maintained my subscription to ESO when able. I don't often play outside of these AEST Monday/Tuesday nights, except when a few US-based friends play over the weekend.
Collectively, we're not great players. We aren't pushing 130K DPS or breaking any records, but we have been progressing, albeit slowly, through Normal and Veteran content. Update 34 and High Isle chapter was the first time I successfully completed Veteran Vateshran! Great milestone for progress and accomplishment.
We were pushing for Veteran City of Ash II in U34. Excluding some dumb moments when I, the shot-caller and group lead, forgot that Bone Colossus could one-shot me and didn't let the tank grab aggro first; we were excitingly pushing for our first No Death run of Veteran City of Ash II as a group. We still finished on Veteran difficulty, but could you imagine? So close to the group completing a no-death run. If we had that, we were looking at Hard Mode and potentially attempting a speed run.
Now you have some idea of the group dynamics that I play with every gaming night. So with that said, I think I can go on to our first experiences in Update 35 thus far.
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I read out the patch notes, covering the changes for damage adjustments and the group laughed nervously. Thought it was crazy. The immediate text of the Patch Notes was disheartening, to say the least. Stamina Templars may as well not exist with Stampede and Biting Jabs nerfs, while Healing over Time adjustments meant we expected wipes because the windows of punishment would be greater. Less HPS buffer to shore up our own mistakes immediately had us nervous about trying a Veteran dungeon.
Their childhood friend was ready to quit and go play Guild Wars (not Guild Wars 2) with his daughters instead of launching the game ever again. But we swallowed our concerns and loaded into Elder Scrolls Online.
We ran a random, normal dungeon and got Darkshade Caverns II. Easy, right? We've done this on normal several times with a handful of Veteran attempts attempted and maybe 1-2 of those runs being successful. I was running through on a Stamina Necromancer which normally has no problem with the content. First time in a long time, my health dropped below 5% HP on the first boss when we pulled all the possessed miners to the Fallen Foreman, as per our usual strategy. Immediately we felt the impact of Stampede being nerfed. We felt the impact of all the damage loss across the board, to healing over time adjustments with no change to incoming damage from enemies.
The whole time, we commented on our experience amongst ourselves and the general consensus was that damage was down, survivability was down, but the content remained the same.
We eventually completed the dungeon, but it was a good 25-30 minutes to do which we otherwise could do in closer to 15 minutes pre-U34. What used to be a relatively chill, faster run with less care about trash pulls, became slower more meticulous play. This was not rewarding and collectively, did not provide a sense that the "floor" was raised to allow harder/later-game content that was supposed to be more accessible.
I swapped to a Stamina Templar for the next dungeon, knowing full well the potential self-loathing I would have by the end of the night.
The combination of my skill selection (Biting Jabs, Endless Hail, Stampede, Razor Caltrops, Mystic Orb...) taking a nerf meant I might as well have been hitting enemies with a wet noodle. In group trash pulls, Biting Jabs felt less atrocious but otherwise was not worth using. Mystic Orb was noticeably weaker. Stampede was an obvious drop. Caltrops with lower damage wasn't too noticeable, but combining all the above into one character meant I lost a lot of damage, to my own chagrin. I had more spammable damage from Blazing Spear than current Biting Jabs, but resource management was also problematic. In the end, I resorted to playing off-healer with 10-15K DPS coming out of a character than used to perform closer to 28-34k DPS in normal dungeons.
I can safely say, it was a negative experience and I will be resetting my Templar to a different configuration, or shelving it until a future change.
Our second dungeon of the night was Graven Deep. Now, content-wise - we enjoyed Graven Deep. The secret bosses' pre-mechanic design with the traps and levers, etc, fantastic experience and was enjoyable especially given the secret bosses have relatively simple mechanics but unique, thought-provoking means to reach (like say, Black Drake Villa secret bosses). The final boss and the mechanics required were ridiculously challenging for us, but plenty of fun and rewarding when we finished the fight. Graven Deep was *long* for us, but newer dungeons normally are until we've gotten used to the mechanics.
Update 35 has, for the moment, entirely dashed that Veteran City of Ash II prospect for my group. I intend to attempt it with them next week but we are not expecting good results and we're scrambling to work out our group composition and changes to earn back what we should have rightfully already had.
Will we continue playing Elder Scrolls Online? I will be, at least. I have every intention to continue posting here in this thread as my group's experience with all the changes kick over but so far it has not been pleasant at all and initial thoughts on the patch show a disconnect from the aspired goal of "accessibility" in this patch and the actual outcome.
Edit: We're not elite, world-record-breaking players. While some might adapt and be able to return to something close to their U34 performance, we're not able to make those sweeping changes without the time invested and fun sucked out of the game in the process.
This change has set our progression backward and has made content harder to get through and complete. While I entirely understand my experiences here don't follow hard, statistical evidence as was provided in several PTS feedback posts, it's the lived experience of a mixed group of players who just want to have fun earning the small victories and progression milestones while we still can without having to drastically change to meet a landscape that was supposed to make combat easier for us.
Edited by VXer on August 24, 2022 9:43AM
The longer you stay here, the more danger you are in.