Skill gap hasn't really changed.
The fact that damage went down about 20% and the boss health only went down about 10% means that if you weren't doing enough damage to clear Vet content before the update, you definitely still aren't, and anyone who was on the edge probably now can't do it either.
Ahh.
Well, then yes, the skill gap has continued to widen.
The content keeps getting balanced around the top 1-5% of DPS, while they continuously attempt to decrease the amount of overall damage.
And as I said, this patch didn't help that in the slightest.
ForzaRammer wrote: »Ahh.
Well, then yes, the skill gap has continued to widen.
The content keeps getting balanced around the top 1-5% of DPS, while they continuously attempt to decrease the amount of overall damage.
And as I said, this patch didn't help that in the slightest.
My original title was questioning rather zos intent to lower skill gap in the first place
Klingenlied wrote: »Hmm. I guess there will be a very, very slight decrease in "skill gap". This is mainly due to people will see less impact of bad weaving and uptime of damage over time abilities.
However! This slight skill gap decrease comes with added inaccessibility of some PvE content. Every player that did struggle with Arenas will have a way harder time now. Same for players that just started with soloing content like world bosses.
For some raid or dungeon parties, well, at least some progress they may have made during the last few weeks will feel like after a "soft reset" - because players in parts need to relearn rotations and need to deal with lower dps in general. Most will manage though.
Anyway, one of the brutal realities of this patch will likely be: Getting into raiding will be as hard as never before.
Agenericname wrote: »ForzaRammer wrote: »Ahh.
Well, then yes, the skill gap has continued to widen.
The content keeps getting balanced around the top 1-5% of DPS, while they continuously attempt to decrease the amount of overall damage.
And as I said, this patch didn't help that in the slightest.
My original title was questioning rather zos intent to lower skill gap in the first place
Its kinda sad, in a 1984 sort of way.
FeedbackOnly wrote: »Klingenlied wrote: »Hmm. I guess there will be a very, very slight decrease in "skill gap". This is mainly due to people will see less impact of bad weaving and uptime of damage over time abilities.
However! This slight skill gap decrease comes with added inaccessibility of some PvE content. Every player that did struggle with Arenas will have a way harder time now. Same for players that just started with soloing content like world bosses.
For some raid or dungeon parties, well, at least some progress they may have made during the last few weeks will feel like after a "soft reset" - because players in parts need to relearn rotations and need to deal with lower dps in general. Most will manage though.
Anyway, one of the brutal realities of this patch will likely be: Getting into raiding will be as hard as never before.
Added inaccessibility means higher skill gap
Klingenlied wrote: »FeedbackOnly wrote: »Klingenlied wrote: »Hmm. I guess there will be a very, very slight decrease in "skill gap". This is mainly due to people will see less impact of bad weaving and uptime of damage over time abilities.
However! This slight skill gap decrease comes with added inaccessibility of some PvE content. Every player that did struggle with Arenas will have a way harder time now. Same for players that just started with soloing content like world bosses.
For some raid or dungeon parties, well, at least some progress they may have made during the last few weeks will feel like after a "soft reset" - because players in parts need to relearn rotations and need to deal with lower dps in general. Most will manage though.
Anyway, one of the brutal realities of this patch will likely be: Getting into raiding will be as hard as never before.
Added inaccessibility means higher skill gap
Nope. Gap is between players. What you mean is that the skill cap for being able to clear specific content has been increased. That is correct. But in regards to the playerbase as a whole when we just take in dps performance in numbers, skill gap did not get higher - but instead, as explained above, slightly lowered.
The issue is that achieving one at the cost of the other overall did not only achieve nothing, but pretty much is a net loss. The game got harder for almost everyone, it's just that some will realize so way less then others.
I think people are severely understating the effect that longer ability timers is going to have on the skill gap. It can easily lead to the floor raising substantially, aiding players with lower APM.
A lot of players never had high APM to begin with, Those players will have overall higher DPS. And so will players that forced themselves to play high APM without being comfortable, leading to them fumbling and missing ability timers and rotations.
FeedbackOnly wrote: »I would consider the skill Gap is far greater now. I honestly don't want to play with average player this update.
For one the mechanics matter a lot more for these people than they did last patch and hardly anyone knows them.
Top players have already adapted or are farming gear to adapt. The average player won't change a thing and get worse.
I sincerely believe we will see on future more threads about kicking each other like we did a few years back
Skill gap hasn't really changed.
The fact that damage went down about 20% and the boss health only went down about 10% means that if you weren't doing enough damage to clear Vet content before the update, you definitely still aren't, and anyone who was on the edge probably now can't do it either.
I think people are severely understating the effect that longer ability timers is going to have on the skill gap. It can easily lead to the floor raising substantially, aiding players with lower APM.
A lot of players never had high APM to begin with, Those players will have overall higher DPS. And so will players that forced themselves to play high APM without being comfortable, leading to them fumbling and missing ability timers and rotations.
You can't 'lower' the skill of someone who is already skilled in something.
What's happening in ESO is that the devs are making things easier for those that are not so skilled.