Balance in a game is good. It can make the game more fun if content is more balanced. But adjusting that content is the way to make it more fun for the players. If content is too easy, make it harder. That makes it harder for newer players to do end of end game content, but newer players aren't attempting end of end game content; they're working their way towards that content. That's not to say some end game content here is too easy, there's a lot of end game content that's now out of reach even to the end game community due to the blanket nerfs. And that's also not to say that nerfs and buffs to skills, classes, and gear aren't warranted. If a set is underperforming, give it a buff. If a skill is over-performing, give it a nerf. But don't do big buffs and nerfs all at once, do small incremental nerfs and buffs each week or two to tweak things rather than doing huge changes every 3 months. These two things combined makes for good balance, the type that a game of this age should be undergoing at this point.
Additionally, balancing is essential in a game where PVP exists. In PVE, you could do a million damage and it hurts no one. Have you seen those videos of four man hyper-optimized vet groups taking down hard vet bosses in 20 seconds flat? I have. And that hurts no one. You can't do that kind of thing in PVP unless something has gone horribly wrong. But because PVP in this game is tied to PVE, it causes this tug-of-war when it comes to balance. Shifting balance can be fun in PVP as well, but because it also effects PVE, you can't really do that without hurting the PVE side. PVE and PVP should be separated for that reason: because of balance versus fun.
The reason people are upset with this update is because the concept of fun wasn't taken into account when determining the changes. You made content at end-game easier, but also nerfed everyone. By doing so, the top-end are still doing around the same amount of damage, if a small amount less, against end-game content (relatively), while everyone else is just getting a nerf. This was claimed to be to lower the ceiling, but you lowered the floor more than the ceiling in the process. The game should be fun, and one of the main communities in this game is about score pushing, learning to do harder content, and getting more damage. It's not fun to see that you could do harder vet dungeons and some vet trials one day, only for the next to have a 25% dps loss alongside healers doing less, and thus you and your group wipes when doing the same content because you either can't heal enough, or because you can't do enough DPS to finish bosses.
Edited by merpins on August 23, 2022 4:59AM