SirLeeMinion wrote: »I agree with your thoughts, OP. Until they get things sorted, I've noticed this works pretty well:
Oakensoul (mythic)
Noble duelest silks (from Blessed Crucible)
Sergeant's Mail (from Wayrest sewers)
1 piece slimecraw (from wayrest sewers)
on a sorc with
unstable wall
daedric prey
caltrops
unstable familiar (ignore or replace with matriarch for self heal)
any fighter's guild skill for the passive (ignore this button)
atronach (activate as it's ready)
and lover mundus
On live, it yields about 30k on the 3M / 6M dummy by basically holding down heavy attack and pressing wall, prey, caltrops, prey, wall, prey etc...and a bit under 60K on the 21M dummy. About 2/3 of that damage is the heavy attack, so it's pretty tolerant of missing a skill activation here and there. I'm sure others already have something better but I'm using this until they post their builds.
They wanted to correct the high damage top end was doing. They were just using accessibility as an excuse. It's obvious based on the decisions of this patch that don't do anything to help accessibility. Not only did they nerf everyone pretty equally across the board by 20-40%, but they also nerfed the only accessibility item into obscurity at the same time.
Either that or they genuinely thought nerfing everyone would help with accessibility. Which I mean anyone could tell you isn't going to be the case.
[snip]
Seems rather insensitive to make less abled people have to work 20-40% harder to kill the same mobs. They could have put a damage cap on the segment that they were concerned about, and given the lower tier players some tools to make life easier. But priorities are priorities, and I’m sure they are happy with the update they released.
Seems rather insensitive to make less abled people have to work 20-40% harder to kill the same mobs. They could have put a damage cap on the segment that they were concerned about, and given the lower tier players some tools to make life easier. But priorities are priorities, and I’m sure they are happy with the update they released.
Seems rather insensitive to make less abled people have to work 20-40% harder to kill the same mobs. They could have put a damage cap on the segment that they were concerned about, and given the lower tier players some tools to make life easier. But priorities are priorities, and I’m sure they are happy with the update they released.
The issue with a damage cap is that some end game content requires a minimum dps threshold. Removing that requirement then doesn’t make it ‘end game’ anymore.
I feel stupid for having believed them when they said their intention was to increase accessibility. It just seems now their only plan was to make everyone have a much more tedious and sluggish time in challenging content for no discernible reason. Hands becoming all cramped up because fights drag on forever and ever and heals are so bad people just keep dying to nonsense and causing wipes left and right. This patch makes absolutely no sense.
SirLeeMinion wrote: »I agree with your thoughts, OP. Until they get things sorted, I've noticed this works pretty well:
Oakensoul (mythic)
Noble duelest silks (from Blessed Crucible)
Sergeant's Mail (from Wayrest sewers)
1 piece slimecraw (from wayrest sewers)
on a sorc with
unstable wall
daedric prey
caltrops
unstable familiar (ignore or replace with matriarch for self heal)
any fighter's guild skill for the passive (ignore this button)
atronach (activate as it's ready)
and lover mundus
On live, it yields about 30k on the 3M / 6M dummy by basically holding down heavy attack and pressing wall, prey, caltrops, prey, wall, prey etc...and a bit under 60K on the 21M dummy. About 2/3 of that damage is the heavy attack, so it's pretty tolerant of missing a skill activation here and there. I'm sure others already have something better but I'm using this until they post their builds.
exact numbers pls. If your dps droped from 70k to 47k, then it still ok. Though i suggest to test your DPS on 3 mil dummy, since now way you will get all those buffs in PUG dungeon.nokturnihs wrote: »All I see is that my DPS dropped about 33%
exact numbers pls. If your dps droped from 70k to 47k, then it still ok. Though i suggest to test your DPS on 3 mil dummy, since now way you will get all those buffs in PUG dungeon.nokturnihs wrote: »All I see is that my DPS dropped about 33%
if your dps dropped from 10k to 7k, then i suggest to adjust your rotation - use meta spamables instead of LA and use 3 proc sets (for example: syvara scales + venom smite + skoria, so those sets will cast dots for you).
It will be interesting when we are all playing different games and the catchphrase becomes “I hope these developers don’t do what ESO did before they shut down.”
47k more than enough for any content, even some vet trials, if of course the group can give that many buffs.FluffyBird wrote: »70k to 47k is not OK.
And ZOS's goal was accessibility, so wet noodle LA spammer shouldn't have lost ANY damage at all, no?
47k more than enough for any content, even some vet trials, if of course the group can give that many buffs.FluffyBird wrote: »70k to 47k is not OK.
And ZOS's goal was accessibility, so wet noodle LA spammer shouldn't have lost ANY damage at all, no?
And since we don't know real numbers/build/rotation of original poster (we have only emotions, as usual), we can only guess and give blind advice.
this is how meta online games works:FluffyBird wrote: »If my build is wrecked, I won't be looking for a workaround. I won't be looking for a 22k on 3m, because I worked to get my 30k [snip]
this is how meta online games works:FluffyBird wrote: »If my build is wrecked, I won't be looking for a workaround. I won't be looking for a 22k on 3m, because I worked to get my 30k [snip]
Yesterday good
Today bad
Tomorrow good again
etc
I thought everyone knew that.