You know, "split personality" might actually be more true than you'd think. Two combat devs sit in a meeting. They talk and talk and then agree that accessibility needs to be tackled. But then they forgot to talk about how they want to address it and just get straight to work, possibly even due to not working in-office due to Covid, and suddenly they are pulling in opposite directions so to speak with mutually exclusive approaches to how the game should become more accessible.
The only issue is that after Week 1 of PTS they should have realized what had happened and made it all make sense. It still doesn't make sense. Why nerf everyone only to then lower the health of all bosses. Now the only result of that is PvP is entering another tank meta nobody wanted and arenas are much harder than before because apparently arenas aren't content that needs to be made accessible lmao.
You know, "split personality" might actually be more true than you'd think. Two combat devs sit in a meeting. They talk and talk and then agree that accessibility needs to be tackled. But then they forgot to talk about how they want to address it and just get straight to work, possibly even due to not working in-office due to Covid, and suddenly they are pulling in opposite directions so to speak with mutually exclusive approaches to how the game should become more accessible.
The only issue is that after Week 1 of PTS they should have realized what had happened and made it all make sense. It still doesn't make sense. Why nerf everyone only to then lower the health of all bosses. Now the only result of that is PvP is entering another tank meta nobody wanted and arenas are much harder than before because apparently arenas aren't content that needs to be made accessible lmao.
i think it's important to realise that ZoS have a plan and and end goal. They aren't telling us what this plan is, or what the objective of it is, or how long it's going to take. but there is one for sure.
the first stage of the plan is to nerf dps. they really wanted to nerf the dps. we honestly don't know why this is so important, they haven't explained it apart from saying the very top tier are very strong.
their intent was to do the dps and heals nerfs and then do content adjustment based on the data they gain from u35 in u36.
however it was made abundantly clear to them by the trials community that if they made content untenable for 3+ months we will probably just quit the game. no one wants to waste 3 months progressing through content which was made 20% harder knowing that it's going to be made easier. So they chucked the 10% health nerf on all bosses and strong mobs to try and keep content playable.
nothing has been done about incoming damage, so it might be that we just fall over and quit anyway, but we'll see.
other than adjusting content in u36 i have literally no idea what the next stage of their plan is. they have told us nothing.
Any semi-knowledgeable player easily pointed out that the patch notes throughout the entire PTS cycle were completely contradictory to a goal of "more accessibility", even on a first read, much less anyone who actually did any testing during the PTS cycle.
mpicklesster wrote: »Any semi-knowledgeable player easily pointed out that the patch notes throughout the entire PTS cycle were completely contradictory to a goal of "more accessibility", even on a first read, much less anyone who actually did any testing during the PTS cycle.
An historically effective propaganda technique is to try and sell an unpleasant change by associating it with what are sometimes called virtue words. In this case, "accessibility" being the virtue word.
Based on the final patch notes, it's clear that ZOS's primary goal was to make sweeping nerfs. They just presented them under the guise of "improving accessibility" because that's a current, positive buzz word in the gaming industry.
Regardless--part of Propaganda 101 is that, if you want to get away with hurting a large group of people, tell them you're trying to help them (and repeat it publicly ad nauseam). This technique works because too many people judge organizations by their words and not their actions. As a result, this propaganda plot alone will give an organization plausible deniability when dissenters accuse them of hurting a group (e.g., "We're not trying to hurt the game! We publicly said we want to make it better!").
Necrotech_Master wrote: »mpicklesster wrote: »Any semi-knowledgeable player easily pointed out that the patch notes throughout the entire PTS cycle were completely contradictory to a goal of "more accessibility", even on a first read, much less anyone who actually did any testing during the PTS cycle.
An historically effective propaganda technique is to try and sell an unpleasant change by associating it with what are sometimes called virtue words. In this case, "accessibility" being the virtue word.
Based on the final patch notes, it's clear that ZOS's primary goal was to make sweeping nerfs. They just presented them under the guise of "improving accessibility" because that's a current, positive buzz word in the gaming industry.
Regardless--part of Propaganda 101 is that, if you want to get away with hurting a large group of people, tell them you're trying to help them (and repeat it publicly ad nauseam). This technique works because too many people judge organizations by their words and not their actions. As a result, this propaganda plot alone will give an organization plausible deniability when dissenters accuse them of hurting a group (e.g., "We're not trying to hurt the game! We publicly said we want to make it better!").
i think they tried the same thing with AWA by claiming it would improve performance and as a player notice no change in regards to that lol
(i do enjoy having the account wide achievements, but i know not everyone did)
eovogtb16_ESO wrote: »Play it on normal if veteran is too hard for you. But please dont ask them to nerf anymore content we dont need more nerfs.
You know, "split personality" might actually be more true than you'd think. Two combat devs sit in a meeting. They talk and talk and then agree that accessibility needs to be tackled. But then they forgot to talk about how they want to address it and just get straight to work, possibly even due to not working in-office due to Covid, and suddenly they are pulling in opposite directions so to speak with mutually exclusive approaches to how the game should become more accessible.
The only issue is that after Week 1 of PTS they should have realized what had happened and made it all make sense. It still doesn't make sense. Why nerf everyone only to then lower the health of all bosses. Now the only result of that is PvP is entering another tank meta nobody wanted and arenas are much harder than before because apparently arenas aren't content that needs to be made accessible lmao.
i think it's important to realise that ZoS have a plan and and end goal. They aren't telling us what this plan is, or what the objective of it is, or how long it's going to take. but there is one for sure.
the first stage of the plan is to nerf dps. they really wanted to nerf the dps. we honestly don't know why this is so important, they haven't explained it apart from saying the very top tier are very strong.
their intent was to do the dps and heals nerfs and then do content adjustment based on the data they gain from u35 in u36.
however it was made abundantly clear to them by the trials community that if they made content untenable for 3+ months we will probably just quit the game. no one wants to waste 3 months progressing through content which was made 20% harder knowing that it's going to be made easier. So they chucked the 10% health nerf on all bosses and strong mobs to try and keep content playable.
nothing has been done about incoming damage, so it might be that we just fall over and quit anyway, but we'll see.
other than adjusting content in u36 i have literally no idea what the next stage of their plan is. they have told us nothing.
eovogtb16_ESO wrote: »Play it on normal if veteran is too hard for you. But please dont ask them to nerf anymore content we dont need more nerfs.
The thing about normal content is that for players where veteran is too difficult normal is way too easy. It's such a massive difference between normal and veteran content.
World of Warcraft had this exact same issue over a decade ago. So they released normal, heroic and mythic versions of their dungeons where mythic was the equivalent to the older versions that less than 1% of the playerbase could complete.
I dont really have the issue as OP does as I think even the HM version of this dungeon is fairly easy to complete if you are good at the game. This is why they need more than two different versions because of the massive difference between veteran and normal.
Anyways about this dungeon it seems like you just dont understand the mechanics, not that its too difficult. Tank and healer hit the orbs while they are falling, dps focus clones. Don't face the boss when it is using its fear. When you go downstairs just sit in the healy ghosts and repeat. The mechanics are very simple.