seventyfive wrote: »The 8.1.5 versions of Jabs, Flurry and Uppercut all have the same total base damage over the same duration of 0.8 seconds.
That base damage of all these abilities is higher than the average instant cast melee. I believe the reasoning behind this is that abilities with cast time are harder to weave perfectly. Even if possible, on average you won't, so they've compensated for that. On top of that, there's a small risk to postponing some or all of the damage, perhaps your target moves or you get stunned. That might also be part of the justification.
These things might be useful to know. Some people seem to think the current version of jabs is worse than other abilities in the game. All of these abilities have clear use cases in which they would be preferable over the other two.
seventyfive wrote: »The 8.1.5 versions of Jabs, Flurry and Uppercut all have the same total base damage over the same duration of 0.8 seconds.
That base damage of all these abilities is higher than the average instant cast melee. I believe the reasoning behind this is that abilities with cast time are harder to weave perfectly. Even if possible, on average you won't, so they've compensated for that. On top of that, there's a small risk to postponing some or all of the damage, perhaps your target moves or you get stunned. That might also be part of the justification.
These things might be useful to know. Some people seem to think the current version of jabs is worse than other abilities in the game. All of these abilities have clear use cases in which they would be preferable over the other two.
The question is why was it changed at all? People liked how these skills used to work. ZOS changed them for no reason other than making things "more accessible". But according to their logic the game becomes more accessible if you force 2 actions per second rather than having one action per second. Weaving is the thing ZOS has been trying to make less important this patch so this change goes against everything the update stands for.
And on top of that it's ugly, and the feel of an ability is just as important as the damage it deals.
What happened to this animation? I thought I had somehow dropped the skill but no it is still on my bar. You hear a lot of "stabbing noise" like before but your animation is like you are heavy attacking the entire time. Really don't see why this was changed. The skill is called "Rapid Strikes" not "Heavy Hits".
I wonder how many times this topic will have to come up before the Dev's speak on it.
It should obvious by now that a vast majority of players dislike the new jabs and flurry animations.
Jabs now uses a necromancers staff on a TEMPLAR
And Flurry looks like your waving your weapons to try and scary your target away.
Come on Dev's .... speak up! Are you reevaluating these animation changes?
The haptic feedback on this skill is unhelpful. As opposed to the previous animation it's hard to know if it actually fired because it looks so much like a light attack.