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Duel Wield Rapid Strikes - Animation

Seravi
Seravi
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What happened to this animation? I thought I had somehow dropped the skill but no it is still on my bar. You hear a lot of "stabbing noise" like before but your animation is like you are heavy attacking the entire time. Really don't see why this was changed. The skill is called "Rapid Strikes" not "Heavy Hits". :(
  • PurpleScroll
    PurpleScroll
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    They ruined it because they changed how many times it hits. I've just looked at it and it looks TERRIBLE.
  • Seravi
    Seravi
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    Yeah I kept hitting my key like mad thinking keyboard was going out or did I remove the skill by accident. Then I searched the Patch Notes. This and the Templar jabs are so bad. :(
  • Ratzkifal
    Ratzkifal
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    Yep, we tried to tell ZOS that the skill looks ugly and nobody wants this change, but they didn't listen as usual.
    The only positive of this ugly new look is that it makes more sense on axes and maces than the old animation did.

    They also changed the Templar main spammable jabs/sweeps in the same way. It looks different now and the movement doesn't look very good at all, although the new spear model looks neat. They also lowered the damage considerably.

    And why did they do all this? To make the game easier and more accessible of course, because now you can weave more easily. You know, weaving. The thing that ZOS has been nerfing this update because they don't like how big the difference is between players who weave and players who don't weave. Now weaving is more important on Templars than it ever was. Makes complete sense, am I right?
    This Bosmer was tortured to death. There is nothing left to be done.
  • Seravi
    Seravi
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    This update is insane. Glad I can weave cause I am gonna need it! :)
  • Necrotech_Master
    Necrotech_Master
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    based on how many hits the jabs took (-1 hit, -23% overall dmg, burning light nerf) im probably going to just drop it entirely on my stamplar and go back to using something like cleave with a masters 2h lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • merpins
    merpins
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    Yeah been saying it for weeks in the PTS forum. Jabs especially, templar which has been my main for 8 years is now dead.
  • seventyfive
    seventyfive
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    The 8.1.5 versions of Jabs, Flurry and Uppercut all have the same total base damage over the same duration of 0.8 seconds.

    That base damage of all these abilities is higher than the average instant cast melee. I believe the reasoning behind this is that abilities with cast time are harder to weave perfectly. Even if possible, on average you won't, so they've compensated for that. On top of that, there's a small risk to postponing some or all of the damage, perhaps your target moves or you get stunned. That might also be part of the justification.

    These things might be useful to know. Some people seem to think the current version of jabs is worse than other abilities in the game. All of these abilities have clear use cases in which they would be preferable over the other two.



    Edited by seventyfive on August 22, 2022 7:10PM
  • DerAlleinTiger
    DerAlleinTiger
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    The 8.1.5 versions of Jabs, Flurry and Uppercut all have the same total base damage over the same duration of 0.8 seconds.

    That base damage of all these abilities is higher than the average instant cast melee. I believe the reasoning behind this is that abilities with cast time are harder to weave perfectly. Even if possible, on average you won't, so they've compensated for that. On top of that, there's a small risk to postponing some or all of the damage, perhaps your target moves or you get stunned. That might also be part of the justification.

    These things might be useful to know. Some people seem to think the current version of jabs is worse than other abilities in the game. All of these abilities have clear use cases in which they would be preferable over the other two.



    This post isn't about any damage or stat changes. It's about the animation itself, which is just bad now.
  • Auldwulfe
    Auldwulfe
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    I just refer to it as flailing ..... not flurry .....

    I am still waiting to see a group of players run up to a world boss, and start a rave party while flailing all around it ......

    Auldwulfe
  • Ratzkifal
    Ratzkifal
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    The 8.1.5 versions of Jabs, Flurry and Uppercut all have the same total base damage over the same duration of 0.8 seconds.

    That base damage of all these abilities is higher than the average instant cast melee. I believe the reasoning behind this is that abilities with cast time are harder to weave perfectly. Even if possible, on average you won't, so they've compensated for that. On top of that, there's a small risk to postponing some or all of the damage, perhaps your target moves or you get stunned. That might also be part of the justification.

    These things might be useful to know. Some people seem to think the current version of jabs is worse than other abilities in the game. All of these abilities have clear use cases in which they would be preferable over the other two.

    The question is why was it changed at all? People liked how these skills used to work. ZOS changed them for no reason other than making things "more accessible". But according to their logic the game becomes more accessible if you force 2 actions per second rather than having one action per second. Weaving is the thing ZOS has been trying to make less important this patch so this change goes against everything the update stands for.
    And on top of that it's ugly, and the feel of an ability is just as important as the damage it deals.
    This Bosmer was tortured to death. There is nothing left to be done.
  • seventyfive
    seventyfive
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    Ratzkifal wrote: »
    The question is why was it changed at all? People liked how these skills used to work. ZOS changed them for no reason other than making things "more accessible". But according to their logic the game becomes more accessible if you force 2 actions per second rather than having one action per second. Weaving is the thing ZOS has been trying to make less important this patch so this change goes against everything the update stands for.
    And on top of that it's ugly, and the feel of an ability is just as important as the damage it deals.

    I agree they raised the skill cap of jabs. Perhaps that was intended as it allowed as much damage as something not all players can do without that extra element needed to reach it.

    Perhaps more likely is that the benefits to standardizing abilities was the driving factor. Which I have nothing against, anything to make balancing easier is a good thing for me, even at the cost of this mystical thing known as "class identity".

    Edited by seventyfive on August 22, 2022 7:43PM
  • Fenris_Arainai
    Fenris_Arainai
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    I'm probably the only person in the entire game who likes the new animation better :D
    Glory to you and your Dunmer House!
  • Displaced_Salad
    Displaced_Salad
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    My main issue with the change and the fact that it looks no different from a regular light blow is exactly that; knowing I'm actually performing and action by both audio and visual clues is more helpful in combat of any type and more accessible...the supposed hallmark of the reasoning behind many of these changes.
    Maythor: honestly we're getting the supermarket treatment here ... shrinkflation with the addition of simply moving things about so they seem fresher .. all the while being told a corporation is our friend :P

    If it comes with strings, it ain't free. It isn't a gift with purchase; you were overcharged. Companies don't love you; they love money.

    I_CraftwithPntButter: 2023 is the year your supposed to be doing better , remember ? (Still waiting for that in 2025)

    Advice for the future : com·mu·ni·ca·tion (noun)the imparting or exchanging of information or news.

    KlauthWarthog: Well, they can definitely measure fun on their spreadsheets, otherwise they would not be able to nerf it so consistently.
  • RicAlmighty
    RicAlmighty
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    All of the new animations are moronic. Some of them look like the Peanuts characters decorating a Christmas tree
    Content Pass is not the answer. It is a question, the answer is No.
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    It makes sense changing the animation to something that is less stabby, because that looks a bit weird with maces and axes. But this one is bad. That is no flurry, rapid strikes or bloodthirst. That is just arm flailing!
    [Lie] Of course! I don't even worship Daedra!
  • KlauthWarthog
    KlauthWarthog
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    That ancient fighting technique, "swat at the invisible bee"...
  • morrowjen
    morrowjen
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    Seravi wrote: »
    What happened to this animation? I thought I had somehow dropped the skill but no it is still on my bar. You hear a lot of "stabbing noise" like before but your animation is like you are heavy attacking the entire time. Really don't see why this was changed. The skill is called "Rapid Strikes" not "Heavy Hits". :(

    I tried using it post-patch and finally took it off my bar. I just couldn't deal with the 'sounds like rapid strikes but looks like an inebriated old woman beating up a purse snatcher' conflict. I don't like the skill I've replaced it with either but at least it's one that I never used prior so getting used to its animation feels less awful.

    I'd much rather have rapid strikes back but silver shards is a very good skill (it just doesn't quite feel or look right to be pulling a crossbow out in the middle of things). So much for play your way. U35 is all about playing the way they tell you to and still feeling bad.
  • Nariyna
    Nariyna
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    It looks like a drowning flailing drunk now.
  • haelgaan
    haelgaan
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    it's just a crap animation. unbelievable that whoever approved this thought it was OK to just copy the heavy attack animation and call it a day.
  • NeKryXe
    NeKryXe
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    This really needs to be fixed. I thought that it was a bug, I even reported it, but the thread got closed. :( It's impossible to have a good perception now of the skill in use. Rapid strikes is very slow and the same of an heavy attack.
  • BahometZ
    BahometZ
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    The haptic feedback on this skill is unhelpful. As opposed to the previous animation it's hard to know if it actually fired because it looks so much like a light attack. The sound effect is also not very distinct compared to the previous version. It's honestly hard to say anything nice about the new version. I'm pretty confused about the decision to change it. 😕
    Pact Magplar - Max CP (NA XB)
  • Hapexamendios
    Hapexamendios
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    With the new animation at least let me have weapon skins that look like fish. Then the animation would be more appropriate.
  • ChunkyCat
    ChunkyCat
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    No one likes the way this animation looks. [snip]

    So we’re stuck with it.

    [edited for bashing]
    Edited by ZOS_Icy on October 3, 2022 3:44PM
  • TaSheen
    TaSheen
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    Um. I don't care. I don't pay any attention to animations. All I care about is killing whatever it is when I'm forced into combat.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • SammyKhajit
    SammyKhajit
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    As a kid, Sammy was hopeless at fighting so he would swing his arms around madly like a windmill and hope one of the hits will make the mark.

    This new animation brings back memories :D
    Edited by SammyKhajit on October 3, 2022 7:19AM
  • Ariordin
    Ariordin
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    I wonder how many times this topic will have to come up before the Dev's speak on it.

    It should obvious by now that a vast majority of players dislike the new jabs and flurry animations.

    Jabs now uses a necromancers staff on a TEMPLAR

    And Flurry looks like your waving your weapons to try and scary your target away.

    Come on Dev's .... speak up! Are you reevaluating these animation changes?
  • davidtk
    davidtk
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    Ariordin wrote: »
    I wonder how many times this topic will have to come up before the Dev's speak on it.

    It should obvious by now that a vast majority of players dislike the new jabs and flurry animations.

    Jabs now uses a necromancers staff on a TEMPLAR

    And Flurry looks like your waving your weapons to try and scary your target away.

    Come on Dev's .... speak up! Are you reevaluating these animation changes?

    Just for flurry you need flyswatter motif for 1h weapons and it will be absolutely perfect XD XD XD
    Really sorry for my english
  • barney2525
    barney2525
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    But its so smooth and fluid now

    Its Pretty

    :#
  • anadandy
    anadandy
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    BahometZ wrote: »
    The haptic feedback on this skill is unhelpful. As opposed to the previous animation it's hard to know if it actually fired because it looks so much like a light attack.

    That's my complaint as well. The animation is so close to LA that I get thrown wondering if I actually hit Flurry. I ended up taking it off my NB bar because it bugged me so much.
  • PrimusTiberius
    PrimusTiberius
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    Both my magden and magplar both hit like wet noddles, currently switching to my stamsorc who isn't wearing BIS and is hitting harder then the others who are wearing BIS. ZOS really knows how to improve things around here, not to mention ZOS is handing out another DLC for free (Firesong) where normally my ESO + would cover that....all good stuff...Right?
    Everyone is going in one direction, I'm going the other direction
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