I see there are lot of things to do in this game, but it is very messy. I don't know what to do and I am frustrated most of the time. If it wasn't for you helping me out, I would have quitted very quickly.
The game does not tells you that the tooltip of the skills change based on your resources (I've discovered it only after months that I was playing, and just because a guild mate told me).
The game does not tells you that you have to weave light attacks between your skills
The game does not tells you what a rotation is.
The game does not tells you that your resistances affect how much damage you take.
The game does not tells you how damage is calculated and how mitigation and penetration affects the calculations.
The game does not tells you that there is a golden vendor every weekend in Cyrodiil.
The game does not tells you that you have to train your mount (I've discovered it after months).
The game does not tells you the difference between a regular vendor and a trading guild vendor.
The game does not tells you that you can check your DPS on a dummy.
I could go on for hours.
The game was designed for MMORPG players, which already knows most of this stuff, because it's typical of these kind of games, forgetting that a very large chunk of the player base come to this game from Skyrim, and most of them knows absolutely nothing about this stuff. They have to learn it the hard way...
The game does not tells you that the tooltip of the skills change based on your resources (I've discovered it only after months that I was playing, and just because a guild mate told me).
The game does not tells you that you have to weave light attacks between your skills
The game does not tells you what a rotation is.
The game does not tells you that your resistances affect how much damage you take.
The game does not tells you how damage is calculated and how mitigation and penetration affects the calculations.
The game does not tells you that there is a golden vendor every weekend in Cyrodiil.
The game does not tells you that you have to train your mount (I've discovered it after months).
The game does not tells you the difference between a regular vendor and a trading guild vendor.
The game does not tells you that you can check your DPS on a dummy.
I could go on for hours.
The game was designed for MMORPG players, which already knows most of this stuff, because it's typical of these kind of games, forgetting that a very large chunk of the player base come to this game from Skyrim, and most of them knows absolutely nothing about this stuff. They have to learn it the hard way...
*source screen rant*In a recent interview, the head of Zenimax Online Studios argues the massively multiplayer online game Elder Scrolls Online is not actually an MMO.
Four_Fingers wrote: »Yeah and abysmal beginning mount speed and armor decay every few levels make for a horrible leveling experience.
You can always purchase Crown Crates, convert them into Gems and boost your speed, eh?Thecompton73 wrote: »Four_Fingers wrote: »Yeah and abysmal beginning mount speed and armor decay every few levels make for a horrible leveling experience.
The mount speed issue is terrible. You can literally run faster on foot than on a horse until you get the training past level 10 and it still feels incredibly slow until you get it up to 25-30 and have the PvP passive for rapids unlocked. A new player coming in without help would have no idea about the rapids passive to make things even worse. More than a month just to get to a halfway decent mount speed is way way too long for new players or people making alts.
The game does not tells you that the tooltip of the skills change based on your resources (I've discovered it only after months that I was playing, and just because a guild mate told me).
The game does not tells you that you have to weave light attacks between your skills
The game does not tells you what a rotation is.
The game does not tells you that your resistances affect how much damage you take.
The game does not tells you how damage is calculated and how mitigation and penetration affects the calculations.
The game does not tells you that there is a golden vendor every weekend in Cyrodiil.
The game does not tells you that you have to train your mount (I've discovered it after months).
The game does not tells you the difference between a regular vendor and a trading guild vendor.
The game does not tells you that you can check your DPS on a dummy.
I could go on for hours.
The game was designed for MMORPG players, which already knows most of this stuff, because it's typical of these kind of games, forgetting that a very large chunk of the player base come to this game from Skyrim, and most of them knows absolutely nothing about this stuff. They have to learn it the hard way...
None of which is remotely relevant to the New Player Experience.
I'm more interested in getting the start of the game right for those totally new to the type of game and taking their time in familiarising themselves with it, rather than those who complain that they don't know how to progress in competitive play after hitting 500 champion points a week into the game.
Thecompton73 wrote: »Four_Fingers wrote: »Yeah and abysmal beginning mount speed and armor decay every few levels make for a horrible leveling experience.
The mount speed issue is terrible. You can literally run faster on foot than on a horse until you get the training past level 10 and it still feels incredibly slow until you get it up to 25-30 and have the PvP passive for rapids unlocked. A new player coming in without help would have no idea about the rapids passive to make things even worse. More than a month just to get to a halfway decent mount speed is way way too long for new players or people making alts.
It's great that people are offering advice and helpful tips, but a new player should be able to learn things from the game, not have to rely on outside sources.
SeaGtGruff wrote: »Oddly enough, my experience as a new gamer in ESO was magical and exciting.
Did I know what I was doing? Heck, no.
Did I care? Heck, no.
Was I having fun? Heck, yeah.
MidniteOwl1913 wrote: »The game does not tells you that the tooltip of the skills change based on your resources (I've discovered it only after months that I was playing, and just because a guild mate told me).
The game does not tells you that you have to weave light attacks between your skills
The game does not tells you what a rotation is.
The game does not tells you that your resistances affect how much damage you take.
The game does not tells you how damage is calculated and how mitigation and penetration affects the calculations.
The game does not tells you that there is a golden vendor every weekend in Cyrodiil.
The game does not tells you that you have to train your mount (I've discovered it after months).
The game does not tells you the difference between a regular vendor and a trading guild vendor.
The game does not tells you that you can check your DPS on a dummy.
I could go on for hours.
The game was designed for MMORPG players, which already knows most of this stuff, because it's typical of these kind of games, forgetting that a very large chunk of the player base come to this game from Skyrim, and most of them knows absolutely nothing about this stuff. They have to learn it the hard way...
None of which is remotely relevant to the New Player Experience.
I'm more interested in getting the start of the game right for those totally new to the type of game and taking their time in familiarising themselves with it, rather than those who complain that they don't know how to progress in competitive play after hitting 500 champion points a week into the game.
The horse thing is totally relevant. New players have almost no wayshrines. They have to slow travel everywhere. It takes forever. Some of the regions don't have a starter wayshrine so you have find a boat or a gate to pass thru to ever get there to begin with. And to top it off the maps are horrible. You can pay to upgrade your mount of course, but it's not cheap.