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Advanced Streak/Ball of Lightning mechanics you probably do not know about

StaticWave
StaticWave
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Hey there, I've mained Sorc for a while and learned several advanced mechanics with Streak/Ball of Lightning, either through experience or from other players. I figured I'd share this knowledge with everyone who may not know about these mechanics just yet! There are 4 known advanced Streak Mechanics:

1) Streak jump
2) Increase Streak range
3) Changing direction mid Streak
4) Roll dodging mid Streak

Streak jump is probably the trickiest one to do because it requires perfect timing. You want to jump right at the end of the Streak animation. What this does is allow you to jump right after your Streak ends. Why should you do it? Well, it allows you to jump onto a higher ledge that a normal Streak wouldn't let you, and also gives you extra range if you're Streaking from a higher ground. Check these videos out for example:

http://"]https://youtu.be/kYDcRdZpFjI[/url]
http://"]https://youtu.be/mfReDpSf5Go[/url]

In the first video, Streak jump allows me to clear the gap between the walls and get onto the middle wall. If I did a normal Streak, I would fall in the gap. In the second video, Streak jump allows me to get onto that tree house near Bleaker Outpost. The only way to get on that tree house is by using this mechanic. You cannot get there even with a normal Streak.

Increasing Streak range is a simple mechanic that most of you probably don't know about, but have done it by accident. Have you ever Streaked from higher ground while holding the W key and went further than you expected? Yep, that is pretty much the mechanic at play lol. You hold W while Streaking from higher ground, and the momentum of your character will carry you further than Streak's actual 15m range. It will let you clear big gaps and gain an advantage in real fights.

Changing direction mid Streak is a deviation of the increase streak range mechanic. Instead of holding W, you will hold either A,D, or S key. This will use your character's momentum to move you in the direction of the key you're pressing. Likewise, it works best when you do it from higher ground, and it will let you either juke your opponent, or get onto a ledge that a normal Streak can't. Check this video out for example:

http://"]https://youtu.be/DhXPk1PyU0M[/url]

As you can see, I juked several DCs by dropping from the 3rd floor of Glademist's Inner Keep to 2nd floor. If you play Cyrodiil a lot, you will know that it is impossible to drop from 3rd floor to 2nd floor at that spot because the ledges on both floors are directly above each other. A normal Streak would just drop you straight to the ground and kill you. However, I used the direction change mechanic to move my character backwards mid Streak and safely escaped those DCs.


Lastly, roll dodging mid Streak is as simple as it sounds. You may have done it by accident. If you press roll dodge during Streak's animation, you can in fact avoid all incoming projectiles. Unfortunately I don't have a video for demonstration, but if you go in game and try it, you will see that when you correctly perform this mechanic, your character will successfully dodge projectiles mid Streak, and you will also gain the roll dodge fatigue debuff on your character's buff list.

I hope these tips will help you. Now go out there and have fun!
Edited by ZOS_GregoryV on August 17, 2022 3:23AM
Platform:
PC NA

Main:
Static Wave - AD stamsorc

  • AinSoph
    AinSoph
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    "What an insanely cool and extremely unique mechanic for Sorcs that gives them an identity while having some needing some semblance of skill to pull off!"

    "Wait ZOS, where are you going? What are you doing with that jackhammer?!?!? Noooooooooooo!"

    Streak now halts all momentum midair and locks out jumping/roll-dodging for 1s after cast.
  • YoWombat
    YoWombat
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    Not really possible with my ping, but I look forward to giving this a try once we have oceanic servers. :D
  • ZOS_GregoryV
    Greetings,

    We have moved this thread to a more appropriate category.

    Thank you for your understanding,
    -Greg-
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • gariondavey
    gariondavey
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    Insightful guide, thanks for putting this together staticwave
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • StaticWave
    StaticWave
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    No problem man. I would love to see more people share what they know about this class.
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • Minalan
    Minalan
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    StaticWave wrote: »
    No problem man. I would love to see more people share what they know about this class.

    It used to be good. :p

    You used to be able to frag and ani-cancel it with a dodge roll, and people’s Miat add-ons wouldn’t auto block/dodge the projectile.

    I remember when empower didn’t suck, and we could use dual wield swords and degeneration to toss out some truly epic burst.

    I remember when shields couldn’t be crit, so we could really push the envelope with low health builds and really high damage.

    Anyone remember how much fun Pirate Skeleton was with damage shields? Damn, that lasted like one patch.

    I remember using blood spawn ultimate generation and bad players light attacking with bows to chain resto staff ults. You almost couldn’t die.

    I remember we used to be able to use a couple of proc sets like Draugr to make up for our horrible class damage kit and no pressure.

    I remember using the infernal guardian set when they made it attack night-blades still in stealth, that was hilarious.

    Pretty much anytime you try to have fun with a Sorc, the designers wreck it. Some deserved it, but many sure as hell didn’t.
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