I would love the ability to play like Daggerfall in the 90's.... you could make your own class, and just go ... as @Jazraena notes above, you could have a plain warrior and be totally viable ... Sorcerers had actual spells, instead of being pet managers for the daedric princes, and not every ability was an earth shattering final fantasy style summoning of elder gods to kill a skeever......
Don't get me wrong, I love what we have ... but watching a templar use jabs on a skeever, or similar, because it has too many hitpoints for 1 or 2 regular attacks, and that makes the jab just faster .... and so on.
Teleportation or levitation for sure. My magical characters stare longingly at npcs teleporting and flying around while they’re forced to take the long way by foot.
PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
CP 2000+
Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
The basic flamethrower spell from Skyrim. And its ice counterpart too. I miss the ability to just keep holding the button for as long as I want or can sustain it.
Yeah, not for my main, but I definitely would love to give a spear to one of my alts. I miss spears in TES in general, tbh.
Definitely, yes ..... and considering we have a class that uses magical representations of spears and javelins.... it is rather odd we don't have mundane versions of them in play.
The conjuration magic from Skyrim I just like all the summon able combat pets. Sure we have the sorc's summoning skill line in ESO but I would like more variety in the things we can summon and the quantity we can summon.
Tailored spells made by a spell crafting system, like in TES II to IV (and in V via a mod), likewise more versatility with enchanting items. Also, climbing from Daggerfall.
I was one of those kids who made Illusion/Mysticism/Alteration utility builds in Morrowind just to prove my intellectual superiority over those 'basic' mages who picked spells that 'do damage' and 'kill enemies'. Psh...
Anyway that was how I learned to love the spear, for keeping enemies away from me when my useless utility spells didn't help. I'd love to make my truly all terrain spearman again someday, in some game or another. Jump/Waterwalk/Levitate meant that no matter where you go, he always had the high ground. Silly, probably not useful in the context of ESO considering that terrain advantage isn't really a thing, but I would still play my battlemage spearman
Only one? Conjure Flame Atronach. I am the Supreme Atromancer, after all!
Otherwise, I'd kill for some spells that were just exploration-based. Candlelight or similar light spell. Having the possiblity to Calm Animal or similar on low-stakes overworld encounters when you're trying to get mats or whatever doesn't seem like it would be game-breaking, but might be fun.
Banish spells to get rid of summoned creatures, both NPC- and Player- generated for some really good counterplay to enemy summons.
You know, I'd be absolutely happy with a completely cosmetic version. Like a "mount" or personality that simply gave you levitation movement. Nothing game-breaking- nothing you could not do with a regular mount (or movement), just the appearance of hovering a foot off the ground, with appropriate hover animation.
In Morrowind I had 100% reduction to incoming damage, flight, at-will invisibility, and telekinesis. I liked that build.
I also had automatic door unlocking and max persuasion, but the first is approximately closely enough by lock bashing, and the second doesn't have much of a parallel in ESO.
My character already had a skill from any other elder scrolls game.
And it got destroyed to pander to the DPS people.
It was called Power Slam. It was a skill where you would block, gather stacks of resentment, and after 10 stacks, you would deal 50% more damage with power slam.
All zenimax had to do was make the damage scale with max health or armor.
Instead, they butchered it, because any type of tanking that is too fun must be removed and reworked to pander to the DD type. Now instead of blocking 10 attacks, you only block ONCE for a 50% skill cost reduction.
They reworked it like that because DD's don't block, they do damage, so blocking 10 attacks didn't work for DD's. It worked for tanks, you know, the people who taunt enemies and then block damage in order to stay alive.
And yes, the logic is that a tank only serves as a towel holder for the rest of the team to do the fun stuff. A tank's only job is to protect himself, taunt, and make the strong people stronger, so why would a tank want to have fun with a niiche style of gameplay that would make their intake of punishment a lot more fun?
Because a tank shouldn't deal damage?
Well, does that mean a DD shouldn't block at all because that's the tank's job? A DD shouldn't heal himself at all because it's the healer's job?
At least with a tank-based power slam, the tank COULD help with the DPS output in general if the team was lacking.
As for PvP, well, PvP has always been about bursts, so if you're a good PvP'er, a nice burst should deal more than what a tank could do by blocking 10 of your bursts only to do ONE burst but whatever. It's just a 15k burst that in PvP would be 7.5k
Now all of that was ruined in favor of the DD types of player.
That said, if I'm talking about skyrim,
since I can't have the nice gameplay mechanic for tanks, could we rework sheild charge to work the same way that sorcs do with streak?
Instead of having to target a player, you just shield charge forward and knock down players in your path, it's the best part of skyrim, and it would be something that's at least fun in elder scrolls online.
If I hear that anything that's actually fun in this game gets reworked for the sake of some numbers, I will lose it again. I'm this close to quitting ESO forever.
The basic flamethrower spell from Skyrim. And its ice counterpart too. I miss the ability to just keep holding the button for as long as I want or can sustain it.
It's already in the game, I've seen an NPC using it.
In Morrowind, I could apply almost any spell I learned to clothes or weapons. For example, levitation. This is closer to canonical magic. There even required certain rituals and hand movements for the cast, too slow for the pace of "online" unfortunately