Yeah and things like you Decon gold jewellery and get a dust not even a plating there are some grinds that need to be changed because people just hate them.
I am dredging this old chestnut up to point out how insanely anti-fun and openly antagonistic the ancestral motif lead drops are. A lot of what is below is subjective, much of it conveyed through gritted teeth, a lot of it is irrational. This grind has made me irate and irrational.
Blackwood dropped over a year ago, and despite playing this game daily, and naturally acquiring a significant number of blackwood maps over the course of this time, I was still 2 motifs short of the ancestral akaviri book. So I thought, what the hell, I'll go out and buy a bunch of maps, and finally close it out. Well a few hundred thousand gold later, and several dozens of maps, I'm still 2 motifs short, because of course. Of course I get an average of 1 motif lead from every 10 maps. Of course they're duplicates. But now it's been 20 maps since a lead has even appeared. So I should have enjoyed that golden age while it lasted.
The ancestral reach is just as bad, but what is most insulting is that the Deadlands has two maps!! Two maps to hope for one of 14 drops to possibly drop. And now we have ancestral Breton to beat our heads against. And with each new addition the droprate of maps is further diluted.
How was this ever thought to be a reasonable system? I am struggling to put into polite words a way to describe the people and process that made this work how it does. I have questions. Questions best screamed into a void, or posted anonymously. I will try to think of some more reasonable and gentle questions.
I want the developers to know that things like this make me hate the game. I don't want to hate the game. I enjoy playing it. But I hate this. Here are some questions. Why do you do these things? Why do you do these things to people who like your game? Is it on purpose? Did you test it? Have you engaged with this process yourself? Is it deliberate? Are you aware of how the experience feels? Have you heard any feedback? Have you heard people praise or criticise this system? Does anyone on the staff have a full collection of ancestral akaviri motifs acquired through the antiquity system? Do you think this is a good system? Is it deliberate? Do you think the process could be improved? Why do you do these things? Do you believe in hell? I do now btw.
Those are my questions.
It is too late for me, but to improve the sanity of your playerbase, please consider some means of improving the drop rate.
Such as, having ancestral motifs drop from zone chests, or better yet increasing the specific zone map droprate from zone activities. So you could get a blackreach map drop from blackreach harrowstorms or world bosses. This would increase engagement with the content. Something that would certainly help popular some very barren areas of Tamriel.
Please consider this @ZOS_kevin @everyone (I don't know who else to tag)
Parasaurolophus wrote: »I am dredging this old chestnut up to point out how insanely anti-fun and openly antagonistic the ancestral motif lead drops are. A lot of what is below is subjective, much of it conveyed through gritted teeth, a lot of it is irrational. This grind has made me irate and irrational.
Blackwood dropped over a year ago, and despite playing this game daily, and naturally acquiring a significant number of blackwood maps over the course of this time, I was still 2 motifs short of the ancestral akaviri book. So I thought, what the hell, I'll go out and buy a bunch of maps, and finally close it out. Well a few hundred thousand gold later, and several dozens of maps, I'm still 2 motifs short, because of course. Of course I get an average of 1 motif lead from every 10 maps. Of course they're duplicates. But now it's been 20 maps since a lead has even appeared. So I should have enjoyed that golden age while it lasted.
The ancestral reach is just as bad, but what is most insulting is that the Deadlands has two maps!! Two maps to hope for one of 14 drops to possibly drop. And now we have ancestral Breton to beat our heads against. And with each new addition the droprate of maps is further diluted.
How was this ever thought to be a reasonable system? I am struggling to put into polite words a way to describe the people and process that made this work how it does. I have questions. Questions best screamed into a void, or posted anonymously. I will try to think of some more reasonable and gentle questions.
I want the developers to know that things like this make me hate the game. I don't want to hate the game. I enjoy playing it. But I hate this. Here are some questions. Why do you do these things? Why do you do these things to people who like your game? Is it on purpose? Did you test it? Have you engaged with this process yourself? Is it deliberate? Are you aware of how the experience feels? Have you heard any feedback? Have you heard people praise or criticise this system? Does anyone on the staff have a full collection of ancestral akaviri motifs acquired through the antiquity system? Do you think this is a good system? Is it deliberate? Do you think the process could be improved? Why do you do these things? Do you believe in hell? I do now btw.
Those are my questions.
It is too late for me, but to improve the sanity of your playerbase, please consider some means of improving the drop rate.
Such as, having ancestral motifs drop from zone chests, or better yet increasing the specific zone map droprate from zone activities. So you could get a blackreach map drop from blackreach harrowstorms or world bosses. This would increase engagement with the content. Something that would certainly help popular some very barren areas of Tamriel.
Please consider this @ZOS_kevin @everyone (I don't know who else to tag)
Why do you think that all the motive should be given to the players easily? I believe that such rarity makes the motifs exclusive.
Carcamongus wrote: »Ancestral Reach leads can drop from the 6 maps from W. Skyrim and the 2 from the Reach. Ancestral Akaviri, from 6. Ancestral Daedric, from 2. Yeah, this is a problem. It took me over a year to complete the first and I only completed the second because a lot of Blackwood maps dropped from that zone's event. Even then, I was only able to collect all pages because I got piles of maps, as the lead drop rate was atrocious. As for the Daedric one, I got the maces lead on my first try. Pretty lucky, one might say? Well, I only got another lead on the 10th map and it was for the same bloody page.
I don't mind some stuff being difficult to acquire. However, having to jump through three RNGeesus hoops can't be properly described simply as difficult, but rather unreasonable, rage-inducing, frustrating and bad.
A way to make this less painful would be to bump the drop rate of the desired maps. This could be done by adding them to the daily reward coffers, which in turn would lead more people to do those quests, thus keeping the zones populated enough that finding a group to kill a WB might possibly not be such a pain.
So you were two pages short and decided to play the roulette till you get those two particular missing pages?
Basicaly You can curate the drop by yourself just by trading duplicates for the missing ones.
Carcamongus wrote: »As for the Daedric one, I got the maces lead on my first try. Pretty lucky, one might say? Well, I only got another lead on the 10th map and it was for the same bloody page.
And why should something cosmetic be so ridiculously exclusive? It's not some OP weapon or armor or whatever, it's a cosmetic thing that casual people will find next to impossible to complete in a reasonable amount of time. Games are meant to be fun, not a second job, and Ancestral chapters are generally NOT fun to try and collect. They're a frustration.Parasaurolophus wrote: »I am dredging this old chestnut up to point out how insanely anti-fun and openly antagonistic the ancestral motif lead drops are. A lot of what is below is subjective, much of it conveyed through gritted teeth, a lot of it is irrational. This grind has made me irate and irrational.
Blackwood dropped over a year ago, and despite playing this game daily, and naturally acquiring a significant number of blackwood maps over the course of this time, I was still 2 motifs short of the ancestral akaviri book. So I thought, what the hell, I'll go out and buy a bunch of maps, and finally close it out. Well a few hundred thousand gold later, and several dozens of maps, I'm still 2 motifs short, because of course. Of course I get an average of 1 motif lead from every 10 maps. Of course they're duplicates. But now it's been 20 maps since a lead has even appeared. So I should have enjoyed that golden age while it lasted.
The ancestral reach is just as bad, but what is most insulting is that the Deadlands has two maps!! Two maps to hope for one of 14 drops to possibly drop. And now we have ancestral Breton to beat our heads against. And with each new addition the droprate of maps is further diluted.
How was this ever thought to be a reasonable system? I am struggling to put into polite words a way to describe the people and process that made this work how it does. I have questions. Questions best screamed into a void, or posted anonymously. I will try to think of some more reasonable and gentle questions.
I want the developers to know that things like this make me hate the game. I don't want to hate the game. I enjoy playing it. But I hate this. Here are some questions. Why do you do these things? Why do you do these things to people who like your game? Is it on purpose? Did you test it? Have you engaged with this process yourself? Is it deliberate? Are you aware of how the experience feels? Have you heard any feedback? Have you heard people praise or criticise this system? Does anyone on the staff have a full collection of ancestral akaviri motifs acquired through the antiquity system? Do you think this is a good system? Is it deliberate? Do you think the process could be improved? Why do you do these things? Do you believe in hell? I do now btw.
Those are my questions.
It is too late for me, but to improve the sanity of your playerbase, please consider some means of improving the drop rate.
Such as, having ancestral motifs drop from zone chests, or better yet increasing the specific zone map droprate from zone activities. So you could get a blackreach map drop from blackreach harrowstorms or world bosses. This would increase engagement with the content. Something that would certainly help popular some very barren areas of Tamriel.
Please consider this @ZOS_kevin @everyone (I don't know who else to tag)
Why do you think that all the motive should be given to the players easily? I believe that such rarity makes the motifs exclusive.
So I thought, what the hell, I'll go out and buy a bunch of maps, and finally close it out. Well a few hundred thousand gold later, and several dozens of maps, I'm still 2 motifs short, because of course.
So you were two pages short and decided to play the roulette till you get those two particular missing pages?
I think you should just change the way you are collecting motifs. Here is a more healthy way:
1/ farm them as long as it is fun,
2/ sell duplicates
3/ buy the missing ones for the gold from duplicates.
Done.
For me 3-4 pages short is usually the time when I buy them.
Basicaly You can curate the drop by yourself just by trading duplicates for the missing ones.
I had a discussion about these motifs a while back and how it seemed so strange that you can't get at the bare minimum the Leads from a Psijic portal for them.
I figured since Psijic portals are little rips in time you should be able to obtain Ancestral motifs.
After all, they are rare spawns and you could make it like a 1% chance to find the lead. It wouldn't diminish the treasure chest hunt and it would've given an alternative chance to them.
And why should something cosmetic be so ridiculously exclusive? It's not some OP weapon or armor or whatever, it's a cosmetic thing that casual people will find next to impossible to complete in a reasonable amount of time. Games are meant to be fun, not a second job, and Ancestral chapters are generally NOT fun to try and collect. They're a frustration.Parasaurolophus wrote: »I am dredging this old chestnut up to point out how insanely anti-fun and openly antagonistic the ancestral motif lead drops are. A lot of what is below is subjective, much of it conveyed through gritted teeth, a lot of it is irrational. This grind has made me irate and irrational.
Blackwood dropped over a year ago, and despite playing this game daily, and naturally acquiring a significant number of blackwood maps over the course of this time, I was still 2 motifs short of the ancestral akaviri book. So I thought, what the hell, I'll go out and buy a bunch of maps, and finally close it out. Well a few hundred thousand gold later, and several dozens of maps, I'm still 2 motifs short, because of course. Of course I get an average of 1 motif lead from every 10 maps. Of course they're duplicates. But now it's been 20 maps since a lead has even appeared. So I should have enjoyed that golden age while it lasted.
The ancestral reach is just as bad, but what is most insulting is that the Deadlands has two maps!! Two maps to hope for one of 14 drops to possibly drop. And now we have ancestral Breton to beat our heads against. And with each new addition the droprate of maps is further diluted.
How was this ever thought to be a reasonable system? I am struggling to put into polite words a way to describe the people and process that made this work how it does. I have questions. Questions best screamed into a void, or posted anonymously. I will try to think of some more reasonable and gentle questions.
I want the developers to know that things like this make me hate the game. I don't want to hate the game. I enjoy playing it. But I hate this. Here are some questions. Why do you do these things? Why do you do these things to people who like your game? Is it on purpose? Did you test it? Have you engaged with this process yourself? Is it deliberate? Are you aware of how the experience feels? Have you heard any feedback? Have you heard people praise or criticise this system? Does anyone on the staff have a full collection of ancestral akaviri motifs acquired through the antiquity system? Do you think this is a good system? Is it deliberate? Do you think the process could be improved? Why do you do these things? Do you believe in hell? I do now btw.
Those are my questions.
It is too late for me, but to improve the sanity of your playerbase, please consider some means of improving the drop rate.
Such as, having ancestral motifs drop from zone chests, or better yet increasing the specific zone map droprate from zone activities. So you could get a blackreach map drop from blackreach harrowstorms or world bosses. This would increase engagement with the content. Something that would certainly help popular some very barren areas of Tamriel.
Please consider this @ZOS_kevin @everyone (I don't know who else to tag)
Why do you think that all the motive should be given to the players easily? I believe that such rarity makes the motifs exclusive.
There's a huge difference between something being easily obtained and something having several layers of RNG to obtain. Besides, OP never said they wanted it to be easy. They just want it to be reasonable.