Quethrosar wrote: »isn't a trial the end game already? Tired of seeing builds around false god when you need to be the best for trials already.
true or false?
Quethrosar wrote: »that's another thing. so many builds but so many are outdated. it's tiresome trying to find today's standards.
Quethrosar wrote: »that's another thing. so many builds but so many are outdated. it's tiresome trying to find today's standards.
isn't a trial the end game already? Tired of seeing builds around false god when you need to be the best for trials already. true or false?
Quethrosar wrote: »that's another thing. so many builds but so many are outdated. it's tiresome trying to find today's standards.
Quethrosar wrote: »sorcerer, feeling pretty kick ass right now with my setup. crits great, but sustain is harder.
5 mother's , 5 wrath, slimecraw head, mora's , maelstrom back bar.
blood thirsty and spell damage on rings, blood thirsty and magic regen on neck.
all divine besides mora's. shadow mundus since my crit chance is very high already.
only thing i hate is having to keep up minor force so i was thinking about medusa, but that will break my jewelry which i would need to transmute again and i'm a caster, caster's have no right to wear medium or heavy gear! I come from old school stuff where casters are cloth only
have kilt, oakensoul, pale order, thaisian as options but i feel the kilt is useless because i always take damage and it's medium.
Quethrosar wrote: »that's another thing. so many builds but so many are outdated. it's tiresome trying to find today's standards.
Pretty much every major content/build creator updates their builds every single patch.
FrancisCrawford wrote: »Quethrosar wrote: »that's another thing. so many builds but so many are outdated. it's tiresome trying to find today's standards.
Pretty much every major content/build creator updates their builds every single patch.
" ... claims to update ... " would have been much more accurate.
They do NOT necessarily check each of their builds carefully from patch to patch to see if something should be changed.
False God and it's stamina counterpart, Vicious Ophidian, are age old catch-22 sets in a way, although recently you can achieve their main effect, the sustain from killing, via CP as well. If you want a one size fits all build that will work solo, in 4-man and in 12-man content, these sets are hard to beat. They are not meta for trials, but they're middle-of-the-pack competitive, there, according to Skinny Cheeks, an endgame YouTuber who does spreadsheets and who I trust. They are arguably meta solo sets, which makes their sourcing from trials unfortunate, at least historically. Vicious Ophidian has been the recommended set for vMA since forever (False God is relatively new), although these days the options have arguably opened up. [EDIT: If you are a scorepusher and you know content really well, you probably use something else too.]Quethrosar wrote: »isn't a trial the end game already? Tired of seeing builds around false god when you need to be the best for trials already.
true or false?
Quethrosar wrote: »isn't a trial the end game already? Tired of seeing builds around false god when you need to be the best for trials already.
true or false?
Quethrosar wrote: »that's another thing. so many builds but so many are outdated. it's tiresome trying to find today's standards.
BXR_Lonestar wrote: »Quethrosar wrote: »isn't a trial the end game already? Tired of seeing builds around false god when you need to be the best for trials already.
true or false?
Its the 5% extra damage you get while in Trials/Dungeons/Arenas. It doesn't sound like much, but a percentage increase in damage is a fairly big deal vs. a standard +129weapon/spell damage and in this game, DPS is basically king. So for builds that can quickly/efficiently/easily complete content, the more damage you can do, the better, and that just happens to be with trial gear with this bonus.
Quethrosar wrote: »I started doing dungeons a month ago. First one I did was elden root because I needed the lead. Decided to try it solo and it worked. Back then I was using 1 bar for restoration and one for lightning lol. Now I have a nice 2 bar I learned to use.BXR_Lonestar wrote: »Quethrosar wrote: »isn't a trial the end game already? Tired of seeing builds around false god when you need to be the best for trials already.
true or false?
Its the 5% extra damage you get while in Trials/Dungeons/Arenas. It doesn't sound like much, but a percentage increase in damage is a fairly big deal vs. a standard +129weapon/spell damage and in this game, DPS is basically king. So for builds that can quickly/efficiently/easily complete content, the more damage you can do, the better, and that just happens to be with trial gear with this bonus.
yes, i understand, but i do not think builds should start off with hey this is the trial gear you need to use. if you have done vet trials to get perfected, what more is there?
Quethrosar wrote: »that's another thing. so many builds but so many are outdated. it's tiresome trying to find today's standards.
Quethrosar wrote: »isn't a trial the end game already? Tired of seeing builds around false god when you need to be the best for trials already.
true or false?
Quethrosar wrote: »isn't a trial the end game already? Tired of seeing builds around false god when you need to be the best for trials already.
true or false?
You do make a good point. Content creators and theory crafters like Alcast usually offers a range of build options for players at different levels, which should help bridge that gap. Also, Perfected False Gods (and other trial sets) has a non perfected version that drops in normal trials which are typically much easier for the vast majority of players and can usually be successfully pugged through players posting LFG (looking for group) in area chat in places like Belkarth in Craglorn, and will serve you just fine until you're at a place where you feel more comfortable in vet content if you decide you want to participate in it.