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So let me get this right… ToT

Avoranti
Avoranti
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You mean to tell me that when a new week starts players have to level the rewards back up to rubedite before we can even have a chance to place rank on the board again? Like, literally start over? Well that’s no fun at all.

It took me forever just to get to rubedite and by the time I did the the new week was about to start.

The game isn’t terrible but there has to be a better way to get through all the waiting for someone to queue up.
Edited by ZOS_Lunar on August 4, 2022 3:36PM
  • dmnqwk
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    It's seasonal.

    If you could play forever to eventually get Rubedite then the achievement would be diminished.

    So, every month is a new season and you reset. I got Rubedite first month, haven't bothered to play pvp since because of this lol.
  • Dragonnord
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    It's fine how it is. And it's a whole month, not a week.

    The ranked/leaderboards are supposed to be for advanced players.

    If it's taking you that long to even get to Rubedite then you still need practice and learning before you can play ranked.
     
    SERVER: NA | PLATFORM: PC | OS: Windows 10 | CLIENT: Steam | ESO PLUS: Yes
  • spartaxoxo
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    In other pvp games I have played, your competitive rank is saved from the previous season but you aren't allowed on the leaderboard without continuous play and enough play. So you cannot just camp leaderboard rewards but there's no reason a high rank player should have to play against low ranks. It's not fun for either the high rank who has a boring grind or the low ranks getting crushed.

    Don't know why this game doesn't do the same.
    Edited by spartaxoxo on August 4, 2022 1:16AM
  • Arunei
    Arunei
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    It's hilarious and tragic at the same time that this game refers to a card game as PvP.
    I mean...it's still player versus player so why not call it that? PvP doesn't have to mean just combat stuff, it can literally mean anything where you have to compete with other people for rewards.

    That said, the thing keeping me from bothering with ranked stuff is that it's far too much of a hassle trying to get through Ebony and the other ranks. Even at Ebony, when you lose a match that's 100 points and winning only gets you 110. It's FAR too easy to have literally no progress if you experience any amount of bad RNG that makes you lose even a handful of times. When 90% of your progress can be undone by one loss...it really needs to be tweaked so you lose less points when you lose a match.

    Especially when you're on the leaderboard; a friend of mine who did a bunch of ranked matches before had told me that he could be in the top 10, lose like three matches, and suddenly wind up losing like 100 places. That is far too much work to have undone in a game where RNG is a big factor in things.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Rooatouille
    Rooatouille
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    As others have said, the seasons are monthly, not weekly. I got into vet my first season playing ranked (the previous season) with only playing the last 6 days of the season, so it's not unreasonable if you put in the time and effort to understand the game and its mechanics, I guess.

    I still have a long way to go and am basically starting from the bottom this season because it seems it does save your MMR/ELO/progress somewhat from one season to the next based on the matchmaking I'm seeing. I lost 4/5 of my qualifier matches this season and noticed that all of those were against people who were both previously ranked much higher than myself in the last season and, after a day or two, had already made it into vet/elite territory.

    While I think the PvP system does need some tweaks, I think the way things are right now are generally acceptable (minus the egregious -1k rank points instances that have already been discussed in this forum lol)
  • spartaxoxo
    spartaxoxo
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    It's hilarious and tragic at the same time that this game refers to a card game as PvP.

    PvP =/= PK, and card games are referred to as pvp across the genre.

    yv4txjvlr2ai.jpg

    k922a1dhj82g.jpg


    I don't know why in this game, the idea of player vs player content being referred to as PVP is controversial or "hilarious" but it is entirely detached from the reality of how the term is used across the rest of the entire industry for well over a decade.
    Edited by spartaxoxo on August 4, 2022 7:17PM
  • Austacker
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    Avoranti wrote: »
    You mean to tell me that when a new week starts players have to level the rewards back up to rubedite before we can even have a chance to place rank on the board again? Like, literally start over? Well that’s no fun at all.

    It took me forever just to get to rubedite and by the time I did the the new week was about to start.

    The game isn’t terrible but there has to be a better way to get through all the waiting for someone to queue up.

    I feel ya

    After the first season 'rewards' (LOL!) I don't think I could put myself through that level of tedium once more.

    The normal rewards for casual unranked are good.

    The rewards for playing ranked are an absolute joke.

    Seeing what the top ranked players are getting after many hours of grind, I realise it's a hamster wheel process (at best).

    Pass
  • Tuonra2
    Tuonra2
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    Dragonnord wrote: »
    It's fine how it is. And it's a whole month, not a week.

    The ranked/leaderboards are supposed to be for advanced players.

    If it's taking you that long to even get to Rubedite then you still need practice and learning before you can play ranked.
     

    If by practice before pvp you mean challenging guild mates, then yes. If you mean pve then no, there is no comparison, pve is a joke
  • Tuonra2
    Tuonra2
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    spartaxoxo wrote: »
    In other pvp games I have played, your competitive rank is saved from the previous season but you aren't allowed on the leaderboard without continuous play and enough play. So you cannot just camp leaderboard rewards but there's no reason a high rank player should have to play against low ranks. It's not fun for either the high rank who has a boring grind or the low ranks getting crushed.

    Don't know why this game doesn't do the same.

    There are placement matches, I have for one, never been ebony and only was quicksilver the first season, placing mid-voidsteel with a big streak bonus and shooting up to rubidite in just a few hours. I think the fears of imbalanced noob-crushing are unfounded if the matchmaker is at all looking at player ranks.
  • Dragonnord
    Dragonnord
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    Tuonra2 wrote: »
    Dragonnord wrote: »
    It's fine how it is. And it's a whole month, not a week.

    The ranked/leaderboards are supposed to be for advanced players.

    If it's taking you that long to even get to Rubedite then you still need practice and learning before you can play ranked.
     

    If by practice before pvp you mean challenging guild mates, then yes. If you mean pve then no, there is no comparison, pve is a joke

    Of course I mean against other players and not NPCs.
     
    SERVER: NA | PLATFORM: PC | OS: Windows 10 | CLIENT: Steam | ESO PLUS: Yes
  • Avoranti
    Avoranti
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    Dragonnord wrote: »
    It's fine how it is. And it's a whole month, not a week.

    The ranked/leaderboards are supposed to be for advanced players.

    If it's taking you that long to even get to Rubedite then you still need practice and learning before you can play ranked.
     

    I mean, I started about a week and a half before the month ended. I have all the decks and almost all the card upgrades. I’m by far not a terrible player. Just a bit annoying having to start over for a new month and that progress doesn’t carry over. Getting on the leaderboard shouldn’t have a repeatable prerequisite.
    There were already players on the leaderboard the first day. Almost instantly. So can you or anyone explain that?

    PS NA

  • Dragonnord
    Dragonnord
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    Avoranti wrote: »
    Dragonnord wrote: »
    It's fine how it is. And it's a whole month, not a week.

    The ranked/leaderboards are supposed to be for advanced players.

    If it's taking you that long to even get to Rubedite then you still need practice and learning before you can play ranked.
     

    I mean, I started about a week and a half before the month ended. I have all the decks and almost all the card upgrades. I’m by far not a terrible player. Just a bit annoying having to start over for a new month and that progress doesn’t carry over. Getting on the leaderboard shouldn’t have a repeatable prerequisite.
    There were already players on the leaderboard the first day. Almost instantly. So can you or anyone explain that?

    PS NA

    I honestly don't find fair that players that still don't know the game well enough play ranked, so the system is fine how it is now.

    If it gets a lot to complete Rubedite level it means you are losing more than your are winning.

    So, is it fair that a player gets to rank matches by losing a huge amount of matches? I don't think it's fair as it means the player is not at the required level yet.

    Why getting to ranked to then be destroyed and give easy wins to the advanced players you face?

    Also, several players get to ranked on the first day by playing a lot, and also winning a lot more than losing. They know the game and know what they are doing.

    This current season, I personally got to ranked on the second day.
     
    SERVER: NA | PLATFORM: PC | OS: Windows 10 | CLIENT: Steam | ESO PLUS: Yes
  • spartaxoxo
    spartaxoxo
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    Tuonra2 wrote: »
    spartaxoxo wrote: »
    In other pvp games I have played, your competitive rank is saved from the previous season but you aren't allowed on the leaderboard without continuous play and enough play. So you cannot just camp leaderboard rewards but there's no reason a high rank player should have to play against low ranks. It's not fun for either the high rank who has a boring grind or the low ranks getting crushed.

    Don't know why this game doesn't do the same.

    There are placement matches, I have for one, never been ebony and only was quicksilver the first season, placing mid-voidsteel with a big streak bonus and shooting up to rubidite in just a few hours. I think the fears of imbalanced noob-crushing are unfounded if the matchmaker is at all looking at player ranks.

    If you speed run through voidsteel, then you obviously don't belong in voidsteel and it's not unfounded. The players who do belong there should play against other voidsteel players. That's the way it works in most games I have played. And hearing people say they speed through people lower ranked than them does not give me confidence that it shouldn't work that way in this one too.
    Edited by spartaxoxo on August 6, 2022 4:31AM
  • FlopsyPrince
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    Hmmmmm....


    Maybe putting a CCG into an MMO wasn't the best idea? But what do I know?
    PC
    PS4/PS5
  • spartaxoxo
    spartaxoxo
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    Hmmmmm....


    Maybe putting a CCG into an MMO wasn't the best idea? But what do I know?

    Yes. One minor rule change being requested means the whole thing should be scrapped. Definitely.
  • FlopsyPrince
    FlopsyPrince
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    spartaxoxo wrote: »
    Hmmmmm....


    Maybe putting a CCG into an MMO wasn't the best idea? But what do I know?

    Yes. One minor rule change being requested means the whole thing should be scrapped. Definitely.

    I have seen many other complaints from players here, not just this one.
    PC
    PS4/PS5
  • spartaxoxo
    spartaxoxo
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    spartaxoxo wrote: »
    Hmmmmm....


    Maybe putting a CCG into an MMO wasn't the best idea? But what do I know?

    Yes. One minor rule change being requested means the whole thing should be scrapped. Definitely.

    I have seen many other complaints from players here, not just this one.

    Most of the complaints are minor things like a card or patron being imbalanced, which is no different to armor being imbalanced. And also people who like to jump on the system not being literal perfection as proof it shouldn't exist because they don't personally like it. It's got it's own subforum now. Nobody has to look at it if they don't like it. You won't find me in the pvp forums going "Oh Oakensoul was imbalanced and performance is choppy? Proof pvp shouldn't exist."

    Anyway. I won't comment anymore on this matter as it's not the topic of this thread.

    Back on topic, I think another reason to have players keep their rank is it gives them more matches against other players of their caliber. Games that are against other higher quality players leads to better refinement of strats and tactics, and as a result a better competitive scene. If you're in the rubedite rank, you'll learn a lot more losing to a fellow rubedite than winning against a voidsteel.
    Edited by spartaxoxo on August 6, 2022 8:08AM
  • FlopsyPrince
    FlopsyPrince
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Hmmmmm....


    Maybe putting a CCG into an MMO wasn't the best idea? But what do I know?

    Yes. One minor rule change being requested means the whole thing should be scrapped. Definitely.

    I have seen many other complaints from players here, not just this one.

    Most of the complaints are minor things like a card or patron being imbalanced, which is no different to armor being imbalanced. And also people who like to jump on the system not being literal perfection as proof it shouldn't exist because they don't personally like it. It's got it's own subforum now. Nobody has to look at it if they don't like it. You won't find me in the pvp forums going "Oh Oakensoul was imbalanced and performance is choppy? Proof pvp shouldn't exist."

    I don't see them as the same, but believe what you want. The card game is a lot simpler than most other things, though annoyingly reminded everytime I train riding in Alinor.
    PC
    PS4/PS5
  • Tuonra2
    Tuonra2
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    spartaxoxo wrote: »
    Tuonra2 wrote: »
    spartaxoxo wrote: »
    In other pvp games I have played, your competitive rank is saved from the previous season but you aren't allowed on the leaderboard without continuous play and enough play. So you cannot just camp leaderboard rewards but there's no reason a high rank player should have to play against low ranks. It's not fun for either the high rank who has a boring grind or the low ranks getting crushed.

    Don't know why this game doesn't do the same.

    There are placement matches, I have for one, never been ebony and only was quicksilver the first season, placing mid-voidsteel with a big streak bonus and shooting up to rubidite in just a few hours. I think the fears of imbalanced noob-crushing are unfounded if the matchmaker is at all looking at player ranks.

    If you speed run through voidsteel, then you obviously don't belong in voidsteel and it's not unfounded. The players who do belong there should play against other voidsteel players. That's the way it works in most games I have played. And hearing people say they speed through people lower ranked than them does not give me confidence that it shouldn't work that way in this one too.

    Not the case, as this is on day 1 of the season I'm facing all my fellow rubidite players that also got reduced down to voidsteel. This really is the way to do it that's best for everyone, gives rubidite players a fun race and sense of progress, while matching them with lower players for as few games as possible.

    If you really are sure you're losing games day 1 because of this, then just play day 2, the rubidites will have risen to the top by then.
  • spartaxoxo
    spartaxoxo
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    Tuonra2 wrote: »
    spartaxoxo wrote: »
    Tuonra2 wrote: »
    spartaxoxo wrote: »
    In other pvp games I have played, your competitive rank is saved from the previous season but you aren't allowed on the leaderboard without continuous play and enough play. So you cannot just camp leaderboard rewards but there's no reason a high rank player should have to play against low ranks. It's not fun for either the high rank who has a boring grind or the low ranks getting crushed.

    Don't know why this game doesn't do the same.

    There are placement matches, I have for one, never been ebony and only was quicksilver the first season, placing mid-voidsteel with a big streak bonus and shooting up to rubidite in just a few hours. I think the fears of imbalanced noob-crushing are unfounded if the matchmaker is at all looking at player ranks.

    If you speed run through voidsteel, then you obviously don't belong in voidsteel and it's not unfounded. The players who do belong there should play against other voidsteel players. That's the way it works in most games I have played. And hearing people say they speed through people lower ranked than them does not give me confidence that it shouldn't work that way in this one too.

    Not the case, as this is on day 1 of the season I'm facing all my fellow rubidite players that also got reduced down to voidsteel. This really is the way to do it that's best for everyone, gives rubidite players a fun race and sense of progress, while matching them with lower players for as few games as possible.

    If you really are sure you're losing games day 1 because of this, then just play day 2, the rubidites will have risen to the top by then.

    They could be matched with even few lower ranked players and nobody would need to wait to play. Genuinely this is the worst way to do it. What's fun for the higher ranked player is aggravating for the lower ranked one. It's not fair. I am rubedite as well, this has nothing to do with me feeling like I'm losing out. It's just basic competitive rules for any game I've played, for good reason.
    Edited by spartaxoxo on August 6, 2022 5:09PM
  • kevkj
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    Arunei wrote: »
    ]Even at Ebony, when you lose a match that's 100 points and winning only gets you 110. It's FAR too easy to have literally no progress if you experience any amount of bad RNG that makes you lose even a handful of times. When 90% of your progress can be undone by one loss...it really needs to be tweaked so you lose less points when you lose a match.

    I think it's actually far too easy to progress up in ranks. A 50% winrate will eventually see you move up to the next tier even though the statistic indicates you actually belong in the tier you started in. In fact, you can even move up ranks with a negative winrate because winstreaks can award 210, 310, 410 points and you can never derank while at 0 points. The current system is designed to allow almost everyone to reach rubedite by the end of the season if they play enough games.
    Edited by kevkj on August 6, 2022 10:14PM
  • Avoranti
    Avoranti
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    Can someone explain why there are two timers for the leaderboards? If a season is a month and the timer reads Closes: 23d 13h 47m that’s the monthly season right? So what’s the other timer that Closes: 5d 20h 53m?
  • Dragonnord
    Dragonnord
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    Avoranti wrote: »
    Can someone explain why there are two timers for the leaderboards? If a season is a month and the timer reads Closes: 23d 13h 47m that’s the monthly season right? So what’s the other timer that Closes: 5d 20h 53m?

    I only see one timer that says 23d and hours.

    Not sure what is or where you are seeing that 5 days timer.
     
    Edited by Dragonnord on August 9, 2022 1:34PM
    SERVER: NA | PLATFORM: PC | OS: Windows 10 | CLIENT: Steam | ESO PLUS: Yes
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