I mean...it's still player versus player so why not call it that? PvP doesn't have to mean just combat stuff, it can literally mean anything where you have to compete with other people for rewards.EdmondDontes wrote: »It's hilarious and tragic at the same time that this game refers to a card game as PvP.
EdmondDontes wrote: »It's hilarious and tragic at the same time that this game refers to a card game as PvP.
You mean to tell me that when a new week starts players have to level the rewards back up to rubedite before we can even have a chance to place rank on the board again? Like, literally start over? Well that’s no fun at all.
It took me forever just to get to rubedite and by the time I did the the new week was about to start.
The game isn’t terrible but there has to be a better way to get through all the waiting for someone to queue up.
Dragonnord wrote: »It's fine how it is. And it's a whole month, not a week.
The ranked/leaderboards are supposed to be for advanced players.
If it's taking you that long to even get to Rubedite then you still need practice and learning before you can play ranked.
spartaxoxo wrote: »In other pvp games I have played, your competitive rank is saved from the previous season but you aren't allowed on the leaderboard without continuous play and enough play. So you cannot just camp leaderboard rewards but there's no reason a high rank player should have to play against low ranks. It's not fun for either the high rank who has a boring grind or the low ranks getting crushed.
Don't know why this game doesn't do the same.
Dragonnord wrote: »It's fine how it is. And it's a whole month, not a week.
The ranked/leaderboards are supposed to be for advanced players.
If it's taking you that long to even get to Rubedite then you still need practice and learning before you can play ranked.
If by practice before pvp you mean challenging guild mates, then yes. If you mean pve then no, there is no comparison, pve is a joke
Dragonnord wrote: »It's fine how it is. And it's a whole month, not a week.
The ranked/leaderboards are supposed to be for advanced players.
If it's taking you that long to even get to Rubedite then you still need practice and learning before you can play ranked.
Dragonnord wrote: »It's fine how it is. And it's a whole month, not a week.
The ranked/leaderboards are supposed to be for advanced players.
If it's taking you that long to even get to Rubedite then you still need practice and learning before you can play ranked.
I mean, I started about a week and a half before the month ended. I have all the decks and almost all the card upgrades. I’m by far not a terrible player. Just a bit annoying having to start over for a new month and that progress doesn’t carry over. Getting on the leaderboard shouldn’t have a repeatable prerequisite.
There were already players on the leaderboard the first day. Almost instantly. So can you or anyone explain that?
PS NA
spartaxoxo wrote: »In other pvp games I have played, your competitive rank is saved from the previous season but you aren't allowed on the leaderboard without continuous play and enough play. So you cannot just camp leaderboard rewards but there's no reason a high rank player should have to play against low ranks. It's not fun for either the high rank who has a boring grind or the low ranks getting crushed.
Don't know why this game doesn't do the same.
There are placement matches, I have for one, never been ebony and only was quicksilver the first season, placing mid-voidsteel with a big streak bonus and shooting up to rubidite in just a few hours. I think the fears of imbalanced noob-crushing are unfounded if the matchmaker is at all looking at player ranks.
FlopsyPrince wrote: »Hmmmmm....
Maybe putting a CCG into an MMO wasn't the best idea? But what do I know?
spartaxoxo wrote: »FlopsyPrince wrote: »Hmmmmm....
Maybe putting a CCG into an MMO wasn't the best idea? But what do I know?
Yes. One minor rule change being requested means the whole thing should be scrapped. Definitely.
FlopsyPrince wrote: »spartaxoxo wrote: »FlopsyPrince wrote: »Hmmmmm....
Maybe putting a CCG into an MMO wasn't the best idea? But what do I know?
Yes. One minor rule change being requested means the whole thing should be scrapped. Definitely.
I have seen many other complaints from players here, not just this one.
spartaxoxo wrote: »FlopsyPrince wrote: »spartaxoxo wrote: »FlopsyPrince wrote: »Hmmmmm....
Maybe putting a CCG into an MMO wasn't the best idea? But what do I know?
Yes. One minor rule change being requested means the whole thing should be scrapped. Definitely.
I have seen many other complaints from players here, not just this one.
Most of the complaints are minor things like a card or patron being imbalanced, which is no different to armor being imbalanced. And also people who like to jump on the system not being literal perfection as proof it shouldn't exist because they don't personally like it. It's got it's own subforum now. Nobody has to look at it if they don't like it. You won't find me in the pvp forums going "Oh Oakensoul was imbalanced and performance is choppy? Proof pvp shouldn't exist."
spartaxoxo wrote: »spartaxoxo wrote: »In other pvp games I have played, your competitive rank is saved from the previous season but you aren't allowed on the leaderboard without continuous play and enough play. So you cannot just camp leaderboard rewards but there's no reason a high rank player should have to play against low ranks. It's not fun for either the high rank who has a boring grind or the low ranks getting crushed.
Don't know why this game doesn't do the same.
There are placement matches, I have for one, never been ebony and only was quicksilver the first season, placing mid-voidsteel with a big streak bonus and shooting up to rubidite in just a few hours. I think the fears of imbalanced noob-crushing are unfounded if the matchmaker is at all looking at player ranks.
If you speed run through voidsteel, then you obviously don't belong in voidsteel and it's not unfounded. The players who do belong there should play against other voidsteel players. That's the way it works in most games I have played. And hearing people say they speed through people lower ranked than them does not give me confidence that it shouldn't work that way in this one too.
spartaxoxo wrote: »spartaxoxo wrote: »In other pvp games I have played, your competitive rank is saved from the previous season but you aren't allowed on the leaderboard without continuous play and enough play. So you cannot just camp leaderboard rewards but there's no reason a high rank player should have to play against low ranks. It's not fun for either the high rank who has a boring grind or the low ranks getting crushed.
Don't know why this game doesn't do the same.
There are placement matches, I have for one, never been ebony and only was quicksilver the first season, placing mid-voidsteel with a big streak bonus and shooting up to rubidite in just a few hours. I think the fears of imbalanced noob-crushing are unfounded if the matchmaker is at all looking at player ranks.
If you speed run through voidsteel, then you obviously don't belong in voidsteel and it's not unfounded. The players who do belong there should play against other voidsteel players. That's the way it works in most games I have played. And hearing people say they speed through people lower ranked than them does not give me confidence that it shouldn't work that way in this one too.
Not the case, as this is on day 1 of the season I'm facing all my fellow rubidite players that also got reduced down to voidsteel. This really is the way to do it that's best for everyone, gives rubidite players a fun race and sense of progress, while matching them with lower players for as few games as possible.
If you really are sure you're losing games day 1 because of this, then just play day 2, the rubidites will have risen to the top by then.
]Even at Ebony, when you lose a match that's 100 points and winning only gets you 110. It's FAR too easy to have literally no progress if you experience any amount of bad RNG that makes you lose even a handful of times. When 90% of your progress can be undone by one loss...it really needs to be tweaked so you lose less points when you lose a match.
Can someone explain why there are two timers for the leaderboards? If a season is a month and the timer reads Closes: 23d 13h 47m that’s the monthly season right? So what’s the other timer that Closes: 5d 20h 53m?