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As far as PvP attribute distribution, am I stuck in outdated thinking mode?
All my characters have full 64 magicka or stamina and 0 in health, and most use heavy armor.
I'm thinking that's an outdated meta that doesn't work anymore. Noticed today with the PvP event running the bonuses and penalties for heavy armor. Never bothered to look at that so I thought it was still like it was years ago. Light armor is looking good for a glass cannon with that pen and heavy armor only looks good for a tank now, IMO. Doesn't seem worth using more than one or two slots at most.
Do people still run a full 64 in one attribute for PvP? Or do they mix it like 32 magicka 32 health? Even with food buffs and heavy armor my characters don't reach 30k health but I use crafted armor on most of them and sets that don't buff health, in favor of buffing magicka/stamina, armor, weapon damage etc.
I'm wondering what the current meta is? My characters can dish out decent enough damage but they melt if someone so much as sneezes at them, and now I have an idea why: heavy armor is weak vs magic and they have no health lol.