This, killing bosses in one of two public dungeons will crate toxicity, less an issue with zone events as these tend to focus on world bosses who is more numerous in chapters and takes longer to kill.tomofhyrule wrote: »I think a lot of this is coming from the new "Kill [x] bosses in [y] zone" endeavors, which imho is not a good direction for them to be going.
Before, we had simpler ones like "kill a public dungeon boss," which gave the entire server 32 different places to go with all DLCs and Chapters. Now that the zone is being specified, the entire server is trying to cram into a single zone for that same endeavor, and as such it ends up with the same problem we have had during every 'zone celebration event' - the boss dies too quickly since half the server is there.
*note that the recent High Isle release and Craglorn events did things differently by opening a lot of extra instances to help alleviate the problem... with the added drawback that these zones ended up seeming really empty, especially so after the hype wore off.
Yes, endeavors should be able to get people do revisit older zones, but forcing people to all go to a certain zone ends up overloading that specific zone. It works better if more choice is given to spread the population out just a bit, e.g. "kill a public dungeon boss in the Pact territory" gives you 5 options instead of just two (or one, as we had with the 'Rivepsire' one). After all, if they start giving us endeavors that are too specific like "harvest 5 alchemical nodes in Shadowfen," isn't that precisely what the complaint about the kilt lead was?
spartaxoxo wrote: »Come to think of it, I think the public dungeon boss in Alik'r is on a respawn timer that all the bosses should be on.
joerginger wrote: »spartaxoxo wrote: »Come to think of it, I think the public dungeon boss in Alik'r is on a respawn timer that all the bosses should be on.
"The" public dungeon boss? There's a whole lot of them. But I'm sure you mean the group event. Like those in some other public dungeons, the group event can be started by stepping on the pairs of monsters in the correct order. Other public dungeons like the ones in Greenshade or Reaper's March have things to interact with to respawn the bosses. No idea how long it takes for the items to respawnn, though.
AcadianPaladin wrote: »Endeavors that foster resentment and competition for resources among players are not good. Today's kill air atronachs endeavor overloaded the Spellscar area and specified zone public dungeon kills overload those dungeons. It is not fun to wait for targets to respawn, then hope to get in at least a light attack before the target is gone.