That is the only way one will find the romantic relationships with an NPC to be involving and interesting enough to talk about it a decade later as @Treselegant has found in their NPC relationships.
Hey all, so we don't have an update to share right now on this feature. It is still something the team is looking at, but nothing beyond that to announce at this time.
We'll also note the dev team does have feedback from players voicing their interest in having romance options for companions.
Treselegant wrote: »I am not suggesting Zenimax should not add a "romance" system to the companions here but merely pointing out the fact that it will be extremely limited and shallow as it is in Bioware games
For a lot of people the romantic elements in these games were involving and interesting enough to talk about 10 or more years later
Man, that sounds like a downgrade to "working on" and "it will be a big miss if we don't do it." But at least it's not scrapped as of yet.
[snip] I expect the romance option in ESO will be no better for this reason.
[Edited for Inappropriate Content]
What Bioware game has such a rich and deep companion system to bring this about?
[snip]
spartaxoxo wrote: »the1andonlyskwex wrote: »Treselegant wrote: »So imagine a romance too.
I know your being flippant but a lot of people do but as it was brought up as being an option for the companion system then I think its reasonable to ask whether it's still going to happen. Regardless of your feelings on the matter.
I'm not really being all that flippant. If you're already imagining the Vestige with a personality and you don't really care about relationships progressing to "bedroom scenes", then it doesn't really seem like much of a stretch to imagine one of the more flirtatious (or friendly, depending on your preference) NPCs as a romantic interest.
Actually writing in a romance would be super-weird because real romances aren't nearly as one-sided as any of the existing player-NPC interactions in ESO.
Why would it need to progress to a bedroom scene? You just learn a little bit more about them, and then you can marry them and they'll say things like "Welcome Home, Sweetheart" at your place. If they did mention sex at all, it would just be "you're looking cute" and then a fade to black, like they did in Fargrave. But that's highly unlikely and totally unnecessary.
This isn't that kind of game, and that's fine. I mean Disney movies feature romance too. Romance stories do not always have to lead to featuring sex.
the1andonlyskwex wrote: »The whole thing would be a PR nightmare.
there are also issues related to gift-based romance systems making romance problematically transactional, and people who will use the romance system as an excuse for inappropriate roleplay.
spartaxoxo wrote: »the1andonlyskwex wrote: »The whole thing would be a PR nightmare.
Romance is a common thing in RPGs and a feature of the Elder Scrolls and Fallout franchises in particular.
Kiralyn2000 wrote: »spartaxoxo wrote: »the1andonlyskwex wrote: »The whole thing would be a PR nightmare.
Romance is a common thing in RPGs and a feature of the Elder Scrolls and Fallout franchises in particular.
No, "romance" is a common thing in RPGs.
And considering how much shallower the companions are in this game as compared to the ones in SK/FO3/FO4, and how shallow those "romance" systems are, I can't see such a system here being at all meaningful.
spartaxoxo wrote: »NotaDaedraWorshipper wrote: »spartaxoxo wrote: »the1andonlyskwex wrote: »The whole thing would be a PR nightmare.
Romance is a common thing in RPGs and a feature of the Elder Scrolls and Fallout franchises in particular. I doubt continuing to offer the same thing they always do would be a PR nightmare.
You obviously know nothing about romance in video games. Why not actually try some out. You'll realize they are nothing different to Disney movies and romance novels.
[Quoted Post Removed]
[Quoted Post Removed]
Kiralyn2000 wrote: »spartaxoxo wrote: »the1andonlyskwex wrote: »The whole thing would be a PR nightmare.
Romance is a common thing in RPGs and a feature of the Elder Scrolls and Fallout franchises in particular.
No, "romance" is a common thing in RPGs.
And considering how much shallower the companions are in this game as compared to the ones in SK/FO3/FO4, and how shallow those "romance" systems are, I can't see such a system here being at all meaningful.
spartaxoxo wrote: »spartaxoxo wrote: »Back in an old interview, Rich said that romance options were coming. They even gave us the Smolder Scrolls, so clearly the understand this is something people would enjoy. Has the idea being scrapped?
Because despite the lucrativity of it, romance options is a nasty can of worms best left untouched, or do I have to bring up the long history of rule 34 on the intetnet?
@emilyhyoyeon
As stated above, rule 34 is why we can't have nice things. People ALWAYS take it too far.
This is a good point.
It is also probably a better idea and less expensive to create a limited and shallow framework and let someone's own imagination and creativity run the show. That is the only way one will find the romantic relationships with an NPC to be involving and interesting enough to talk about it a decade later as @Treselegant has found in their NPC relationships.
I disagree. Rule 34 is already in effect, so therefore has no real bearing on added content. ZOS has mentioned adding romance to the companions, so I think it should be done. A few additional quests with the companions wouldn't be a bad thing. Especially if it was for the RP value and nothing was hidden behind them such as gear.
Just because its already in effect is no justification to throw gasoline on that dumpster fire. If you give the horny people romance they will demand more and more because its not enough for them. Skyrim's mod community is LITERAL PROOF of this, or do I have to drege up all the nudity and sex mods?
I mean, people are going to do that stuff regardless of what you do or don't put into the game. Pokemon has it for goodness sake, and that's one of the most PG, family-friendly franchises on the planet. Many RPGs have romances in their game, and they are quite tame. Some of them not any different than what you'd see in a Disney movie. Instead of worrying about what some rando will do with their private time, why not worry about how it would be handled by the actual designers of this game. And in this game, there is almost no chance in all of the universe where we get a real sex scene. So it's a complete non-issue.
Treselegant wrote: »What Bioware game has such a rich and deep companion system to bring this about?
It doesn't have to deep and rich, a lot of people just enjoyed the stories and used their imagination where content was lacking. This happens a lot with rpgs, you know, ROLE PLAYING games.
spartaxoxo wrote: »spartaxoxo wrote: »Back in an old interview, Rich said that romance options were coming. They even gave us the Smolder Scrolls, so clearly the understand this is something people would enjoy. Has the idea being scrapped?
Because despite the lucrativity of it, romance options is a nasty can of worms best left untouched, or do I have to bring up the long history of rule 34 on the intetnet?
@emilyhyoyeon
As stated above, rule 34 is why we can't have nice things. People ALWAYS take it too far.
This is a good point.
It is also probably a better idea and less expensive to create a limited and shallow framework and let someone's own imagination and creativity run the show. That is the only way one will find the romantic relationships with an NPC to be involving and interesting enough to talk about it a decade later as @Treselegant has found in their NPC relationships.
I disagree. Rule 34 is already in effect, so therefore has no real bearing on added content. ZOS has mentioned adding romance to the companions, so I think it should be done. A few additional quests with the companions wouldn't be a bad thing. Especially if it was for the RP value and nothing was hidden behind them such as gear.
Just because its already in effect is no justification to throw gasoline on that dumpster fire. If you give the horny people romance they will demand more and more because its not enough for them. Skyrim's mod community is LITERAL PROOF of this, or do I have to drege up all the nudity and sex mods?
I mean, people are going to do that stuff regardless of what you do or don't put into the game. Pokemon has it for goodness sake, and that's one of the most PG, family-friendly franchises on the planet. Many RPGs have romances in their game, and they are quite tame. Some of them not any different than what you'd see in a Disney movie. Instead of worrying about what some rando will do with their private time, why not worry about how it would be handled by the actual designers of this game. And in this game, there is almost no chance in all of the universe where we get a real sex scene. So it's a complete non-issue.
Again just because something cannot be stopped doesnt mean it should be encouraged. Murder is illegal but you don't see lawmakers easing the penalties for it do you?
Thx for the verification as I have been saying from early on that it takes a good imagination and creativity to make such a thing rich and deep vs the shallow and limited aspects of the quests and conversations developers put into the companion dialogues and romance options
Treselegant wrote: »Thx for the verification as I have been saying from early on that it takes a good imagination and creativity to make such a thing rich and deep vs the shallow and limited aspects of the quests and conversations developers put into the companion dialogues and romance options
The roleplaying is in conjunction with the content most of the time. Thats how roleplaying in rpgs work. When people read books they imagine the events of the book in their head but they are still taking cues from the writing. I really don't get point you are trying to make.
Treselegant wrote: »Thx for the verification as I have been saying from early on that it takes a good imagination and creativity to make such a thing rich and deep vs the shallow and limited aspects of the quests and conversations developers put into the companion dialogues and romance options
The roleplaying is in conjunction with the content most of the time. Thats how roleplaying in rpgs work. When people read books they imagine the events of the book in their head but they are still taking cues from the writing. I really don't get point you are trying to make.
spartaxoxo wrote: »Treselegant wrote: »Thx for the verification as I have been saying from early on that it takes a good imagination and creativity to make such a thing rich and deep vs the shallow and limited aspects of the quests and conversations developers put into the companion dialogues and romance options
The roleplaying is in conjunction with the content most of the time. Thats how roleplaying in rpgs work. When people read books they imagine the events of the book in their head but they are still taking cues from the writing. I really don't get point you are trying to make.
It's basically akin to saying you can write fanfiction without needing a novel or media franchise as a springboard, therefore novels and media don't need to exist. And therefore, should not exist. IMO
I did not imply there was something that should not exist let alone state it.
Treselegant wrote: »I did not imply there was something that should not exist let alone state it.
Then...what exactly is your point.
Treselegant wrote: »Thx for the verification as I have been saying from early on that it takes a good imagination and creativity to make such a thing rich and deep vs the shallow and limited aspects of the quests and conversations developers put into the companion dialogues and romance options
The roleplaying is in conjunction with the content most of the time. Thats how roleplaying in rpgs work. When people read books they imagine the events of the book in their head but they are still taking cues from the writing. I really don't get point you are trying to make.
Most RP players developed their own story.
In short, that was my point. You may read the entire post again for further detail
Of course, I am speaking to RP players who would actually get into the whole character romance thing vs just going through the limited dialogue the developers would create since that is extremely limited.