It's been a long time since we've seen new gameplay content. So I thought to share my idea (who knows?...)
Lore Base:
Vigilant of Stendarr
Skill trees:
Aurbic Hammer,
Exorcism,
Dispel EvilAurbic Hammer
DD-focus tree (oblivion & magic damage types): round AoE hammer, Mitigation buffs, Mobility. More penetration you have, more amount hammer hits with oblivion damage. AoE Minor Breach.
Stand Guard (Ultimate): pulls enemies to caster just like Dark Convergence and then deals oblivion damage. Caster cannot move but gets additional mitigation. One of the morphs removes CC but left ground magic damage DoT effect (for PvE).
Exorcism
PvP-focus tree: banish sorc's daedra (and deals a lot of damage to storm atro), unsummons warnden's bears and nb's shadows, insta kills blast bones and other necro's undead.
Stealth detection and CC (blinding). Drain resources (but not Health!). Range magic damage skills.
Oblivion Disincarnation ( Ultimate ): shares all enemies and banish all summoned creatures (including active colossus), deals direct magic damage and knocking everyone back in 28m radius (similar like Molag Bal's Shadow Death in IC).
Dispel Evil
Support-focus tree: healing & purging (passives work around "removing N negative effects from ally ..."), damage shields (e.g. while overhealing) and buffs for magic damage type (like DK Engulfing).
Absolute Order ( Ultimate ): Cleaneasing your group's from all negative effects and increasing their Max Magicka and Max Stamina by 10% (War Horn Alternative). One morph also cleanease enemies from some Major and Minor Buffs on them. Another morph reverts effect and applies some Major and Minor debuffs on target for a short time.
Edited by lQrukl on August 1, 2022 8:37PM