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Class prototype: Vigilant/Inquisitor

lQrukl
lQrukl
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It's been a long time since we've seen new gameplay content. So I thought to share my idea (who knows?...)

Lore Base: Vigilant of Stendarr

Skill trees: Aurbic Hammer, Exorcism, Dispel Evil

Aurbic Hammer
DD-focus tree (oblivion & magic damage types): round AoE hammer, Mitigation buffs, Mobility. More penetration you have, more amount hammer hits with oblivion damage. AoE Minor Breach.
Stand Guard (Ultimate): pulls enemies to caster just like Dark Convergence and then deals oblivion damage. Caster cannot move but gets additional mitigation. One of the morphs removes CC but left ground magic damage DoT effect (for PvE).
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Exorcism
PvP-focus tree: banish sorc's daedra (and deals a lot of damage to storm atro), unsummons warnden's bears and nb's shadows, insta kills blast bones and other necro's undead.
Stealth detection and CC (blinding). Drain resources (but not Health!). Range magic damage skills.
Oblivion Disincarnation ( Ultimate ): shares all enemies and banish all summoned creatures (including active colossus), deals direct magic damage and knocking everyone back in 28m radius (similar like Molag Bal's Shadow Death in IC).
pgfdwg3eqbkn.jpg

Dispel Evil
Support-focus tree: healing & purging (passives work around "removing N negative effects from ally ..."), damage shields (e.g. while overhealing) and buffs for magic damage type (like DK Engulfing).
Absolute Order ( Ultimate ): Cleaneasing your group's from all negative effects and increasing their Max Magicka and Max Stamina by 10% (War Horn Alternative). One morph also cleanease enemies from some Major and Minor Buffs on them. Another morph reverts effect and applies some Major and Minor debuffs on target for a short time.
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Edited by lQrukl on August 1, 2022 8:37PM
  • Freelancer_ESO
    Freelancer_ESO
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    Oblivion damage is quite interesting and it isn't used much but, does it fit with Stendarr?
  • TaSheen
    TaSheen
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    I think a class "Vigilant of Stendarr" is far too specific for this game.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Ratzkifal
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    TaSheen wrote: »
    I think a class "Vigilant of Stendarr" is far too specific for this game.

    Not to mention that the order doesn't exist yet.
    This Bosmer was tortured to death. There is nothing left to be done.
  • TaSheen
    TaSheen
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    Ratzkifal wrote: »
    TaSheen wrote: »
    I think a class "Vigilant of Stendarr" is far too specific for this game.

    Not to mention that the order doesn't exist yet.

    Yeah. That too!
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • lQrukl
    lQrukl
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    Oblivion damage is quite interesting and it isn't used much but, does it fit with Stendarr?
    Base idea is keeping effectiveness of passive/skills regardless of playing style (stam/mag), but effectively scaled relative to the player's characteristics (SpD/WpD, crit, etc) and content. Also, it is good for roleplayers who wanna play with maces or maul, that increase penetration.
    I don't think the name of damage type matters, only property to dealing damage regardless of enemy resistance is important, to keep concept of the ​might Hammer.
    Ratzkifal wrote: »
    TaSheen wrote: »
    I think a class "Vigilant of Stendarr" is far too specific for this game.
    Not to mention that the order doesn't exist yet.
    Why not? Main storyline is about invasion from Oblivion, that literally destroyed Cyrodiil.
    The fighters guild isn't idolized by fighting daedra, they're just getting paid. This could be a continuation of the Fighters Guild storyline.
    I also did not mean that Vigilants of Stendarr is litteraly lore-base for class, I meant the concept of fighters with Daedric cults, which arose after the recent Oblivion crisis, what fits well for eso for my opinion.
    Also, Vigilants weren't first. Dawnguard was before them, and before them was something, and before...
    Edited by lQrukl on August 1, 2022 11:19PM
  • TaSheen
    TaSheen
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    It's too specific. Classes in ESO are "generic" - if YOU want to main a vigilant, fine - but many of us won't go for something that regimented.

    And as Ratzkifal pointed out, they weren't around in 2nd Era anyway. Not to mention, the devs haven't even teased a new class - I'm not sure that's happening any time soon.
    Edited by TaSheen on August 1, 2022 11:48PM
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • lQrukl
    lQrukl
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    It's too specific. Classes in ESO are "generic" - if YOU want to main a vigilant, fine - but many of us won't go for something that regimented.
    Wat. What's "generic" in warden? Cheap copy of Druid archetype? That cant be decent nor animal summoner, nor frost mage?
    Sorc? Pets and... lightining? Dark magic is ok, but lightining?
    Couldn't Elementalyst be more "generic" as a separate class?
    You over-idealize current game design.

    I just suggested Paladin template with suitable lore and gameplay bases.
    Templar also doesn't fill this "genecic" role: it is just a Prist, so everything about "generic" is fine.

    Personally, I am not trying to suggest MY dream class. I try to suggest something new.
    I dont wanna see e.g. chess as new "gameplay" feature in the next chapters.
    Not again.
    Edited by lQrukl on August 2, 2022 12:50AM
  • TaSheen
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    We'll agree to disagree. I've played TES since Arena released - since 1994. So I have my reasons - and you're already being - eh, whatever.

    We will likely not get a new class in the next couple of years. And actually, I'd LOVE a gameplay version of chess.....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Ratzkifal
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    lQrukl wrote: »
    It's too specific. Classes in ESO are "generic" - if YOU want to main a vigilant, fine - but many of us won't go for something that regimented.
    Wat. What's "generic" in warden? Cheap copy of Druid archetype? That cant be decent nor animal summoner, nor frost mage?
    Sorc? Pets and... lightining? Dark magic is ok, but lightining?
    Couldn't Elementalyst be more "generic" as a separate class?
    You over-idealize current game design.

    I just suggested Paladin template with suitable lore and gameplay bases.
    Templar also doesn't fill this "genecic" role: it is just a Prist, so everything about "generic" is fine.

    Personally, I am not trying to suggest MY dream class. I try to suggest something new.
    I dont wanna see e.g. chess as new "gameplay" feature in the next chapters.
    Not again.

    Well the main reason we are not getting new gameplay features is that the developers are struggling to add more skills to the game due to older generation consoles operating at the memory limit.

    Personally I think Templars cover the Paladin archetype very well, so thematically I feel this idea isn't really adding anything new. But let me also critique your skill suggestions themselves.
    "Stand Guard" sounds okay, but Negate and Earthgore already remove a lot of ground effects, so I'm not sure this actually fills any new niche other than being a pull, which is good in trash fights but kind of useless against bosses.
    "Oblivion Disincarnation" is not going to work on abilities like Colossus, which don't count as a pet, but it's also an unfair design. If you give this class an ultimate like this, they would have to have built-in disadvantages somewhere to compensate, just like Necromancer has no mobility spells.
    I'm also not a fan of your idea for "Absolute Order" because all of its effects are nothing the game needs right now. Groups in PvP are already hard enough to kill, even for other groups, and removing buffs is definitely an unfun addition that is already facing massive backlash at the moment with ZOS trying to add Nocturnal's Ploy.

    So... let's think of something else?

    A monk class based around martial arts would be cool because we actually have Khajiiti martial arts and warrior monks in the lore. A Dwemer-tinkerer could also be interesting, although I'd want it to be unsophisticated tinkery as to not completely trivialize the Dwemer ingeniuity.
    I think right now we'd get the most mileage out of new weapons so spears, sword+spell, brass knuckles for "unarmed", a spell focus for "unarmed magic", thrown alchemical conconctions (for poison-based light attacks, among other cool effects).
    This Bosmer was tortured to death. There is nothing left to be done.
  • TaSheen
    TaSheen
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    Ratzkifal wrote: »
    So... let's think of something else?

    A monk class based around martial arts would be cool because we actually have Khajiiti martial arts and warrior monks in the lore. A Dwemer-tinkerer could also be interesting, although I'd want it to be unsophisticated tinkery as to not completely trivialize the Dwemer ingeniuity.
    I think right now we'd get the most mileage out of new weapons so spears, sword+spell, brass knuckles for "unarmed", a spell focus for "unarmed magic", thrown alchemical conconctions (for poison-based light attacks, among other cool effects).

    I'm not personally interested in a "monk" or "unarmed" class. But of course, I don't have to buy it/play it.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • jtm1018
    jtm1018
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    Monk.

    Fighter.

    Pugilist.
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