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Doing Vet dungeon undaunted daily for only 5 transmute stone is totally unfair business.

AvalonRanger
AvalonRanger
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Doing Vet dungeon undaunted daily for only 5 transmute stone is totally unfair business.

>Many people already complain about those group daily mission problem very much.
So, check the other thread. I don't want to repeat detail of it again here. But consider
replaying and thread maker's opinion, not less people start to feel huge stress to do it
as daily MANDATORY for just only 5 transmute stone reward of Vet dungeon hard mode.

>In the first place...

Developers misunderstood about true value of 5 transmute stone.
Transmute stone have become one of important resource from Clock Work City DLC.
But people can nothing to do with only 5 transmute stone. Without enough number
of stone, it's just meaningless junk.


>If developer want to treat undaunted daily as daily MANDATROY...Then...

Normal Dungeon Pledge = 25 transmute stone each
Vet Non DLC Dungeon Pledge = 50 transmute stone each
Vet Non DLC Dungeon Pledge hard mode =60 transmute stone each
Vet DLC Dungeon Pledge = 75 transmute stone each
Vet DLC Dungeon Pledge hard mode = 100 transmute stone each

This is decent reward for it.

>Well...back to 5 transmute stone.
Simple say Vet for 5 stone is unfair risky business.

Just attach 5 stone to the daily endeavor reward (or Dragon , Dalman mission) ,
each people have different interest against ESO. Just let them do what they really
want to do. Use s stone reward for at the more casual daily mission, and facilitate
peoples activity as one of role player.








My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
with [1Stam Blade].
But, I'm Tank main player. Recently I'm doing Healer.

2023/12/21
By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
Good-bye "King of Monster Eater".

2024/08/23
Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • DMuehlhausen
    DMuehlhausen
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    Feel lucky they made it better. You use to be lucky if you got more than 3.

    That being said. They need ot make it so every boss drops transmutes, or a chance with the last boss 100% on top of the turn in.
  • thorwyn
    thorwyn
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    But people can nothing to do with only 5 transmute stone. Without enough number
    of stone, it's just meaningless junk.

    Strange logic. You can not do anything with one unit of rubedite ore either, but it is still not meaningless junk, because you can stack them up and do something with them once you have collected enough.
    Normal Dungeon Pledge = 25 transmute stone each
    Vet Non DLC Dungeon Pledge = 50 transmute stone each
    Vet Non DLC Dungeon Pledge hard mode =60 transmute stone each
    Vet DLC Dungeon Pledge = 75 transmute stone each
    Vet DLC Dungeon Pledge hard mode = 100 transmute stone each

    While I agree that the overall transmute output rate is a bit on the slow end, your proposed rate is way over the top. 175 crystals for 3 keys and 195 for 5 keys is too much considering how easy non-DLC dungeons are. Running 5 keys on 5 chars would almost hit the crystal limit.

    My best guess would be 20 for a random normal, 15 for a non HM pledge, 25 for a HM pledge. It's still a lot compared to the current state.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • DivineKitty
    DivineKitty
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    I totally agree that the undaunted rewards are a joke. I would say 5 transmutes for a normal base game, and 10 for a vet is a good trade off. Also 10 for a normal DLC, and 15 for a vet DLC. For HM DLC, I would say 20 Transmutes.

    Actually, while we're on the topic, can we discus the abysmal drop rate of keys too? this is crazy. it's 1 key for any dungeon, normal or vet. and 2 for any Hard mode. that means that Fungal grotto, AKA the easiest dungeon ever, the dungeon equivalent of you mum holding your hand to cross the street, is worst as much as, say, Lair Of Maarselok, a dungeon that can sometimes take an hour to finish. These 2 things do not equate, and it's common to see people do 5 key runs, because Base game dungeons are ridiculously easy and most of the time, it's not worth doing a DLC HM.

    Keys should also have a different drop rate. I would think it's better as 2 keys for a Veteran base game, 3 for HM. 2 for Normal DLC, 5 for vet DLC and 10 for HM DLC.
  • Grandchamp1989
    Grandchamp1989
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    If you do PvP this event just get to rank 1 in "end of campaign rewards" on each character.
    It's super quick with double AP, if you can find a pick up group in Cyro.

    50 transmute pr character, and reward of the worthy got a chance of 20 transmutes pr day in an uncracked golden transmute node.

    6 characters you'll maybe end up with 350 transmutes for very little effort.
    Just make sure you set your home campaign correctly before you go in.

    I used to a lot of random vet and pledges but I think the rewards for PvP is more to my liking unless it's a fungal grotto 1 pledge, which is an easy 5 transmutes and 2 keys.
  • BretonMage
    BretonMage
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    Feel lucky they made it better. You use to be lucky if you got more than 3.

    That being said. They need ot make it so every boss drops transmutes, or a chance with the last boss 100% on top of the turn in.

    I'm only getting 3 from vet dungeons... Who's getting 5? (Edit: Oh, HM. Nvm.)
    Edited by BretonMage on July 29, 2022 1:23PM
  • rbfrgsp
    rbfrgsp
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    Please no more transmute stones. My inventory is overflowing with them. In my opinion, it would be preferable to reduce the amount of transmutes given out from PvE sources. ;)
  • AvalonRanger
    AvalonRanger
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    rbfrgsp wrote: »
    Please no more transmute stones. My inventory is overflowing with them. In my opinion, it would be preferable to reduce the amount of transmutes given out from PvE sources. ;)

    So, you mean that player can't sell transmute stone at the guild shop, yes?
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • phileunderx2
    phileunderx2
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    Pvp is still better for getting transmutes than running dungeons.
    Random normals are no fun and I hate doing them unless it is with friends.
    I agree vet pledges don't reward enough.
  • mocap
    mocap
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    rbfrgsp wrote: »
    Please no more transmute stones. My inventory is overflowing with them
    reconstruct 25* crystals rings and store them. Whenever you need crystals, just decon some of that rings to get 25 crystals back.

    * cost of 25
    Edited by mocap on July 31, 2022 3:49AM
  • mocap
    mocap
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    So, you mean that player can't sell transmute stone at the guild shop, yes?
    you can indirectly by playing "Nirnhoned Casino". Retrait any weapon to nirn, then decon it and hope for a chance of nirn material. Then you can sell it pretty good.
  • AvalonRanger
    AvalonRanger
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    mocap wrote: »
    So, you mean that player can't sell transmute stone at the guild shop, yes?
    you can indirectly by playing "Nirnhoned Casino". Retrait any weapon to nirn, then decon it and hope for a chance of nirn material. Then you can sell it pretty good.

    Wow, thanks for information. I've never known that.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • BalDing710
    BalDing710
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    I'd like them to only give out transmutes for trials and pvp but I can only imagine the complaining that would ensue.
  • pklemming
    pklemming
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    They all add up fast. We used to do multiple pledge runs a day and I have 15- or 16 characters for randoms. Transmutes were never a problem. Not sure they need increasing, certainly not to the stupid numbers posted here.
  • Living_Tribunal
    Living_Tribunal
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    *Le sigh*
  • dmnqwk
    dmnqwk
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    Best solution is to increase the reduction per piece by 50%.
    Right now it's 75 down to 25, an increase of 50% would make it 75 down to 0 meaning collecting a full set has a 0 transmute reproduction cost. This would increase people farming a full set, instead of getting to 35/37 and going 'eh, good enough'.
  • boi_anachronism_
    boi_anachronism_
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    While I think 60 is a bit over kill Its worth mentioning that lots of folks don't have time to run dungeons on 6 characters a day so there is that.
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