Going through the race skills, and realizing that with the merge into Hybrid, that some races got some real nice bonuses, while others ... not so much
Orcs get +258 to both Weapon and Spell damage, and heal every 4 seconds by hitting someone. High Elves also get that 258 to both weapon and spell damage.
Bretons get a total of 7% reduction in cost to magic based attacks, but an Orc will always hit harder, and can put on light armor for the same regen ability as a Breton..... And while a Breton gets the 2000 extra magic, that is usually only one bonus cast of a spell - everything else being equal. And an Imperial, if unlocked, is only 1% less on magicka cost, and also gets the 6% on Stamina, as well. They also get 2000 health and 2000 stamina.
Redguards are built around stamina, but again, orcs are faster, and get a weapon bonus
And why do Redguards get a bonus for sword and shield, when most of them run around with 2 handed scimitars? Their sword singer overland set is also built around two handed damage.....
These are just some thoughts ... but maybe adding Imperials as a base class, and cleaning up the mods to reflect the new hybrid model might be an idea to work on.
Auldwulfe