xclassgaming wrote: »1. Veya Hair
2. Veya hair
3. Veya Hair
4. more Veya hair.
Romanceable companions would be cool too.
Fata1moose wrote: »ESO has more competition on the field with New World. Last year they said they were building the team and they have Microsoft's check book, all of this combined I have high expectations for ESO going forward. If they want to remain relevant they're going to have to take some risks and break away from their comfort zone they've been in since the Morrowind chapter.
- An overhaul to melee combat and archery to make it feel more impactful especially on light and heavy attacks, decapitations and finishers akin to Skyrim (could be disabled like Blade of Woe for those that don't want gore).
- Spear weapon skill line carrying forward melee improvements
- Mounted combat
- Sword and spell skill line casting magic from one hand and melee in the other.
- NPC schedule improvements where they actually sleep and eat at set times like the mainline games
- Further depth added to companions Bioware style romance and marriage
- More in depth dialogue options, instead of just asking questions let us inject our character's personality into dialogue even if it ends up just being "flavor" and has little effect on the outcome of questlines it would be better than just a tree of questions.
- Mannequins in homes where we can display specific outfits.
- Vet overland
KnightsMentor wrote: »I'd like to see base game motifs being brought up to date with more recent styles from the latest chapters. Same goes for the base game zones. Maybe make different instances for the original zones, let us get some sense of a world evolving.
I would also like to see overhaul to character creation, more options and more variety.
And please develop more Bosmer content.
Ulfhethinn wrote: »- solo dungeon mode so you can do the quest story without everyone speed running and at your own pace
- text search bar at guild vendors
- global guild vendor search (still have to travel to vendor)
- hide any armor piece (at least shoulders, but why stop there)
- at least one player definable inventory category. sort of like the junk tab, you assign items to it, but no risk of destroying everything tagged into that category
- "excess motif/etc" turn in vendor. Something like turn in 10x of Motif X: Axes for one of the other Motif X: [item type]