RitualSmoke wrote: »Id love to see deamthmatch get 1/3 chance vs the 1/5 chance to even it up and make everyone happy
_adhyffbjjjf12 wrote: »@_adhyffbjjjf12 OR give a player an option to wait longer for a mode he wants, or queue for any mode to get into the game faster.
that will grow old fast, it will also drop the games per hour more as drop after getting bored waiting etc.
@xPoisin you can uncloak NB if you know approximate location._adhyffbjjjf12 wrote: »@_adhyffbjjjf12 OR give a player an option to wait longer for a mode he wants, or queue for any mode to get into the game faster.
that will grow old fast, it will also drop the games per hour more as drop after getting bored waiting etc.
If you are bored waiting, you queue for the mode that allows all type of PvP. I don't see any issues here.
_adhyffbjjjf12 wrote: »Now extrapolate out and see how often you get a game compared to just now.
Honestly, it's better this way. BG are about teamwork rather than just fighting each others. With proper teamwork, I can guarantee you that a crazy king / domination game can be 10x more intense than DM one. I think the main reasons why others gamemode suffers is that there isn't a "competitive / ranked" mode on BGs, but that's a whole other topic.
_adhyffbjjjf12 wrote: »Now extrapolate out and see how often you get a game compared to just now.
Now extrapolate out and see how often you get a game with the mode you want to play compared to just now.
_adhyffbjjjf12 wrote: »_adhyffbjjjf12 wrote: »Now extrapolate out and see how often you get a game compared to just now.
Now extrapolate out and see how often you get a game with the mode you want to play compared to just now.
yes we know this is what we all want, but you cant magic players out of thin air without addressing the root causes that keep players away first.
_adhyffbjjjf12 wrote: »_adhyffbjjjf12 wrote: »Now extrapolate out and see how often you get a game compared to just now.
Now extrapolate out and see how often you get a game with the mode you want to play compared to just now.
yes we know this is what we all want, but you cant magic players out of thin air without addressing the root causes that keep players away first.
... like inability to select a game mode.
_adhyffbjjjf12 wrote: »_adhyffbjjjf12 wrote: »_adhyffbjjjf12 wrote: »Now extrapolate out and see how often you get a game compared to just now.
Now extrapolate out and see how often you get a game with the mode you want to play compared to just now.
yes we know this is what we all want, but you cant magic players out of thin air without addressing the root causes that keep players away first.
... like inability to select a game mode.
that's not a root cause, that's a side effect of no player base, which in turn is caused by the many problems that are discussed regularly.
_adhyffbjjjf12 wrote: »_adhyffbjjjf12 wrote: »_adhyffbjjjf12 wrote: »Now extrapolate out and see how often you get a game compared to just now.
Now extrapolate out and see how often you get a game with the mode you want to play compared to just now.
yes we know this is what we all want, but you cant magic players out of thin air without addressing the root causes that keep players away first.
... like inability to select a game mode.
that's not a root cause, that's a side effect of no player base, which in turn is caused by the many problems that are discussed regularly.
The most discussed problem is inability to select a queue.
People do leave the game because of it, I'm tired of you pretending that this is not a thing.
Just a quick glance on online of biggest BG guilds should give you an idea.
I think what Zos isn’t realizing is how many players had quit playing during the dm only fiasco or have quit playing now that you hardly ever get dm. Or how many people play bgs way way less then and now. I think that little detail should be factored in when pontificating on whether or not separate ques is sustainable.
Everybody seems to think it is unsustainable… I do not. I think the population is perhaps slightly bigger than we think— or would be if we had the simplest of solutions: two separate ques. We might see a 20% growth in population, even if it’s only the same players playing more often.
Furthermore, some of the lengthy que times are more related to that player being in a high mmr than to how many people there are. If he doesn’t mind me invoking his name too much… @SkaraMinoc seems to be a well known and talented dm player. He may have to wait a long time for a dm match in a dm only que. I probably wouldn’t have to wait as long. I wouldn’t have to wait as long because I don’t like it as much and therefore haven’t played as many. He wouldn’t mind waiting a little longer than me because he likes it more than me… as evidenced by his mmr. I find it very appropriate and logical.
More so, no offense, than some of these extremely detailed plans.
Two ques. Easy. Do it.
Slight change of topic now: I’ve always been an obj enthusiast, most of you in this thread have heard me say so. I’ll never agree that only dm requires strategy… I’ll never agree that dm is the only real pvp or that DMers innately have more talent than obj players. I was never so miserable in eso as that year, more or less, when I couldn’t get an obj match. And now that it’s “random,” again, to be honest, I can’t remember the last time I had a deathmatch. It’s almost like it just got flipped. It still doesn’t feel perfectly random to me… anyone else agree with that?
Anyway… in summary. I don’t think waiting 10+ minutes for a bg is very common and in cases where it is happening I believe it is almost exclusively for high mmr players. I therefore do not think having separate ques (one dm only and one ‘random’ obj only,) would be as harmful as most people predict. I believe their predictions leave out the intangible for important “happy customer,” factor that will both mitigate the long waits and make them more tolerable at the same time.
I mean you’re probably right but nevertheless I’m reticent to let go of my opinion. Statistics, especially results, are only as good as the experiment that was done to take them. Whatever that botched, broken, accidental THING was didn’t do anything good if you ask me.
And I’d be willing to suffer through another “experiment,” especially if it was the most asked for solution. In this experiment though, like, the buttons should work and the on-screen description should actually be what you’re getting.
SkaraMinoc wrote: »The fun factor went from a solid 9/10 to a 3 or 4 at best. I've only had 1 or 2 quality Deathmatches in 3 months.
Objective modes can result in good fights but most of the time your team abandons you and runs off in different directions.
_adhyffbjjjf12 wrote: »_adhyffbjjjf12 wrote: »_adhyffbjjjf12 wrote: »Now extrapolate out and see how often you get a game compared to just now.
Now extrapolate out and see how often you get a game with the mode you want to play compared to just now.
yes we know this is what we all want, but you cant magic players out of thin air without addressing the root causes that keep players away first.
... like inability to select a game mode.
that's not a root cause, that's a side effect of no player base, which in turn is caused by the many problems that are discussed regularly.
_adhyffbjjjf12 wrote: »I think what Zos isn’t realizing is how many players had quit playing during the dm only fiasco or have quit playing now that you hardly ever get dm. Or how many people play bgs way way less then and now. I think that little detail should be factored in when pontificating on whether or not separate ques is sustainable.
Everybody seems to think it is unsustainable… I do not. I think the population is perhaps slightly bigger than we think— or would be if we had the simplest of solutions: two separate ques. We might see a 20% growth in population, even if it’s only the same players playing more often.
Furthermore, some of the lengthy que times are more related to that player being in a high mmr than to how many people there are. If he doesn’t mind me invoking his name too much… @SkaraMinoc seems to be a well known and talented dm player. He may have to wait a long time for a dm match in a dm only que. I probably wouldn’t have to wait as long. I wouldn’t have to wait as long because I don’t like it as much and therefore haven’t played as many. He wouldn’t mind waiting a little longer than me because he likes it more than me… as evidenced by his mmr. I find it very appropriate and logical.
More so, no offense, than some of these extremely detailed plans.
Two ques. Easy. Do it.
Slight change of topic now: I’ve always been an obj enthusiast, most of you in this thread have heard me say so. I’ll never agree that only dm requires strategy… I’ll never agree that dm is the only real pvp or that DMers innately have more talent than obj players. I was never so miserable in eso as that year, more or less, when I couldn’t get an obj match. And now that it’s “random,” again, to be honest, I can’t remember the last time I had a deathmatch. It’s almost like it just got flipped. It still doesn’t feel perfectly random to me… anyone else agree with that?
Anyway… in summary. I don’t think waiting 10+ minutes for a bg is very common and in cases where it is happening I believe it is almost exclusively for high mmr players. I therefore do not think having separate ques (one dm only and one ‘random’ obj only,) would be as harmful as most people predict. I believe their predictions leave out the intangible for important “happy customer,” factor that will both mitigate the long waits and make them more tolerable at the same time.
The problem is ZOS do have the metrics and they can see the true impact of splitting the queues, that's what it boils down to, if it was good for the game they would do it instantly.
The real problem people should be asking with honesty is why are new players so alienated by ESO BG PVP. Other big AAA games with lower player bases have healthy and successful BG, and again its not queues, or ZOS would flick that switch now.