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Furnishing bag when?

notyuu
notyuu
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A very simple idea, make one of the ESO+ benefits (or just a buyable upgrade in the store) a furnishing bag, which would work basically like the craft bag, but for furnishings

Why? simple, most of us are sick and tired of having to clog our banks and inventory to the point where we won't bother with furnsihing packs due to the added bulk the extra clutter they add ontop of the already exsisting furnishings.

"Why not just use a house as furnishing storage" it is a considerble headache to manage, maintain and make use of the furnshings, even with addons, plus there's a large number of people who can't afford to do such

If this was infact a thing then it would take all of the hassle, stress and irration out of dealing with the ungdly amount of furnishings we end up with, thus we can just grab them from packs or the store and simply have fun, after all a good customer is a happy customer.

So why don't we have this already?
  • CGPsaint
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    I couldn't agree more. I remember being so excited when they introduced housing and furnishings, and now I'm sitting on thousands of furnishings that I can't put in houses due to furnishing limits, so I've completely stopped doing anything with housing and furnishings. I could probably fill all 700 slots of any manor with paintings alone...
  • TaSheen
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    It was addressed at some point (maybe in the pinned thread in the Housing forum?) IIRC it was said that because there are actually many many more furnishings than there are crafting mats, a furnishing bag wouldn't be possible.
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  • notyuu
    notyuu
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    TaSheen wrote: »
    It was addressed at some point (maybe in the pinned thread in the Housing forum?) IIRC it was said that because there are actually many many more furnishings than there are crafting mats, a furnishing bag wouldn't be possible.

    Then give us the option to decon them for some furnshing and style mats, something needs to be done
  • Enemy-of-Coldharbour
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    I've been proposing this for the past two years. I have so much stuff stored everywhere, I no longer know exactly what I do have.
    TaSheen wrote: »
    It was addressed at some point (maybe in the pinned thread in the Housing forum?) IIRC it was said that because there are actually many many more furnishings than there are crafting mats, a furnishing bag wouldn't be possible.

    I wouldn't believe them.
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  • Treeshka
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    The different furnishing item count is way more than the possible item count for Craft Bag eligible items, due to this reason this might take a lot of data. I have heard something like this and this might be the reason why we do not have it.

    But of course it would be nice to have a bag that can store all our furnishing in one place, and while building a house we can just see all of them at the same time and choose from easily.
  • bmnoble
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    I think ZOS perspective on the matter is something like this:

    ZOS "you say you have too much furniture for your current houses and your bank and inventory are filling up as well?"
    Player "yes"
    ZOS "we understand and have already prepared a solution to your problem"
    Player "a furniture bag?"
    ZOS "close but no, it's a new crown store exclusive house"

    It's very simple they want you to buy the next house for whatever high crown price they dream up and throw in a bit of fear of missing out by only having it available for a week or two.

    It's a problem they have no intention of fixing since it benefits by getting those who are truly invested in housing to buy another house.

    Lets say for arguments sake they gave you a furniture bag would you hoard more or less furniture?

    The craft bag works because there are a fixed number of mat types, how many hundreds or thousands of different types of furniture pieces are there now both from the crown store, crafted, achievement vendors, from antiquities etc all of those they would have to keep track of in one data base per player, currently you spread out all your collected furniture between your characters inventory, bank, houses, storage chests etc at most your limited to seeing maybe 900 pieces at once with a full house and inventory.

    Now try imagine how slow the interface would be if you were to look through all your thousands of hoarded furnishing pieces you have collected all at once, you might say that would never happen what happens when that furniture bag of yours has more in it than a fully stocked guild trader you think that will remain the case then?

    If they released a furniture bag there would need to be a limit on the amount you could store in the furniture bag to prevent that kinda thing happening, which would eventually fill up putting us right back to the start of this request.

    Those are my thoughts anyway, I gave up on housing a long time ago, just trying to even find what kinda furniture was available and where is annoying enough in this game, let alone finding where to put it all.

  • Lady_Galadhiel
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    Something surely needs to be done, if they want people to continue or getting interested in housing, some quality of life improvements need to be adressed.

    Housing is expensive enough (mostly Crowns,tons of gold and ESO plus if you want to get the maximum space) so it should be done as easy and enjoyable as possible instead of frustrating.

    Total ESO playtime: 8325 hours
    ESO plus status: Cancelled
    ESO currently uninstalled.
  • whitecrow
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    I just wish they would put values on the antiquity furnishings so I could sell off all my extra seats of the snow prince and ebony fox totems, etc.
  • Wolfpaw
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    Right after we get a siege bag.
  • Oakenaxe
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    Sounds like a good quality of life improvement. A siege bag, or at least being able to stack siege, sounds good as well.
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  • Destai
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    I asked this once on one of Rich's streams and he stated it wasn't possible due to how object IDs are handled in the database. Don't think we'll be getting it.
  • DivineKitty
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    I can understand how maybe extra furnishing storage would be a problem (hardware storage seems to be their excuse for everything, and I can understand why, it's a big game with a lot of content, and it's available on multiple different platforms, which have wildly different hardware Limitations) but an easier solution would be to have a deconstruction option for furniture. Honestly, it's just a good idea in general.

    Sometimes you make something, and it's bigger than you thought, or doesn't match the Aesthetic in the way you expected, or you just simply changed your mind. (this is the most likely scenario, with me at least, I change my mind as often as the wind changes direction.)

    Giving us the option to deconstruct player made furnishings would take a massive load of my mind, the thought that "Yeah,. I can make this thing that costs an obscene amount of materials to make, and if I change my mind, I can undo it later" especially since Furnishing materials are at an all time high right now, and most likely will continue to rise.
  • Sturmfaenger
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    There's no furnishing bag possible - alright, understood.

    I would be happy to be able to deconstruct furniture thats crafted. Never understood why they didn't implement this from the start. As soon as possible would be the perfect time to do it^^
    PC/EU
  • Dawnblade
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    Furnishing items should work like plans and motifs and such, and be part of a collections system.

    Create / buy / find a furnishing item, use the item, unlock / learn the associated furnishing in the collection system. Use the same item a second time and unlock a +1 to the furnishing in the collection system.

    Place items by selecting them from the collection system while in edit mode. Each item placed removes one available from the collection system.

    The collection system should list all the decorations available, have a search feature and sort ability, and show the number unlocked and the number placed next to each item.

    I mean if an MMO with as little ongoing investment as SWTOR can make decorations work this way, I don't see why ZOS (MS) can't.

    Oh and while I still probably would not pay the absurd RL$ ZOS wants for their FOMO housing, I just might spend a little more time and money on housing if it weren't so god awful clunky and annoying with things like the absurdity of needing to use up bank space to hold decorations.
    Edited by Dawnblade on July 22, 2022 7:15PM
  • jcaceresw
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    I agree with that proposal. It should be part of ESO+. Other solutions could be:

    1) Deconstruct them and give some furnishing materials (since those mats already can be stored in the craft bag) for either crafted or non-crafted ones.
    2) Be able to convert them to purple gems (forgot the name). Obviously, a gold one should give a lot of those gems. This apply for both bound and unbound furnishings gotten via scrying or crowns.
    3) Give us more 60 slot chest containers (the ones I have already filled) or increase their slots to 200 for ESO+ users.

    I don't do housing but either the OP proposal or mine can benefit us a lot.
    Edited by jcaceresw on July 22, 2022 7:46PM
  • alternatelder
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    Either I stepped into a different timeline temporarily, or this was addressed during a livestream and Gina said it was coming, or I had an eso live stream dream.
  • kargen27
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    Deconstruction would be good even if it were a small chance of getting items back.

    Long ago I mentioned I would like to have a warehouse. In that warehouse would be crates. Each crate would hold a certain amount of furniture. You get a couple of free crates and would have others available for purchase. No decorating in the warehouse it would be storage only. You would need to visit your warehouse to access the crates. I have no idea really but I think being able to access them from our homes might take more resources than having to go to the warehouse to access them? Again don't know so if not the case then yeah we should be able to see contents in our homes.

    The crates would be furniture storage only. We already have chests for the other stuff.
    and then the parrot said, "must be the water mines green too."
  • merpins
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    Id decorate my houses more if there was a furnishing bag. I do not want to go onto every alt and into every house I'm using as storage just to find that one item I know I have somewhere. It's annoying.
  • CGPsaint
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    Wolfpaw wrote: »
    Right after we get a siege bag.

    Pffft. Don't get us started with this nonsense. There's nothing worse than trying to figure out where you've squirreled away all of your siege just because you got a wild hair to go give PvP a whirl. Most of the time I say screw it and roll in without siege and just wing it.
  • TX12001rwb17_ESO
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    Only if they increased the furniture limit on notable homes even if it was just by 50/100

    Out of all the house tiers they suffer the most in the size to furniture limit ratio, for an non-ESO+ they get 300 on classic homes and only 350 on notables despite notables being several times as big as the classic homes, how does ZOS expect people to make up the difference in size and furnish a house that much larger with only 50 extra slots?
    Edited by TX12001rwb17_ESO on July 22, 2022 9:19PM
  • redspecter23
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    TaSheen wrote: »
    It was addressed at some point (maybe in the pinned thread in the Housing forum?) IIRC it was said that because there are actually many many more furnishings than there are crafting mats, a furnishing bag wouldn't be possible.

    I believe that this was the truth. A straight up furnishing bag similar to a crafting mat bag was shot down and the basic reasoning was that materials are a relatively small amount of items with large quantities of each while furnishings are a larger amount of various items with smaller quantities for each.

    Fair enough, but certainly there must be more than one way to skin a cat so to speak. If they can't do a craft bag, then perhaps the ability to "grab" furnishings from houses could work. Allow players to set a house as "storage" and then any items in that house can be accessed while placing furnishings in other houses. Maybe add a tab for "storage houses" while placing items. It's not as elegant a solution as a furnishing bag, but there must be a way to accomplish a similar goal if the actual craft bag tech can't work. That's the point I'm trying to get at.
  • TaSheen
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    TaSheen wrote: »
    It was addressed at some point (maybe in the pinned thread in the Housing forum?) IIRC it was said that because there are actually many many more furnishings than there are crafting mats, a furnishing bag wouldn't be possible.

    I believe that this was the truth. A straight up furnishing bag similar to a crafting mat bag was shot down and the basic reasoning was that materials are a relatively small amount of items with large quantities of each while furnishings are a larger amount of various items with smaller quantities for each.

    Fair enough, but certainly there must be more than one way to skin a cat so to speak. If they can't do a craft bag, then perhaps the ability to "grab" furnishings from houses could work. Allow players to set a house as "storage" and then any items in that house can be accessed while placing furnishings in other houses. Maybe add a tab for "storage houses" while placing items. It's not as elegant a solution as a furnishing bag, but there must be a way to accomplish a similar goal if the actual craft bag tech can't work. That's the point I'm trying to get at.

    I think that plus the ability to decon furnishings would help a lot - something really needs to be done, yes.
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    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

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  • Arunei
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    What we really need is the ability to decon crafted furniture. There's nothing like making a few things for your house only to find they don't work (usually because they're too small or large, since there's absolutely no way of actually telling how big or small a furnishing is until you place it) and then being able to do nothing with them but shove them into a spare house (if you have one) or a guild bank (if you have one).

    @ZOS_Kevin I know you get pinged a lot but is there ANY way this can be pushed to the devs? It's a waste of mats, especially expensive ones like Heartwood and Mundane Runes. There's no reason we shouldn't be able to decon furniture, and there's no reason we shouldn't have the ability to preview items in an ACTUAL HOUSE (even if it's just an empty one) rather than a black void that doesn't tell you squat about an item's actual size and dimensions.
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  • kargen27
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    Just for fun an image of one of my hoarding homes. I have a few such homes filled with stuff I might some day wish to use.

    Roxz0ee.jpg
    and then the parrot said, "must be the water mines green too."
  • The_Boggart
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    I would like the option like crafting to furnish just from the character inventory, this would then enable the character to select furniture from the storage go to a location and furnish.
  • redspecter23
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    Arunei wrote: »
    What we really need is the ability to decon crafted furniture. There's nothing like making a few things for your house only to find they don't work (usually because they're too small or large, since there's absolutely no way of actually telling how big or small a furnishing is until you place it) and then being able to do nothing with them but shove them into a spare house (if you have one) or a guild bank (if you have one).

    @ZOS_Kevin I know you get pinged a lot but is there ANY way this can be pushed to the devs? It's a waste of mats, especially expensive ones like Heartwood and Mundane Runes. There's no reason we shouldn't be able to decon furniture, and there's no reason we shouldn't have the ability to preview items in an ACTUAL HOUSE (even if it's just an empty one) rather than a black void that doesn't tell you squat about an item's actual size and dimensions.

    I think there is one rather large issue with furnishing deconstruction that tends to get overlooked. Lets say you have an item that cost you 11 Mundane runes and a few other materials with a minimal cost. If you deconstruct it, what is your expected return? Would you expect to receive 11 mundane runes from the process? If it's anything like gear, you might get one, but lets be very generous and say you get half back, rounded up so 6 mundane runes. What could you get for that same item if you just sold it on a guild trader? Many times you would very easily get close to full craft price just by selling it.

    So the question is, would anyone actually decon for a low return on materials when they can just sell the item?
  • kargen27
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    With deconstruction I was leaning more towards the bound furniture. Even the antiquity furniture I think we should be able to deconstruct. A small chance to get a mundane rune or two and a greater chance of getting common material would be enough.
    and then the parrot said, "must be the water mines green too."
  • TaSheen
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    I would take whatever because I have no interest in interacting with guilds in this game. I haven't ever been thrilled about the whole "guilds are the only way to sell other than NPCs" here, and I also have no interest in using zone chat.
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  • sPark101
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    TaSheen wrote: »
    It was addressed at some point (maybe in the pinned thread in the Housing forum?) IIRC it was said that because there are actually many many more furnishings than there are crafting mats, a furnishing bag wouldn't be possible.

    I thought crafting bags had infinite space so I'm not sure why an infinite furnishing bag would be impossible.

    I've been collecting furniture and storing it in random places for when I decide to decorate but it takes up a lot of space so a bag for just furniture would be great.
  • DreamyLu
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    I have several furnishing bags: my unused homes! :D

    I have a main home and decorate that one only. The others are for me just a mean to travel cost free. Since they're empty, I use them as a reserve and deposit all my unused furnishing equipment in there.

    So, of course, furnishing bags would certainly be comfortable, but for me, it works well enough this way. Also, I have chars I never use and they serve as "mules". They are a nice bank extension. o:)
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